Eric Waechter and Candied Skull Publication, LLC once again present: The ONLY walkthrough you will ever need for . . . |
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Available 8:00 am to 11:00 pm You can find this mission in the boys dorm in the hallway. You are the now
the King of Bullworth. All factions are singing your praise - well, there's
always Gary, but he's kind of on his own at this point - and all the gang
thinks it's time you made your mark on history. It's agreed that you are
going to put a great big tag on the front of Bullworth Town Hall. So off you
go. Grab a bike and head into town to the new marker. Find the alley next
to town hall where the marker is and climb the ladder to the roof. At the
top of this ladder, climb up on the ledge and get to the next ladder. When
you get to the top, look for yet another ladder and climb up to the peak of
Town Hall. Go to the mark and lay your tag down. It's not a very positive
statement for your classmates, but it's a statement nonetheless. You have
obviously caused a lot of trouble and your heat meter will show that. It's
not going to drain standing up there, so crawl back down to the alley and
hopefully you left the bike nearby so you can take off and drain away the
heat. When the heat is gone, go back to town hall and take up a position in
front of Town Hall and yank out your camera. Snap a good picture of your Available 8:00 am to 9:00 pm (Apparently, you can plan the fire) This mission is found at the marker near the gym. At this point in the game
you have very few friends. On the Bullworth campus, you have NO friends, so
travel campus on a bike and avoid EVERYONE if possible, unless you just like
fighting. When you enter the marker, you find out that the gym is on fire
and Mr. Burton blames it on you, of course. It also seems that there are
people trapped inside. Seizing the opportunity to gain back some honor, you
volunteer to go into the gym and get them out. When the cut scene ends, you
are in the gym and there are fires all around you. The cops are on their
way, so this mission is timed. Run to the top of the stairs to the locker
rooms and grab the fire extinguisher off the wall. Go into aim mode and go
around the gym and put out all the fires. Extinguishing one of the fires
will let Mandy escape and she thanks you on the way out. Two students are
trapped under fallen objects. Approach the markers for those objects after
the fires are out and repeatedly press the triangle button to let them out.
For one of them, a fire will flare up blocking his escape, so grab the
extinguisher again and let him out. When the fires are out and everyone has
been saved, you ask Mandy what happened and she says she saw the pyro head
downstairs. Go down to the lower area where the locker rooms are and enter
the girls locker room (on the right). A townie bowls over you and knocks
you to the floor in his escape. The mission ends here. Available 8:00 am to 9:00 pm Time to earn a little respect back from the Nerds, so head to the marker at the Library to start this mission. It seems the Library has been overrun by rats and the Nerds are just too wimpy to take care of it. This mission is pretty easy and pretty short. Just arm yourself with the slingshot, keep your shot charged and walk around targeting the rats running around on the floor of the Library. It is a timed mission, but it is, as usual, pretty generous, so as long as you keep your shot charged and keep hitting L1 to target the rats, you should easily clear out the required 20 rats to complete the mission and earn back at least a little of the Nerds respect. The $30 doesn't hurt either.
Available 8:00 am to 11:00 pm Time to get a little Greaser respect back, so head to the tunnel under the
train bridge in New Covington to meet up with Lola. Johnny is missing and
rumor has it that some dudes dressed in Asylum garb snatched him up. You
need to break him out of the Asylum to gain back some points with the
Greasers. The train bridge is probably the quickest route, but use the
route of your choice to return to the Asylum that (hopefully) you broke
Galloway out of. Head to the tree on the back side of the Asylum and drop
your way in as you did before. You should be able to go straight to the
front doors of the Asylum as long as you stay crouched and watch the route
of the patrolling orderlies. Get to the front door and enter the building,
and as usual, stay crouched. This time you have to go THROUGH the block
that Galloway was held on (If you didn't do this side mission, refer to the
side mission 'Galloway Away' in Chapter IV). Watch the path of the lone
orderly in that cell block and sneak around the pillars past him into the
next area. There is an orderly in there, but he is asleep in front of the
TV, so as long as you keep on creepin', he'll never see you. Go to your
right in this room and enter the next cell block. (STAY CROUCHED, NEVER
STAND UP!) Watch the patrol of the orderly in here and again make your way
to that far right cell where Johnny is. His door is locked and he needs you
to get into the control room to open the door. He tells you to grab an
orderlies uniform from the laundry to pull this off. Creep back to the
other end of this cell block and go through the door to the right. There is
a single orderly patrolling in there, and a wall that runs down the middle
of the room. Use the wall to your advantage and creep down to the other
end of the room to obtain the orderly uniform. Once you have it, feel free
to stand up and run to the next marker. Walk up and talk to the orderly and
you'll give him a break. When he leaves his post, go in and activate the
control to unlock Johnny's door. Run to the new blue marker that indicates
Johnny and he will tell you to follow him. The orderlies will be trying to
contain all the rest of the patients that you have just released, so you
should have little problem following behind. When you get to the rec room
(where the orderly was sleeping in front of the TV) all of the gates will
close around you. Look for the one that has no door behind it. Run up to
that gate and repeatedly press triangle to lift it. Use your map to find
your way the rest of the way out of the building. You may or may not
encounter patients along the way that will hinder your escape, but take them Available 8:00 am to 7:00 pm This mission is found in Blue Skies Industrial Park in front of Zoe's house.
Step into the marker there, and you'll meet Zoe. she's a hot little redhead
with a large amount of cleavage that seems to have been traumatized by Mr.
Burton. She seems to think you can help her get even with him. she sends
you off to find some bolt cutters behind the Spazz Industries Hardware
store. Follow the marker on your map into the alley and the bolt cutters
will be lying there for your retrieval. Once you have them, meet Zoe in the
park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems
to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters
and you will be sent off to take care of the other three Port-A-Potties in
the park. Run quickly to the three new markers on your map and watch what
is going on around you. You are also timed, so do this as quick as possible
as the time given for this mission is not as generous as it has been
previously in the game. Use your BRL or your slingshot to destroy the three
Port-A-Potties marked on your map. 3 Charged shots from the slingshot will
destroy each one. Be careful of cops or Mr. Burton as he jogs around the
park or your heat level will rise quite a bit and waste more time than you
have. Once all three Port-A-Potties are destroyed, meet back up with
Zoe where you first gave her the bolt cutters. When you get there, you'll
see that Mr. Burton is upset that he can't get to the closest toilet, and
he ends up having to run to the remaining toilet that you and Zoe have
rigged for him. When he goes inside, Zoe will lock him in. Climb on the
riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie
is between you and the railing, and ram the toilet over the rail. Enjoy
the rather disgusting cut scene, the $30 and the end of the mission. Available 8:00 am to 11:00 pm Go to the gym in Old Bullworth Vale and head up the stairs to your left as
you get inside to reach the marker at the top to start this mission. The
Preps are a little pissed off about their trophies being stolen and they
think you are responsible for it. Of course you attempt to convince them
that you aren't and vow to find out who is to clear your name. Head out of
the gym and over to New Coventry. Go to the yellow marker in an alley where
you run in to a couple of Greasers you think are responsible for the theft.
They convince you that they didn't do it, and point you in the direction of
some Townies at a warehouse in Blue Skies. Head to the new marker and enter
the warehouse. (NOTE: If you did not get all of the Tombstones during the
'Halloween' mission, what remained will be stored in this warehouse. You
don't have to get them now, but note this for future reference so you can
come back and get them.) You are now trespassing, so stay out of sight.
Make your way to the other end of the warehouse and climb the stairs up to
the next floor. Stop near the top of the stairs and turn around. Pull out
the camera and take a picture of the guy stuffing rats into the box. You Available after a nights sleep after 'Preppies Vandalized' This isn't really a mission. It's just a cut scene. Report to the office
in the main school building to start this "mission". Crabblesnitch will Available 8:00 am to 11:00 pm This mission is found outside the boys dorm. You meet with Petey to tell
him the news of your recent demise and the two of you spend of few moments
debating which of you is more pathetic. Petey believes there is still
something you can do to earn back your respect, you just need the help of
the one guy who is too dumb to know he's supposed to hate you . . .Russell!
Grab a bike and head on up to Old Bullworth Vale to the yellow marker
outside of Russell's garage. When you enter the marker, Russell opens the
garage door and he's inside on a stole police bike! There is a scooter
parked next to him and he tells you to climb on it and follow him. Do this
and take off down the road after him. You have a little bit of heat for not
wearing a helmet, but during the course of this trip over to Blue Skies
Industrial Park it was never an issue for me. Just follow Russell, because
they just have to think riding around on a stolen police bike is a larger
offense. When you arrive at the Spazz Factory, you'll find that the
entrance is barricaded. In typical Russell style, he guns the bike and
plows through the barricade allowing you access to the Spazz Factory. The
mission ends here, and the next mission begins automatically. (No, not yet.
You didn't think the game was going to end that easy, did you?) 9. Busting In, Part II: Showdown At The Plant -- Unlocks mission 'Complete Mayhem, Part I: Save Russel' Russell manages to still be able to walk after his stunt, but when the cops
arrive he beats it out of there. Zoe walks up and tells you that you need
to find the Townie leader, Edgar. She says you can't get to him while the
plants power is out, so you're going to have to get it turned back on. Two
new markers appear on your map to indicate the two switches you have to
activate to turn the power back on. Zoe's health meter now appears on the
right side of your screen and if she gets knocked out, the mission is
failed. That said, never once did Zoe get attacked during this entire
mission for me, so I'm not sure where she is supposed to run into danger.
Through the nearby gate where the first switch is, there are two townies
waiting to give you a beat down. Take them out with long distance scoped
shots from the slingshot, or just go in and beat them down. They aren't all
that vicious. When they are down, go up the short set of stairs nearby and
activate the first switch. Come back down the steps and crawl under the
fallen transformer to get to the next switch. There are two more townies on
the other side of the transformer, so take them down as well and go up
another short set of steps to get to the second switch. When you've taken
care of the second switch, crawl back under the transformer and go back over It's kinda creepy in here and Edgar is going to make you chase him a bit
before you can fight him. He takes an elevator down to a lower floor,
leaving you with your own creativity to figure out how to get down there.
To the right of the elevator there is a ladder, so get on it and slide down
to the bottom. Go to the other end of the short catwalk and drop down to
the chemical cylinders below to get to another piece of catwalk. There is
an automatic camera angle here that is kind of annoying, but maneuver it the
best you can and when you get to the piece of catwalk, drop down and crawl
under some pipes to continue. When you come out on the other side, walk to
the end of the platform and walk carefully across the thin pipe to the
broken catwalk on the other side. Take the ladder down that you find at
the end of this catwalk. You'll now have another thin pipe to walk across
to get to the next platform. It's longer than the last, so just be careful.
If you fall off, you will grab the pipe and you can pull yourself back up by
rapidly pressing the triangle button. When you get to the next platform you
will find another ladder that you can slide down. When you get to the
bottom and move on, you'll get a cut scene and the first half of the fight
with Edgar will begin. Get ready for a good fight because this is by far 10. Complete Mayhem, Part I: Save Russell -- Available 8:00 am to 7:00 pm Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
mission. Zoe tells you that Bullworth Academy has broken out in a riot and
everyone is pretty much fighting everyone. You're going to need Russell's"talents", but he's hiding out in the slaughterhouse because the cops are
after him for the motorcycle theft. Head to the new marker on the map near
the Power Plant entrance. You see a couple of patrol cars and cops there,
but until you pass through the entrance, you have nothing to worry about. 11. Complete Mayhem, Part II: Bullworth Academy -- Unlocks mission 'Final Showdown' This mission begins outside the now locked gates of Bullworth Academy. Edgar is there with some buddies and with Russell's words of wisdom, you convince your new friends to help you take back Bullworth Academy. The locked gate proves little match for Russell and the mayhem begins. At this point you are on the campus and the whole place is in chaos. Ignore the fights all around you. You need to get to the leaders of all the cliques to stop this disaster. Russell travels with you as you head to the four new markers on your map. They are as follows and can be done in any order you choose: The Greasers: Johnny Vincent- The Jocks: Ted- The Preps: Derby- The Nerds: Earnest- Now you have to head to the main school building to meet up with Edgar. The
only door that is open is the front door, so run around to it and enter the
school. When you get in, Edgar takes off to further help some people and
you get ambushed by some prefects Gary has inducted into his "circle of
friends". They knock you down and take all of your weapons, including your
slingshot, so you are left with nothing but your wits and your fists.
Russell comes to your rescue and chases off the prefects. Gary entertains
you over the school loudspeaker with his delusions of grandeur and when he
is finished, you find yourself on some scaffolding high up on the outside
of the school building. The chase here is kind of repetative, but there are
some things to watch out for along the way. You will have to tip toe your
way across a couple of planks and climb a few ladders as you chase Gary up
the building. You're not fighting Gary yet, so don't rush yourself. Gary
will throw bricks at you as you cross the planks. You got stripped by the
prefects, so you've got nothing to throw back so don't even try. Sometimes
the bricks will hit you, sometimes they won't. When they do, you'll be Unlocks Chapter VI: Endless Summer For a final fight, this was kind of weak. Your on a scaffold on the side of the building. There's not a lot of room to move around, but fortunately, Gary can't fight worth a damn. Use your vast collection of fighting moves to beat down Gary's health meter. When about a third of his health is drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly press the triangle button to break the grapple and the scaffold will collapse and you'll find the two of you on yet another scaffold below. Repeat the procedure outline above and you'll drop two more times before you finally drain Gary's health meter. The final fall will drop you through the glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins. Watch as you untie Dr. Crabblesnitch and earn back the respect of the school and it's inhabitants. Enjoy the moving moment as all the cliques gather outside the school to revel in the greatness that is Jimmy Hopkins, and the newly reinstated Bullworth Academy student, Zoe plants a wet one on you. Roll Credits and Congrats!
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Available 8:00 am to 7:00 pm Enter the marker in the school parking lot near the abandoned bus to trigger
this mission. You find Galloway hitting the bottle once again. He blames
his indiscretion on Hattrick's crusade to get him fired for drinking. He
also lets you in on the secret that Hattrick has been selling tests to the
rich students on the side. You decide that you can end Galloway's pain by
exposing Hattrick's misdeeds. You need to get photos of this act, so first
head to the yellow marker at the Auto Shop and crawl up on the roof. Peer
over the edge to see the Prep selling tests to some Greasers. You are timed
so take a picture that includes the Prep and all the Greasers. Move on to Available 8:00 am to 1:00 am You can find this challenge at the red marker in Blue Skies Industrial Park.
Enter the marker to go into the clubhouse and begin this challenge. Much
like the Jock Challenge, this is nothing more than an extended fight. Take
down the first set of Townies as quick as you can without taking too much of
a beating. When the first three are down, three more will come in, so
protect yourself as best you can and take these guys down as well. At some
point during the fray, you'll probably end up snagging the G&G Card that is
in here as well. When all the guys are down, the mission is over and the
crappy new save house is yours. Available 7:00 pm to 11:00 pm Find this mission in the yellow marker in front of Zoe's house in Blue Skies
Industrial Park. Zoe has an idea for a little fun tonight. Just down the
block from Zoe's house is Spencer Shipping. Follow her to the warehouse and
enter the door. You find when you get inside that this company belongs to
Tad's father. You and Zoe are going to have a little competition. You are
going to see who can cause the most damage. A damage count will begin at
the top of the screen, and you can see that Zoe takes off with a vengence.
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