Eric Waechter and Candied Skull Publication, LLC once again present: The ONLY walkthrough you will ever need for . . . |
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Unlocks mission 'This Is Your School' Congratulations! You've been unceremoniously dumped at the front gate of Bullworth Academy. The first contact you get here is that of Miss Danvers. She's got a rather creepy attachment to the school's headmaster and she directs you to go see him in his office, so off you go. Head straight through the main gates and straight ahead to the main school building following the yellow "X" on your mini map. Slow down or stop on the way and you'll find yourself in a fight right away, so unless that is what you are looking for, just beat feet to the office and don't waste any time screwing around along the way. Holding "X" gives you sprint, so use it. Get to the front door of the building and press triangle at the door as instructed to enter the building. Go up the stairs right in front of you and around the bannister at the top to enter the yellow marker in the main office and trigger the cut scene of your first encounter with Dr. Crabblesnitch. Enjoy the speech as he tells you what a piece of crap you are and how he is going to mold you into something society can live with. At the end of his little tirade, you'll be sent off with Miss Danvers to get your uniform on. Head straight out the front door of the building again and back toward the main gate, but turn right just before you get there to head toward the boy's dorm. On your way up to the door, you'll get into your first fight (unless you managed to pick one on your way into the school at the beginning). You'll be surrounded by bullies, and you'll get a quick tutorial on how to fight and humiliate your opponents. When you've suitably made a fool of one bully, you'll be almost flattened by a big giant guy until a prefect comes to save you. You'll then be sent into the dorm to change your clothes. Once inside, you'll be prompted to check out the soda machine where you can replenish your health, and you'll also notice the glowing bulletin board where you can check for important messages. (Looks just like the "i" icon from the Midnight Club games) You'll also see the video game "Future Street Race 2165", but you can't play it until you've completed the next mission, 'This Is Your School'. Go back across the hall to your dorm room and walk up to the armoire to change into your school uniform. When you've changed your clothes, you'll be introduced to Gary and Femme Boy --er-- Pete Kowalski. After all the pleasantries have been exchanged, you are shown the book on your desk where you can save your game. You'll now see that the next mission has been unlocked on your map and you can begin your sentence --um-- term at Bullworth Academy. Unlocks video game "Future Street Race 2165" in rec room Head back to the main school building and enter the yellow marker at the front door to start this mission. Once inside you'll be prompted to follow Gary around the school, where he'll show you the fine arts necessary to your survival at Bullworth. Your first lesson will be in how to beg for your life with Russell. Follow the onscreen instructions to whine your way out of a beat down and give Russell a dollar to leave you alone. Once that is accomplished, you'll get your first lesson in lockpicking. You're going to break into Russell's locker and steal his hat. Using the left analog stick, rotate it around as the arrows indicate on the padlock icon that appears on the right side of your screen. As with a real lock, the second arrow will want you to rotate the dial a full turn before finally stopping for the second part of the code. Complete the puzzle, and Russell's locker will open and give you access to Russell's hat. You will take it automatically and instantly be treated to your first lesson in prefect evasion. Gary will distract the prefect while you run to a trash can to climb in and hide. Hide in here until your trouble meter (yellow indicator around the right side of your mini map) goes down. Once it's down, climb back out of the trash can and take off to find Gary again. Now he's going to take you down to meet Eunice. Eunice is the freaky fat chick that has had her choclates stolen, and she would appreciate it if you would get them back. Follow the marker on your yellow map to find the nerd hiding in the bathroom eating the choclates. Follow the onscreen instructions to humiliate the nerd and make him drop the choclates. When he does, pick them up and take them back to Eunice. When you give them back to her, she treats you to a little (read: nauseating) make out session which, while disturbing, does good things for your health, as the health it gives you extends beyond the normal 100% mark on your health meter. When Eunice is done expressing her gratitude, you're once again prompted to follow Gary to the cafeteria, where you'll get your lesson on the social cliques of Bullworth Academy. The end of this lesson finds you standing automatically at the beginning of the next task . . . . Unlocks mission 'The Setup' A clock appears in the upper left hand corner of your screen and you are
instructed to get to your class, indicated by an orange bell on your mini
map, by 9:30. This shouldn't be too difficult since the class is located
just down the hall from where you are standing. You get your instructions
here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm. Missing
classes given during these times is considered truancy and should you decide
to do this, avoid prefects at all costs. Enter the orange marker to begin
your first Chemistry class. This is a simple mini game of "match the
buttons". If you've played GTA: San Andreas, this is exactly like the ****AT THIS POINT*** Available 8:00 am to 7:00 pm You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and
now the bully thinks you're a brown noser. He pops you in the head with his
slingshot and takes off. Take off after him. You will have a hard time
keeping up with him, but don't worry about that too much. Just follow him
as best you can and deal with the adversaries that come your way. You'll
run into your first enemy as you approach the closing gate of the auto shop.
Follow the onscreen instructions during this fight, and you'll learn how to
stuff your opponent into a trash can. Once he is defeated, open the gate to
the auto shop by continuously pressing the triangle button and enter. Available 8:00 am to 7:00 pm You can find this mission in the hallway of the boys dorm, and starting it brings you to a cut scene where Gary is describing to Pete his plan to take over the school. When the scene ends and Pete sits on the couch trying to soothe his testicles, you have to follow Gary across campus to prove your skill with the slingshot. You follow him over to the eastern side of the main school building to an old abandoned school bus. Gary asks you to bust out all of the windows. This task is simple enough, just hold L1 and tap R1 to fire the slingshot (It helps to have it equipped. Scroll through your weapon inventory with L2 and R2 to equip it). There is no need to let go of L1 as when a window is broken, you will automatically aim at the next available window. This part should take 10 seconds . . . if you're slow. When you're done with the bus, it's time to follow Gary again, this time to the northern part of campus to the football field. We're going to do a little work with moving targets. When you get to the football field, go to where the yellow marker indicates and climb the tree according to the on screen instructions. When you are seated comfortably on the branch, use L1 to start targeting the unsuspecting football players. Hold the R2 button before releasing to boost the power of your shot. Doing this will take down the football players in no more than 1 or 2 shots. When all the football players have been knocked out, you've completed the mission. Available 8:00 am to 11:00 pm Enter the marker in the boys dorm to start this mission and be treated to
the cut scene with Pete and Gary arguing about Gary's general attitude.
When the argument is over, follow Pete and Gary to the abandoned school bus
that you busted the windows out of in the previous mission. Enter the door
of the bus and walk through it to the area behind the bus to enter the
place that the hobo lives. When you enter the area, the cut scene will
begin and Gary will use his usual charm on the hobo. After finding out
about the hobo's Korean War escapades, he'll tell you to help him find the
parts he needs for his radio and that if you do, he'll teach you some of Available 8:00 am to 7:00 pm Head to the main doors of the Library to activate this mission. You find
an unpleasantly plump young man who doesn't zip his fly here who needs an
escort to keep from getting beat up. You convince him that $5 would be the
appropriate price to escort him where he needs to go. You run into your
first sign of trouble right after you leave the library. A bully comes
running at Algie and you need to stop him before Algie gets beat up. Algie
has a health meter on the right side of the screen below your mini map. If
it runs out, the mission is failed. Take care of that bully and there will
be two more before you get to the main doors of the school which is where Available 8:00 am to 11:00 pm You can find this mission in the boys dorm prior to 11:00 pm. Algie tells
you that Bucky has gone to the auto shop to gather some parts for a school
project and he hasn't come back yet. Gary uses his awesome powers of
persuasion to convince you that you need to go and rescue Bucky. You head
out the doors of the dorm and head for the auto shop on the east side of
campus. You notice as you run that Bucky's health meter has appeared on the
right side of the screen and from the looks of it, Bucky's already getting
his skinny ass kicked, so don't waste any time. When you get there, you
find two bullies beating up on Bucky and one of them has a bat. Take care
of the one with the bat first. You can grapple with the bully and take his
bat and use it against him, or you can simply beat him up before he gets a
chance to use the bat, in which case you can pick it up and use it on the
other bully. When they are defeated and you enter into the area with the
garage, two more bullies appear and again one of them has a bat. They head
straight for Bucky, so take care of them quickly in the same manner you took
care of the first two. When those two are done for, you'll lift the garage Available 8:00 am to 7:00 pm This mission is pretty simple, but requires a little trespassing to get it
started. Head to the girls dorm and enter through the front door. As soon
as you are inside, you will see that you are already under watch for
trespassing. Fortunately you only have to go just a tiny bit down the hall
to your left to trigger the mission. You see that Beatrice, a rather homely
girl is being harassed by a cheerleader named Mandy and Mandy has taken her
notes. The future of the entire world is in your hands as you are tasked
with getting the notes back from the cheerleader . . .or you can not do it
and have the whole school think you're a perverted stalker, so your decision
is pretty easy here. Even if you are a perverted stalker, you still don't
want it going around as that takes all the fun out of it. When you regain
control you're instructed to go to the gym. Go there and enter and your new
marker will appear downstairs in the girls locker room. You have to break
into Mandy's locker to steal the notes back. Follow the on screen
instructions to open the lock and grab the notes. As you do, a prefect will
spot you both trespassing and breaking & entering, so it's best to get the
hell out of there before you get snagged and fail the mission. Escape the
gym without getting caught and get rid of the heat from the prefects and all
you have left to do is go to the new marker on your map and return the notes
to Beatrice. When you do, Beatrice will give you a kiss and become one of
your girlfriends and from this point on you can give her gifts and kiss her
for health boosts beyond your 100% max. Available 8:00 am to 6:30 pm You can find this mission inside the school building after you have
completed both 'That Bitch' and 'Defend Bucky'. It seems that Earnest wants
to be the President and he's going to need your help defending himself
his upcoming election speech as this opening cut scene plainly shows. He
wants you to work as security, and since money talks, you agree to do so.
Once you regain control, you need to head upstairs to the yellow marker,
where you'll find yourself outside the AV Room. Enter and you'll be on a
balcony above the auditorium looking down on Earnest's speech. Earnest's
health meter will now appear on the right side of the screen and you will Unlocks Skeleton Costume When you get back to the dorm, you'll find Gary lying on your bed in a
military uniform. He'll tell you he's left a costume in your closet for
you. Step into the marker by your closet to change clothes and start this
mission. This mission has some really cool features to it that you need to
be aware of before you begin to get under way. First of all, time is at
this point standing still. The clock in the upper left corner of your
screen disappears and you don't have to worry about making it to bed on time
or precepts or anything. All the precepts are at a party and there will be
none to be found anywhere. Feel free to use this time to enter the main
school building and break into lockers at will, because nobody will be there
to bust you. You will also notice that spread around the campus there are Spread about campus are six students that want you to play pranks for them. These students are indicated on your mini map by a blue "X". In the bottom right corner of your screen you will see that the number of pranks you need to complete only amounts to five, so you won't have to do all of them. Simply find the student in need, target them with L1 and then press "X" to accept the prank they ask of you. Each student will provide you with the necessary "tool of malice" required to complete the prank. The pranks are as follows: Put a "Kick Me" sign on a student -- simple enough, with the "Kick Me" sign in hand, creep up behind ANY student, target him with L1 and press the square button to slap the sign on his back. Watch with glee as the student gets kicked, and you get credit for having completed a prank. Throw Itching Powder at three students -- Very simple, and you barely have to move. With the Itching Powder armed, simply target a student with L1 and push the R1 button to throw it at them. They itch, you laugh and you move on to the next. Egg three students -- See above prank. Same thing, just with eggs and without the itch. Trip one student with marbles -- Once again, pretty much the same concept as the above two pranks, only you only have to do it to one student. Hit three students with Stink Bombs -- Yeah, I know, the concept is getting a little tiresome now, isn't it? Light Volcano 4000 near some students -- Ok, well, at least this one is a little different. Find two or three students standing around and walk up to them with this little beauty in your hand. Light and drop it near the students using the on screen instructions. The students will "OOOOOHH" and"AAAAH" at the pretty fireworks, and when it's done, it will explode and knock them all on their ass. Pretty funny. When you have completed any 5 of the above pranks, the mission is complete and your clock returns to the upper left hand corner of your screen. **IMPORTANT!!** Available 8:00 am to 11:00 pm Gary hasn't been taking his medicine, and his ADHD is in full swing. He's
got a plan that will help the two of you take over the whole school and all
you've got to do is follow him. When you regain control, follow Gary across
campus to the parking lot with the abandoned bus near the Auto Shop. There
you will be met by three bullies with red arrows over their heads. Gary has
a health meter on the right side of the screen and you need to take care of
these three before his health runs out. If you can, lure this battle to a Unlocks Chapter II The whole thing has been a trap, and your "buddy" Gary has lured you here to fight with Russell, the biggest, meanest bully on campus. Being that this is the final mission in Chapter I, you know right away that this isn't going to be an easy fight. When the fight begins, Russell's health meter is put at the top of the screen, surely because it is way to freakin' long to put on the right side like the rest of them have been. This fight is tough, but Russell has some weak spots and it's important to figure out what those are as early as possible. Here are some DO's and DONT's to get you through: DONT let Russell grab you, get yourself free as quickly as possible if he
does. DO use firecrackers. They do decent damage to him. Survive this battle as the winner, and you'll watch the cutscene in which Gary then makes fun of both you and Russell. Gary will leave and you will make peace with Russell and earn the respect of the bullies. At this point, you have completed Chapter I and the front gates of Bullworth Academy open so you can further explore.
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These training missions are unlocked after you have completed the mission 'A Little Help' and the concept for the remaining five of them are the same. Find a transistor at one of the locations (see maps and locations section for the specific areas they can be found) and bring it back to the hobo that lives behind the abandoned bus. When you do, he'll teach you a new fighting move. You received the Charged Uppercut for doing the first mission in the main storyline. The next 5 are: Training Mission 2: Leg Sweep Available 7 pm to 11 pm If you've completed 'That Bitch', you can find this alternate task on the
front steps of the girls dorm. Once again, Beatrice has lost her words of
wisdom, only this time it is in the form of her diary which will become
public domain as soon as Mr. Hattrick turns it over to the principal in the
morning. Unfortunately for you, it would seem that she has described what
a wonderful, caring and sensitive man you are in her diary. Knowing full
well that you can't let information like that get out, you agree to break
into the now closed school and steal back the diary. When you regain
control, hop on your skateboard and head for the back (north) side of the
school. In the center of the building, there is a raised porch area that
has a piece of the railing missing. You can hop up here by hitting the
circle button. When you're up there, walk to the front of the trellis and
you will be prompted to climb up to the second floor. Once you're up there,
there will be a yellow marker where you will be prompted to open the window
and climb in to the darkened school. Once you're inside the school, you
have to keep a close eye out for the prefects, as it's after hours and you
are now trespassing. The prefects and their range of vision is shown on
your mini map, and you should find it fairly easy to make your way around
the building without being seen if you pay attention to the mini map. The
prefects are also easier for you to spot from a distance because they are Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY! This mission is found near the entrance to Harrington House on the west
side of the map, to the north of the Library. Gary wants to have a little
fun with Mr. Burton, who is in the Teacher's Lounge. Follow Gary, who is
chasing Chester the dog into the grassy area just outside of Harrington
Hall. He is trying to feed Chester some rancid meat. Chester's owner, Chad
sees what is going on and runs to try to stop Gary. Simply keep Chad from
getting to Gary, or if he gets to him, pull him off . . .either way, beat up
Chad and take him out and Gary will successfully give the dog the rancid
meat. This of course will make the dog not feel so good and right before Available 8:00 am to 9:00 pm Step into this marker outside the Library, and you'll be introduced to
Melvin. Melvin has had his Grotto's and Gremlins character sheets stolen
and he is willing to pay you $10 and the pick of his -ahem- wenches to get
them back. You can always use the cash, so you opt to help him out. The
locations of the four theives is now indicated on your mini map with yellow "X"'s, so head to the closest one right next to the library. Hop over the
wall and two bullies will be standing there. They explain the rules of
their little game "I'll kick you in the nuts, then you kick me in the nuts"
and of course they start the game without warning. Press triangle quickly
and repeatedly to get back up. When you do, the bully will drop the cards
and run off. Grab them, beat up the other bully if you feel the need, then
head off to the next closest marker right outside the Library archway. This
guy is a pain in the ass, in that he runs away as soon as you approach, and
now you have to chase his very fast butt all over campus. You can try the
slingshot, but this guy likes to run near prefects in an effort to get you
in trouble and make this chase more difficult. On occasion, he stops to
catch his breath, and if you're quick enough, you might be able to lock onto
him with the slingshot and hit him with a charged shot, but again, he tends Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm This game is found at the west end of the bleachers on the football field
(blue marker). This is what I have termed a "persistant mini game. It is
not like a regular mission because even when you complete it successfully,
it will still be there if you want to come back and do it again later to
earn more money. The task is pretty simple but you have to be quick to
respond. The object is to keep the ball in the air using your feet, knees,
head or whatever (except your hands). When the game begins, you will have
two icons on the bottom of the screen representing your analog sticks. An
arrow will present itself next to one of the icons to indicate which
direction you should push the stick to make Jimmy keep the ball up. It is
important that you focus on the icons on the bottom of the screen, NOT on
Jimmy if you want to be successful at this game. If you can do that, you
should have no problem winning this game on a regular basis and making yourself lots of money. Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm You can find this game outside the gym on the basketball court (blue marker). This is what I have termed a "persistant mini game". It is not like a regular mission because even when you complete it successfully, it will still be there if you want to come back and do it again later to earn more money. The task is simple. You are given 5 soccer balls and a student against a brick wall. The student will run back and forth across the wall taunt you. There is a blue "x" on the wall, which for all intents and purposes is your aiming reticle. By pushing the analog stick the reticle will begin to move. It's movement is rather erratic and moving the analog stick further will effect the general direction of the reticle, but it will not precisely control it. Watch the student and wait for him to stop to taunt you further. When the blue reticle passes over him, hit the "x" button on your controller and you will kick a soccer ball at the student. If the student doesn't move and the reticle is on the student, you will hit him and damage his health. Hit the student three times, or once in the head and you will have won the game and earned double the amount that you bet at the beginning of the game. Lose and you'll lose whatever you bet. If you are good at this game, this is a good way to make a lot of money if you need it. |
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