A. Main Story Missions
1. Stronghold Assault --
Available 8:00 am to 9:00 pm
Unlocks mission 'Nerd Boss'
Nerd respect -100
Jock respect +5
This first mission of Chapter IV can be found in front of the Library. It's
official, Petey has been rejected by everyone, including the Nerds. He
recommends to you that you get Earnest, the Nerd leader, on your side to
help get back at the jocks. Sounds like a great idea, but you have to do a
little convincing first. Head to the archway at the entrance to the library
and try to talk to the Nerds gathered there to find out where Earnest is.
They aren't talking, so give them a little beating, but don't knock them out
and they will soon be giving up the location. Earnest is in the observatory
and it's not going to be easy to get to him. Jump over the broken wall to
the right of the Library and meet up with Tad. He's got the key code to the
gate behind him and he's not going to give it up without a beating either,
so get the code from him and enter the gate. When you are through the gate,
you have to follow the path to get to the observatory, but the path is
peppered with Nerds who will be trying to stop you. Make your way carefully
along the path with your Bottle Rocket Launcher armed and keep the targeting
button pressed. Take out the nerds as they appear. They will also be
armed with the BRL, so you can replenish your ammo from the downed Nerds.
You'll also be crawling over three barricades along the way. Just hop over
each of them and keep your eyes peeled when you get to the other side.
After the third barricade you will be approaching the observatory. Take out
the last couple of Nerds that head your way and all you'll have left to deal
with is Earnest and his Spud Cannon that he has perched above the gate to
the observatory. The Spud Cannon can do some serious damage to you, so
avoid it all costs. Use the brief pauses while Earnest reloads to dart
between the rocks and work your way closer to the gate. Get to the rocks
closest to the gate on the left side (the gate should be to your right as
you look at it). Up on a pole near the Spud Cannon, you'll see a red light
where the transformer is. That red light is your target. Go into scope
mode with your Super Slingshot and charge up a shot. When Earnest pauses to
reload, back up enough to get the light in your sight and take it out. This
will open the gate and cause Earnest to leave the Spud Cannon and run away.
Now it's your turn to play with the big toy. Enter the gate and run up the
stairs to the right to get on the Spud Cannon. You've got to bust down the
doors of the observatory with the cannon and the great part about it is that
you don't have to reload like Earnest did. It has non stop unlimited ammo!
The doors of the observatory will have a "health bar" at the top of the
screen. All you have to do is keep pounding the doors with the cannon until
the health bar runs out. Nerds will appear in the balconies and windows of
the observatory to shoot bottle rockets at you. Turn the cannon on them
occasionally and blow them away and return your focus back to the doors.
When the health meter is gone, the doors are gone and the mission is
complete. You will automatically begin the next level. (No, this does not
mean Chapter IV is over already!)
2. Nerd Boss --
Unlocks weapon Spud Launcher
Unlocks side mission 'Jock's Challenge'
Unlocks mission 'Paparazzi'
Unlocks mission 'Funhouse Fun'
Nerd respect +50
This is a boss battle only a Nerd could think of. You enter the observatory
and Earnest is up on a scaffold with yet another Spud Cannon. There are
pillars in the middle of this room you can hide behind to avoid his fire.
Your target in here is not Earnest, but the two power generators to either
side of him. Target them with your BRL if you have any, or just use charged
shots with your Slingshot. Each generator takes about 4 charged shots to
bring down. Use the pauses while Earnest reloads to pop out from behind the
pillars and shoot the generators. When both generators are down, the
scaffold will collapse a short way and Earnest will now be on another side
of the room. This time he'll be tossing firecrackers at you and it will be
harder to avoid them. Same concept as last time though, so while you're on
the move, charge shots with your slingshot and take out the generator to
either side of him. When those two generators are gone, the scaffold will
fall once again, Earnest will again appear on another side of the room and
he'll be back on the Spud Cannon. Using the same method you did the first
time, take out the two generators once again and Earnest will fall for the
last time. Congrats on earning the Spud Cannon! Mission complete!
3. Paparazzi --
Available 8:00 am to 7:00 pm
Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
Reward $25
Jock respect -10
Nerd respect +5
To start this mission, enter the gates of the observatory at the blue marker
(you can get to the observatory quickest via the entrance at the east end
of the football field -- avoid getting your ass kicked by jocks on the way)
and then enter the yellow marker at the front door of the observatory.
Earnest thinks it would be a good idea to bring down the jocks by taking
incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he
wants the pics!) So off you go. Your first stop is the gym. Mandy will be
there practicing cheers with some of the other girls. Whip out the camera
when you get inside, get a good shot of Mandy lined up and snap a pic. When
you have an acceptable picture, Mandy will smell her armpits, end practice
and head off to the girls dorm to shower. Guess where you're going next?
Enter the dorm via the ladder on the north side of the building (same way
you got in if you did the side mission 'Panty Raid'). Go across the attic
to the stairs leading down to the second floor. When you get down there,
keep an eye on your radar for the house mother. She will do a little patrol
here and after she looks in on the girls bathroom where Mandy is taking a
shower, she will leave and head for the first floor. Use this opportunity
to creep down the hallway and into the girls bathroom. There is no need to
enter the shower area, just stay in the bathroom and aim your camera toward
the stall where Mandy is taking a shower. Don't get excited, you're not
going to see anything. Just a door, a lot of steam and some naked feet.
Snap a picture of this and you'll get a brief cut scene as you hide and
Mandy leaves the bathroom to go to her room. The house mother should still
be downstairs at this point, but she won't stay there for long, so creep
back up the hallway the way you came and the last room on the right is
Mandy's. She will be in there shaving her legs. You don't need to go in
her room, so just stay in the hall and snap a picture of her shaving. You
should still be safe at this point, but don't waste your time going back up
to the attic to get out. You can go back up to the window in the attic to
get out. When you get there, just jump back out onto the ledge and take the
ladder back down, but it's much quicker just to run like hell for the stairs
and out the front door. The old house mother isn't all that quick. Escape
the clutches of the house mother and any nearby prefects, and you need only
get to the Library where Earnest will meet you to get the pictures. Hand
them over and this "Anatomy Student" will pay you your reward.
4. Funhouse Fun --
Available 8:00 am to 11:00 pm
Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
Reward $25
Nerd respect +5
Jock respect -10
Start this mission at the yellow marker at the library. The Nerds have
taken over the Fun House at the Carnival, and they have a little party
planned for the Jocks. First thing you have to do is get to the Fun House
at the Carnival, and you are timed, so if you don't already have one, grab
a bike and head for Old Bullworth Vale. As you know from the mission
'Carnival Date', the Carnival is through the tunnel near your save house
in Vale. Buy a ticket to enter the Carnival if you don't already have one
and go in. Follow the path through the Carnival to the yellow marker that
indicates the entrance to the Fun House. Enter the mouth of the Fun House
and walk through the spinning tunnel. At the end, crouch down and crawl
through the small hole at the end. When you emerge on the other side,
you'll be in the upside down room and Fatty and Thad will be in there taking
a beating from two jocks. Carefully take out the two jocks before they beat
down your nerds. I say carefully because they are close to the nerds, so
using firecrackers is out of the question or you'll take down your own
nerds. When the jocks are taken care of, you have to lead the Nerds out of
the Fun House. Going back through the tunnel you crawled in through isn't
an option, so you've got to be creative. Crawl up onto the table and walk
up to the blue book sticking out. Push it in and the ladder you couldn't
reach will roll on down so you can get on it. Climb up the ladder and into
the graveyard room. Time your steps through the room to avoid the falling
scythes of the grim reapers. Enter the door at the end of the room to find
yourself in a control room. Step into the marker, and you'll be looking at
a video screen of the graveyard room. You will see Jocks coming in, but you
are now in control of the grim reaper's scythes. Hit "X" as the jocks pass
beneath the scythes to take them all out. Exit the graveyard room and
you'll be in a maze. The genius brothers, Thad and Fatty, have already
managed to get themselves lost in the maze. They do not appear on your
radar, so you have to use your own judgement to find them. Press the red
buttons next to the doors to open them and use your radar to find your way
around the maze. The maze isn't very large nor very complicated, so it
shouldn't take you long to find the two morons. When you have them both,
the blue marker will appear indicating the exit. You'll now be in a mine
shaft where mechanical miners block the path to the exit. You must reach
the controls for each set of mechanical miners to turn them off. Climb the
ladder near you to get up to the catwalk above. There is a jock at the
first set of controls you must beat down to get to the button. Do so and
you will shut off the first set of miners. Thad and Fatty will move forward
to the next set of miners and wait. Stay on the catwalk and move ahead to
the next jock and set of controls. Repeat what you did before. Head down
the ladder at the end of this catwalk and exit the mine. You will now be in
a hall of mirrors and once again you'll have to gather up Thad and Fatty
because they are playing in front of mirrors. They are real close by, so
just grab them up and head up the stairs. A curtain will open when you
reach the top and you'll be standing on a stage in front of a fake audience.
Hop off the stage and out the door at the back of the theater and the
mission is over.
5. Defender Of The Castle --
Available 8:00 am to 11:00 pm
Unlocks mission 'Nice Outfit'
Unlocks mission 'Descretion Assured'
Reward $25
Nerd respect +20
Jock respect -10
You can find this mission at the observatory, and this time the tables are
turned. It is you that must defend the observatory, only you don't get a
bunch of nerds to help you out -- you have to do it by yourself. When you
get control, run to the first barricade (the last one you came to in
'Stronghold Assault'). Jocks will be coming at you from the other side, so
quickly climb over and start taking them out with your BRL or the Spud
Cannon. Some of them will be in football uniforms with red arrows over
their heads and they will run straight for the barricade, ignoring you.
They are trying to beat down the barricade so they can all get through, and
like it or not, eventually they are going to succeed no matter how badass
you think you are. If they didn't, the mission would never end. Hold them
off as best as you can and when they finally break through, pick off all of
the Jocks that are close to the observatory. When you get a break in the
action, run like hell for the observatory gate and up the stairs to the Spud
Cannon mounted over the gate. Take aim just to the right of the left hand
pillar in the distance and let those spuds fly! Focus on the Jocks with the
red arrows, because they are focused on getting to the gate to take it down.
If even one of those guys slips by and gets to the gate, the mission is
failed. When there are no more jocks to be -uh- tatered, the mission is
complete.
6. Nice Outfit --
Available 8:00 am to 7:00 pm
Unlocks Mascot Outfit
Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
Jock respect -10
Nerd respect +5
Start this mission by entering the marker at the observatory. Earnest is
still focused on taking out the jocks, and he wants you to get the Mascot's
outfit. This mission starts off pretty simple if you do it right. You need
to beat on the Mascot and fill up the "annoyance" meter that will appear on
the right side of the screen, so head toward the football field where he can
be found. You COULD chase the mascot around and beat on him to fill the
meter, and if you are a little sick and twisted, you will do just that as
angry football players, the coach and a couple of prefects chase you around
in the process OR you could climb the tree at the corner of the
football field and just repeatedly peg the Mascot with the slingshot while
everyone else runs around like idiots wondering where its coming from. I
chose option 2 and saved myself some trouble. Wait for the Mascot to stop
running and pop him with a charged shot from the slingshot until the meter
is full. When you've sufficiently annoyed him, you will go to a cut scene
where you chase the Mascot into the gym with the pool, the football team
close on your heels. You and the mascot will enter the gym and the football
team will get ambushed by Nerds on the roof with BRL's, leaving you and the
Mascot to duke it out by yourselves in the emptied swimming pool. This
fight is a lot like the one with Russell in 'Russell In The Hole', only the
Mascot is easier to beat. He has a charge attack similar to Russell's that
results in the same end of him slamming into the wall and stunning himself
leaving himself open to a good beat down. Take out the Mascot and you steal
his clothes and complete the mission.
7. Discretion Assured --
Available 8:00 am to 9:00 pm
Unlocks Mandy as a girlfriend
Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
Nerd respect -5
Find this mission inside the gym where you went for gym class. Enter the
yellow marker on the bleachers and you'll find yourself consoling Mandy over
the recent decline of her reputation due to the photos you took of her in
the shower. Feeling a little bad, you agree to take care of the posters
that have popped up around campus and town that were made from those photos.
You are timed for the duration of this mission. Grab a bike and start
toward the yellow markers that appear on your radar. One is on the back
wall of the school. When you get there, there will be a couple of bullies
checking out the poster. If you don't start a fight, they won't either, so
just walk up and hit the triangle button to spray over the poster. You will
have much the same task as when you sprayed the tags. Hit "X", trace the
shape with the left analog stick, "X" again, trace again, until the poster
is covered. Move on to the next poster over near the entrance to the
library. There will be a couple of Nerds here gawking at this one. Follow
the same procedure you did for the first one. Now you need to head in to
Bullworth Town where you will see two more markers. Your first stop in Town
should be the Yum Yum Market to grab another can of paint. Once you have
it, head for the Town Hall, the furthest marker to the north and take care
of the poster being gawked on the front of the building. As you head to
the next marker, you'll see a cutscene of Tad putting up another poster, so
continue toward the next mark and cover up that poster quickly. Head toward
the newly placed poster quickly, fight off the jocks that will try to beat
you up when you get there and cover up the last poster as quick as you can.
If you take too long getting this done, Tad will start replacing the posters
that you covered up before. Get all the posters covered and the hard part
is done. The only thing left is the soft part. Head back to the boys dorm
where Mandy will meet you and slip you some tongue for a nice health boost.
Mission DONE!
8. The Big Game --
Available 8:00 am to 9:00 pm
Unlocks mission 'Jock Boss'
Reward $25
Jock respect -10
I still haven't decided if this mission is annoying or entertaining, so I'll
leave it up to you to figure out. Go to the marker at the observatory to
begin and have a laugh at the conversation Earnest is having with his "paper
babe". When you decide to let him know you are there, Earnest will let you
in on Operation "Trojan Cow" and the importance you hold in this mission.
You will put on the Mascot outfit and meet with his Nerd Agents in the
field. When you have control, you will already have the costume on and
you'll be standing in front of Tad at the gates of the observatory. In
order for Tad to let you out, you have to prove to him that you can do the
official Cow Dance. Activate the dance by pressing L1 and "X". You will
then have a very easy Chemistry Class style "press the corresponding" button
puzzle. Press the correct button as it passes through the box in the bottom
center of the screen until the cycle is finished. Resist the urge to watch
the very silly dance so you don't mess up, as this can be hazerdous later
on. Complete the dance properly, and Tad lets you out of the gate. Now you
have to find the Nerd Agents hiding around the football field. As you
approach the field, you'll run into your first set of Jocks, and you are
going to have to perform the dance for them too, or they are going to make
your life miserable. Perform the dance and they will celebrate in your
glory and you can carry on about your business. There will be several times
during this mission that you will have to perform this task to keep the
Jocks from getting suspicious, so I won't keep telling you the procedure,
just be ready for it each time it happens, and as long as you are successful
every time you do the dance, this mission will be a breeze.
Nerd Agent 1: Go to the nearest marker on your map behind the bleachers.
You'll find your first Nerd Agent back there and he will give you a football
loaded with a firecracker. He wants you to switch it with the game ball,
which is in a bag in front of the Team Clubhouse (also your save house if
you have already done 'Jock Challenge'). Take off for the clubhouse and
expect to have to do the Cow Dance at least once before you get there. Make
it to the bag and step into the marker and you'll make the switch. You get
to watch a cut scene of the rigged football being thrown to another player
and then blowing up in his hands.
Nerd Agent 2: Head to the marker behind the other set of bleachers and
you'll meet the next Nerd Agent. He has a tube of glue for you, and he
needs you to glue the players to the bench. Take your tube of glue and head
for the 4 new markers that appear on the players benches. You will again
have to do the Cow Dance at least once. Go to each of the 4 markers and
follow the on screen instructions to apply the glue to all 4 benches. When
you have glued them all, watch the not so much funny cut scene of the Jock
getting glued to the bench.
Nerd Agent 3: This marker is up near the entrance to Harrington House, and
for reasons that will soon become apparent, this task was appropriately
assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks
drink cooler. The cooler is in the gym down in the lower area close to the
locker rooms, so go there and prepare to dance. Once you've danced and you
are alone with the cooler, walk up to it and follow the instructions to pee
in the cooler. When you've finished and given it the last shake, watch the
cut scene to see how fast a Jock can puke.
Nerd Agent 4: The next agent is on the walkway that goes to the Auto Shop.
(I never used this walkway until now) It's on the opposite side of the
fountain from where the last agent was. This agent will hook you up with
some marbles and wants you to spread them around the football field. Take
off for the three new markers that appear evenly spread across the football
field. As you would expect by now, you're probably going to have to dance
somewhere along the way. Stand in each of the yellow markers and toss out
a bag of marbles. When you've done this in all three spots, you'll get to
see what happens when you try to play football on marbles.
Nerd Agent 5: This final agent will be standing by the fountain. He wants
you to hack the scoreboard so that it displays a special message for the
team, so go back to the football field. The control panel for the scoreboard is on the opposite side of the field. I found that if I walked around
the outside of the field to the west (toward the Jock Clubhouse) and
stayed close to the wall, I was never asked to do a dance, so if you get
lucky like that, good for you, but standby 'cause its about to hit the fan.
Get to the control panel and walk into the marker. Follow the on screen
instructions and you'll get the cutscene of your final misdeed. I'll let
you enjoy the message yourself and not ruin it by typing it here. I hope
you had fun, because that is the end of this mission, and you are automatically thrown into the next mission . . .and yes folks, that does mean the end
of Chapter IV is forthcoming this time.
9. Jock Boss --
Unlocks Chapter V
Unlocks new area Blue Skies Industrial Park
Unlocks mission 'Making A Mark'
Nerd respect +10
Jock respect +100
This 'boss battle' looks more intimidating than it is (but then I found the
entire game to be a little too far on the easy side -- thats another story).
It's you in your Mascot outfit on the field against four football players
in full gear, Ted and three of his minions. Ted will start throwing
footballs at you. They are real easy to dodge, but don't run too far away
from them, because you need them. They are loaded with firecrackers, and
yes, they were lit before they were thrown to you. Lucky for you, they have
fairly long fuses, giving you enough time to pick up the ball, target one of
Ted's linemen and throw it back to take out them out. When all three linemen are down, Ted will move back more, obtain two more linemen and one of
the downed linemen will get up and join him, leaving you in the same predicament only further down the field. Follow the same procedure to take out
the linemen, only this time, watch for a couple of players that will rush
you from the side of the field. Fight them if you must, but be sure not to
get caught up in a brawl near one of Ted's loaded footballs. Take out the
next three linemen and Tad will make his final move back to the end zone.
Repeat the procedure from the last time until Ted is the last man standing.
When that happens, run straight toward Ted and hit the square button just
before you get to him. You will tackle him with full force and take him
down with the one hit. Celebrate the greatness that is you for defeating
the Jocks and completing Chapter IV.