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Classes

 

A. Chemistry
B. English
C. Art
D. Gym
E. Shop
F. Photography

 

Your classes will run on a three day repetetive schedule. After completing a class, it will still continue to appear, but it will appear as a gray icon indicating that you have finished it instead of an orange icon. All classes have 5 levels that must be passed in order to achieve 100% completion of the game and each level unlocks different upgrades which all be covered below. You are considered truant if you are later than 30 minutes for any class, but you can arrive for the class and still get in anytime during the two and a half hour time period that class is in session. The schedule is as follows:

Day 1 -

Chemistry (9:00 am to 11:30 am)
English (1:00 pm to 3:30 pm)

Day 2 -

Art (9:00 am to 11:30 am)
Gym (1:00 pm to 3:30 pm)

Day 3 - (These classes do not unlock until Chapter II)

Shop (9:00 am to 11:30 am)
Photography (1:00 pm to 3:30 pm)

***Class Descriptions***

A. Chemistry --

Chemistry class will appear on the first floor of the school building on the west end of the building. Enter the marker to begin class anytime between 9:00 am and 11:30 am. This class is a basic "push the corresponding button" task similar (but easier) than the "Dance Routines" you had to do with your girlfriends in GTA: San Andreas. Just push the button indicated on the screen as it passes through the box. Each level of the class adds some new buttons on the controller, making it increasingly more difficult, but if you have been playing PS2 games for years like most of us, you shouldn't have any problems getting through all 5 of these levels.

The rewards for each level are:

Level 1 - Ability to make Firecrackers on the chem set in your dorm room
Level 2 - Ability to make Stink Bombs on the chem set in your dorm room
Level 3 - Ability to make Itching Powder on the chem set in your dorm room
Level 4 - Get full ammo for all of the above on your chem set
Level 5 - Unlimited use of chem set (No longer once per day)

B. English --

English class is located on the first floor of the main school on the east end of the building. Each class will give you a set of scrambled letters that you must use to make as many words as possible in the allotted time. There is a percentage gauge at the top of the screen that starts off red. Create words with the letters given as quickly as possible and when you have made enough to turn the percentage gauge green, you have done enough to pass the level. To make this easy on you, here are the letters given and the list of words that will get you through each level:

Level 1 - L E W M L O

ELM
LOW
MELLOW
MEOW
MEW
MEWL
MOLE
MOLL
MOW
OWE
OWL
WELL
WOE

Level 2 - H S G F T I

FIG
FIGHT
FIGHTS
FIGS
FISH
FIST
FIT
FITS
GIFT
GIFTS
GIST
HIS
HIT
HITS
IFS
ITS
SHIFT
SIFT
SIGH
SIGHT
SIT
THIS

Level 3 - S L E M S I

ELM
ELMS
ISLE
ISLES
LEI
LEIS
LESS
LIE
LIES
LIME
LIMES
MESS
MIL
MILE
MILES
MISE
MISS
SEMI
SLIM
SLIME
SLIMES
SLIMS
SMILE
SMILES

Level 4 - R A N Y C O

ACORN
ANY
ARC
CAN
CAR
CARNY
CAY
CON
CORN
CORNY
COY
CRAYON
CRONY
CYAN
NARY
NAY
NOR
OAR
ORCA
RACY
RAN
RAY
RAYON
ROAN
YARN
YON

Level 5 - G A E D R G

AGE
ARE
AGED
DAG
DAGGER
DARE
DEAR
DRAG
DREG
EAR
EGAD
EGG
GAD
GAG
GAGE
GAR
GEAR
GRADE
RAD
RAG
RAGE
RAGED
RAGGED
RED
READ

The rewards for each level are:

Level 1 - Apology Bonus, talk your way out of fights more easily
Level 2 - Social Bonus, better taunts
Level 3 - Ability to apologize to prefects for minor infractions
Level 4 - Social Bonus, even better taunts
Level 5 - Ability to apologize to police for minor infractions

C. Art --

This class is located on the second floor of the main school on the east end of the building. The lovely Ms. Phillips will begin the class and you will be given a "complete the painting" game. The object is to draw boxes with your paintbrush to uncover the hidden picture. There will be "enemies" moving around the canvas as well to stop your progress. Trapping the enemies inside a box you have drawn will blow them up. Having an enemy cross a line you are drawing while it is in progress will blow YOU up. You only have 3 lives before the class is failed. You will also encounter "power ups" to help you with your progress in this game.

Enemies are:

-Floaters (red or gray erasers) - these move around the unexposed areas of the canvas and are very much attracted to any line you are drawing.

-Crawlers (scissors) - these move along the border of the canvas and any lines you have drawn. If they reach your brush, you lose a life.

-Exploders (read and gray striped eraser) - If anything hits this stationary enemy, it explodes and anything in its blast radius is taken with it.

Power Ups are:

-Speed (green thumbs up symbol) - Touching this will increase the speed of your brush.

-Reverse Brush (double blue arrow) - Touching this will reverse the direction of your controls temporarily.

-Clear Enemies (black bomb) - Touching this will explode the bomb and any enemies in its blast radius will be destroyed.

-Freeze (green hand) - Touching this will freeze all enemies in place.

This class can be frustrating, but follow a couple tips here and you should complete this class pretty quick.

Don't try to make huge boxes; keeping them small will help you get more completed without getting interrupted.

Don't chase power ups unless you are close to them anyway; often the chase to the power up will get you in trouble.

The Freeze power up is probably the most valuable thing you can catch in this task. It gives you a considerable amount of time and you can get large chunks of the canvas uncovered as well as trap many enemies in boxes while they can't move.

The rewards for each level are:

Level 1 - 25% Kissing Bonus
Level 2 - 50% Kissing Bonus
Level 3 - 75% Kissing Bonus
Level 4 - 100% Kissing Bonus
Level 5 - Ability to kiss without having to give a gift first.

A kissing bonus gives you extra health, over and above your 100% meter.

D. Gym --

This class is triggered in the boys locker room in the lower part of the gym. This class is the first one you will encounter in which every class is NOT the same. There are two types of classes; wrestling and dodgeball.

-Level 1 is wrestling and is quite simple. You are up against an opponent who is rather reluctant to fight back. All you have to do is follow the onscreen instructions to perform the wrestling moves they describe. Perform the move correctly a couple of times, and you will move on to a new move. Repeat the procedure until both moves are learned and the class is complete.

-Level 2 is dodgeball. When the game starts, you will be in a grapple with a member of the other team for the ball. Press triangle repeatedly to win the grapple and claim the ball. When you have the ball, you are on the offense and the controls are:

X button to throw
circle button to jump
square button to pass

Your throw is automatically aimed at the closest opposing team member and the best way to hit them on the first shot is to combine a jump and a throw. Hit the circle button to jump and at the peak of the jump, hit the X button. In all likelyhood, your target will go down and if you were directly in front of them, the ball will bounce back to you. If not and the other team gets hold of the ball, you are now on the defense and the controls are:

x button to catch
circle button to dodge
square button to change which player you are controlling

Get control of whichever player is closest to the opponent with the ball and move back away from him as far as possible. Use the X or circle to catch or dodge his throw. (Dodge is your better option, the catch is difficult to pull off) If your player gets hit and the ball stays in your area, control one of the other players and try to grab it before it goes out and the other team gets control again. As each player is hit, they are "out" and will take up a position around the outside of the opposing teams area. They are still playable as you will be able to use them to grab the ball when it is outside of the playing area and to throw at remaining opposing team members. The match is finished when you have successfully knocked all three of the opposing players. There will be three matches in each level, and you must win two of them to pass the class.

-Level 3 is again wrestling. The procedure is the same as Level 1 gym only this time you will learn 4 new moves. Complete them all and pass the class. This is again, very easy.

-Level 4 and 5 are both dodgeball again. Same exact thing you did in Level 2.

The rewards for each level are:

Level 1 - Head Butt, 1-Charge Combo & 3 Hit Charge Combo learned
Level 2 - Accuracy with all weapons improved
Level 3 - Grapple Takedown, Knee Drop Takedown & 3 Hit Combo Takedown learned
Level 4 - Accuracy with all weapons improved some more
Level 5 - Accuracy with all weapons improved some more

E. Shop --

This class is found in the Auto Shop building, of course. The quickest route to get there is to crawl over the break in the wall just to the southwest of the main school building. This class is similar to chemistry only the icons wont be moving across the screen. You will have two types of control inputs to do as the icon is displayed on the screen. Watch the bottom middle of the screen and you will either get an analog stick instruction or a button instruction. When you get an analog stick instruction, quickly and deliberately rotate the left analog stick in the direction indicated until the icon fades away. This task is quite particular and you may find yourself failing the task frequently with this instruction even though you believe you did the movement absolutely right. The other input is the button instruction. This one rarely misses, and all you have to do is repeatedly push the indicated button until the icon fades. The button
sequences are not random, so you can plan ahead and already have the analog stick tilted so as not to miss the input. The sequences for each class are:

Level 1 - CW (Clockwise) rotation, X button, Counterclockwise Rotation (CCW)
Level 2 - CW rotation, square, X, CCW rotation
Level 3 - CW rotation, X, CW rotation, square, CCW rotation
Level 4 - CCW rotation, X, CW rotation, square, circle, CW rotation
Level 5 - circle, triangle, CW rotation, X, CCW rotation, square, circle, CCW rotation

The rewards for each level are:

Level 1 - BMX bike
Level 2 - Retro BMX bike
Level 3 - Green Racer BMX bike
Level 4 - Blue Bomber BMX bike
Level 5 - Flame Job BMX bike

The last bike you have acquired can be found in any bike garage you have access to, the closest one being the red garage door in the school parking lot near the abandoned bus.

F. Photography --

This class is held in the same room as the Art class, as it is also taught by Ms. Phillips. This class is unlocked after completing the mission 'Hattrick vs Galloway'. Each class is a little bit different, so here goes:

-Level 1

After the opening cut scene, 5 yellow markers will appear on your radar indicating the 5 banners you must take a picture of. They are located:

1. Above the main entrance of the school building
2. On the inside of the archway to the girls dorm
3. Over the doorway to Shop Class
4. On the dome on top of Harrington House (Prep Dorm)
5. Over the main entrance to the Library

Equip the camera (R2 and L2 to scroll through your weapons inventory). Press up on the D pad to look through the viewfinder and move around with the left analog stick. Zoom in or out by pressing up or down on the D pad and get the banner in your picture. When the frame around picture turns green, you have a good shot. Press R1 to snap the picture, then triangle to exit back out and move on to the next banner. When you have all the pictures, return them to the Art Room.

-Level 2

All you have to do here is take pictures of any three students. You don't have to go far to get them and you will learn how to "quick shoot" a picture which will come in handy later when you are collecting yearbook photos. When you have the camera in your hand and you are just walking around, you can target a student by pressing L1. The student will pause for a moment and when they do, press R1 to snap the picture. Just walk around the school building and snap three students to quickly complete this class. Return to
the classroom to turn in the photos.

-Level 3

This mission increases in difficulty a bit as the intended subjects are not as clearly defined. You must take four pictures of either hobos or dogs found in New Coventry. This mission is also timed, leaving you with a limited window to pull this off. Grab a bike and head to the yellow marker now appearing in New Coventry. Now just run around looking for your subjects. Dogs are few and far between, so I would recommend that you just focus on finding hobos. If you are not yet on good terms with the Greasers, you may find some trouble that way as well. Snap four pics of hobos as quick as you can find them using the "quick shoot" method, and hop back on your bike to get the pictures back to the classroom.

-Level 4

This mission is timed as well, but at least the subject is a little more clearly defined than it was in level 3. You have to take 5 scenic pictures in various places around the map. All you have to do is go to the marker indicated on the map, view your subject through the viewfinder, zoom in or out on the subject until the frame turns green and snap the picture. Move on to the next marker until you have all 5 pics. The locations are:

1. Bullworth Dam
2. The Main School Building
3. The Carnival
4. The Lighthouse
5. Bullworth Church

When you have all the pictures, quickly return to the classroom before the timer runs out.

-Level 5

This mission is timed as well, but pretty easy to pull off, not to mention DAMNED funny if you haven't been here yet. You have to take a picture of all 6 freaks at the Carnival Freak Show. Grab your favorite mode of transportation and head to the Carnival in Old Bullworth Vale. Buy a ticket to enter the Carnival and pass through the gate. Go straight ahead and take a right at the Big Squid ride and follow the path that leads north from here to the Freak Show entrance. Enter the Freak Show and proceed along the winding hallway, stopping at each window (and one boxing ring) to take a picture of each freak. The required (and only) freaks are:

1. The Skeleton Man
2. The Siamese Twins
3. The Fat, Bearded Lady
4. The Midget Wrestlers
5. The Insane Painted Man
6. The Mermaid

Get all 6 pictures and take them back to the classroom before the timer runs
out to complete the class.

The rewards for each level are:

Level 1 - Photo Album (you can save 5 photos on your PS2 memory card)
Level 2 - Unlocks Yearbook side task
Level 3 - Extra Photo Album (you can now save 15 photos)
Level 4 - Digital Camera
Level 5 - Double Carnival Tickets (Winning games at the Carnival will now award you twice the amount of max tickets)

After completing this class, you should have completed all six of the classes included in the Bullworth curriculum. Complete level 5 of all six classes and you will unlock the "Graduation Hat" in your wardrobe. Classes that you have completed will still appear on your map at the appropriate times, but you will no longer be required to attend and you won't get in trouble for Truancy while not there. By the same token, failing any three classes during the course of the game will award you the "Dunce Hat" in your wardrobe.


 

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