Eric Waechter and Candied Skull Publication, LLC once again present:
The ONLY walkthrough you will ever need for . . .
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Side Tasks

 

A. Carnival Games
B. Carnival Rides
C. Arcade Games
D. Go Kart Races
E. Bike Races
F. Lawn Mowing
G. Paper Route
H. Errands

 

A. Carnival Games

As soon as you begin Chapter II, the Carnival is open for your enjoyment. To get to the Carnival, go straight across the bridge from Bullworth Academy to Old Bullworth Vale. Keep going straight all the way until you go through a tunnel and come out on the other side at the gate of the Carnival. Buy a ticket at the booth, and you will be allowed access through the gates on your right. There are four games here that you can play, and winning them will award you tickets, which you can use to buy items at the Souvenier Tent. It is required that you win tickets at all four games to achieve 100% completion of the game. Here are the games you will find and a brief description of the rules:

1. Strike Out --

This will be the first game you see as you walk into the Carnival. It will be on your right as you pass the Cotton Candy stand. Walk into the blue marker and buy a ticket to play and the game will begin. The brief flash of instructions is rather vauge, so I'll clear it up. You will automatically go into targeting mode and you are given six baseballs. There are three rows of moving targets in front of you and they are moving very quickly. The targets are:

Catchers Mitt - hitting this gives you a free ticket to play again later
Umpire - hitting this ends the game, no matter how many balls you have left
Batter - hitting this gives you a "Walk", and you can continue the game
Catcher - This is the one you want. Hit three of these to win the game.

Once you've hit a catcher in a row, the entire row will disappear and you will have to move on to the next row. Hit all three catchers and you will be rewarded with 3 tickets.

2. High Striker --

From the Strike Out game, walk into the next area under the "RIDES" archway and look immediately to your left to find the High Striker. This is the old school "hit the lever with the giant hammer and make the bell ring" game and by far the easiest way to gain tickets. Walk into the marker to play this game. When this game starts, just hit "X" repeatedly to swing the hammer down onto the lever. If you hit the button rapidly enough, you will ring the bell. If you don't, it may not go all the way to the top. If you reach the 70 mark you get 1 ticket, the 80 mark you get 2 tickets. Ring the bell and you get 3 tickets.

3. Splish Splash --

Right beside the High Striker you will find Splish Splash. This game is what we all know and love as the "Dunker". There is a midget in the tank sitting suspended above the water. Begin the game and move either the left or right analog stick to get the reticle moving. This is similar to the mini-game 'Penalty Shots' in that the reticle moves around the target randomly. You can influence where the reticle goes, but you can by no means control it. When the reticle passes over the center of the target, press R1 to throw the ball. You have three tries. Hit the button in the center of the target, the midget will fall into the water and you win 3 tickets. Enjoy the midgets comments throughout the game, and especially after he is in the water.

4. The Shooting Range --

A little further along the way from the High Striker and Splish Splash, you'll come to The Shooting Range. This is probably the hardest to get high scores on, but if you're good at it, you can get a lot of tickets per game. It is what it says it is, it's a shooting range. When the game starts you are holding a cork gun and you are in aim mode with a reticle on the screen. Move the reticle around with the analog stick and fire with R1. There are 4 targets that will pop up and/or move across the range.

- Green bottles pop up and down, worth 5 points
- Cowboys move side to side, worth 10 points for slow ones, 15 for fast
- Sheriff's Badge moves side to side, worth 50 points but it is FAST!
- Cowgirls pop up and down, DONT hit these, worth -10 points

Get as many points as you can before the timer runs out. You have unlimited ammo, so just fire away! Your reward is:

Score 100 - 1 ticket
Score 140 - 2 tickets
Score 180 - 3 tickets
Score 220 - 4 tickets
Score 260 - 5 tickets
Score 350 - 15 tickets
Score 400 - 20 tickets

You can see how being quick and accurate at this game can get you a lot of tickets in a big hurry, especially if you have completed Photography Class 5 and are getting double tickets! That would be 40 tickets a game if you can break 400!

Now that we've covered all the games and you have all these tickets, you probably want to know what kind of cheap crap you can buy with them. Well head on over to the Souvenier Tent across from the Strike Out game and enter the blue marker to go inside. In this tent, you will see a raised area on the edge that has arcade games you can play. This raised area has ALL of the arcade games that are available in Bully, including the game 'Nut Shots' and this is the ONLY place on the map that 'Nut Shots' is available.
(Getting high score on 'Nut Shots' IS required for 100% completion of the game.) Step in to the orange marker to start trading in your tickets for lovely pieces of crap. Here's what you can buy, how many tickets it costs and where you can find it after you buy it:

Devil Horn Hair Band - 15 Tickets - Will be in your wardrobe
Incredibly Strange Hat - 40 Tickets - Will be in your wardrobe
Clown Pants - 40 Tickets - Will be in your wardrobe
Scooter - 75 Tickets - Will be in your bike garage
Clown Shoes - 40 Tickets - Will be in your wardrobe
"I'm With Stupid" T Shirt - 20 Tickets - Will be in your wardrobe
Big Novelty Watch - 10 Tickets - Will be in your wardrobe
Clown Wig - 40 Tickets - Will be in your wardrobe
Beaded Bracelet - 15 Tickets - Will be in your wardrobe
Checkered Party Hat - 20 Tickets - Will be in your wardrobe
Angel Halo Hair Band - 15 Tickets - Will be in your wardrobe
Girlie Car Poster - 10 Tickets - is a trophy found on your dorm room wall
Rock Band Poster - 10 Tickets - is a trophy found on your dorm room wall

Any clothing items you buy in the Souvenier Tent, you will be wearing when you leave. Enjoy all your new crap!

B. Carnival Rides

There are three rides at the Carnival that you can get on. There is no task involved that you have to complete, you simply have to buy a ticket to get on the ride and sit back and enjoy the cut scene of the hair raising experience you will have on the ride. Although there is nothing you need to do to accomplish this task except get on the ride, it is still required that you ride all three rides to accomplish 100% completion of the game. The rides are:

The Big Squid --

This will be the first ride you come to as you pass through the "Rides" arch just past the Strike Out game. It will be on your right as you pass through the arch. By a ticket and you will enjoy the Bullworth Carnival version of the "Scrambler". When you enter this ride, you will also pick up the G&G card that is lying on the platform automatically.

Big Canyon Railway --

You'll find this ride at the back of the Carnival after you walk past the Shooting Range Game and the Funhouse. Buy a ticket for this roller coaster ride and you'll enjoy some good aerial views of the Carnival.

'Round The World --

This ride will be on your right as you approach the Freak Show in the north section of the Carnival. You can't miss this ride because you can see it from anywhere in the Carnival. It's the big giant ferris wheel. Take a spin on this ride and again enjoy some aerial views of the Carnival.

C. Arcade Games

There are five arcade games which can be found in various places around the map. Getting the high score is only required for 100% completion in three of them and I will tell you which ones in their descriptions below:

Future Street Race 2165 --

This is the first arcade game you will run across as it is in the rec room of the boys dorm. It will say "Out of Order" until you have completed the mission 'This Is Your School'. It is a simple top-down view racing game. The controls are simple as is the game itself. You are in a space vehicle on a race track against three other competitors. When the race begins, press "X" to accelerate and steer your vehicle with the analog stick. You have the ability to fire at your competitors using the R1 button to temporarily knock them out, but you can be assured they will respond in kind when they get back behind you. Press the square button to stop and reverse.
There are three races you must win to complete the game on three different tracks. Each track has a shortcut that can earn you a considerable lead, but the shortcuts are blocked by a power barrier that intermittantly opens and closes, so you must time your entry into the shortcut to avoid getting blasted by the barrier. Complete all three races and you complete the game. Completing this game is NOT required for 100% completion.

Future Street Race 3D --

This game is a sit down version of Future Street Race 2165 and can be found in your Lighthouse save house in Old Bullworth Vale. The races, object and controls for this game are identical to Future Street Race 2165, the only difference being that you are now racing in 3rd person view, rather than top-down. Younger gamers who have grown up playing 3D games will probably be more comfortable playing this version of the arcade game, while us old farts who grew up with Atari 2600 will shed a tear of sentimentality at the first one. (I can't for the life of me remember the name of the game now, but there was an Atari 2600 game that played exactly like Future Street Race 2165 but without the shooting - that was back in the day before we gave Jack Thompson anything to whine about. **EDIT: Cheers to Jim Donnelly of Derbyshire England for writing in to remind me that the Atari 2600 game was called "Pit Stop". Now I can sleep again.) Again, complete all three races and you complete the game. This game is also NOT required for 100% game completion.

Consumo --

You can find this game in the basement of the Dragon's Wing Comic Book store in Bullworth Town. This is also your save house if you have completed 'Nerd's Challenge', and if you have completed 'Nerd's Challenge' then you have also achieved the high score on this arcade game, so don't feel obligated to read any further on this game. If you haven't completed the mission, then read on. The concept is simple, it just takes a while to accomplish the high score. Move your Sumo wrestler around the screen with your left analog stick and make him eat the good food. The good food is the rice bowls, fish and apples. Avoid the bad food, which is the darker rotten rice bowl, the fish skeletons and the apple cores. In addition to this, you must avoid the blowfish, which take away a life if you hit one (you only get three lives), and you must avoid the large sumo wrestlers as they make you bounce uncontrollably around the screen making a collision with a blowfish or rotten food more likely. As you eat, you gain weight and as you gain weight, a meter at the top of the screen fills with red. Every 100 lbs fills the meter to max and then it empties and starts over again. If you eat rotten food while the meter is empty, you will lose a life. That's really all there is to it. Beat the score of 1,010 and earn your bounty and you'll likely never play that damn game again. Beating the high score in this game IS required for 100% completion of Bully.

Monkey Fling --

You can find this game in the Blue Balls Pool Hall in New Coventry, which is also your save house there if you have completed 'Greaser's Challenge'. This game is pretty disgusting. This is a shooter along the lines of the old Space Invaders genre. You are a monkey at the bottom of the screen. You can only move from side to side and you must wads of your poop to knock down the bananas hanging at the top of the screen. You get three lives and 10 piles of poop to throw. Spiders also fall from above, so you must also shoot them before they reach the ground. Catching the bananas that you shoot down will refill your poop ammo. If a spider makes it to the ground, they will crawl across the bottom of the screen to get you and if they hit you, you lose a life. The spiders are only on the ground a short time and will shortly disappear, but you are better off not letting them get to the ground as it is pretty easy to get trapped between two of them. The points you earn come from shooting the spiders, and the score to beat for this game is 333. Beat the score and you have the top rank. Play as long as you can survive, but anything beyond 333 is unnecessary. Beating the high score of this game IS required for 100% completion of Bully.

Nut Shots --

If you are the type of player that likes to do things all at once, then the Carnival Souvenier Tent is the place for you to go for the Arcade Games. ALL of the games can be found on the raised platform in here, but note that this is the ONLY location you will find Nut Shots. Nut Shots is a side scroller where you are a flying squirrel that shoots (what else?) nuts. You can move your squirrel all around the screen to shoot the incoming enemies from the right side of the screen. There are three types enemies that will come after you and shooting a certain number of them brings on the next.

Bees - shoot 10 bees to bring out a . . .
Bat - shoot 3 bats to bring out an . . .
Eagle - worth the most points and takes the most hits to destroy

Avoid the projectiles that the enemies shoot at you and kill them as quickly as possible. You have three lives, and getting hit by the projectiles or the enemies will take one away. The Eagle will shoot a salmon at you, and you cannot shoot the salmon, so focus your attack on destroying the Eagle. The score to beat for this game is 69,900. Beat the score and you claim the number one spot in the rankings. Beating the high score for this game IS required for 100% completion of Bully.

Beating the high score in Consumo, Monkey Fling and Nut Shots will earn you the title "Arcade Master", and all arcade games will be free from that point on.

D. Go-Kart Races

To begin the Go-Kart series of races, you can go to the ticket booth at the Go-Kart track anytime after Chapter II is unlocked. The Go-Kart ticket booth is located inside the Carnival, just to the west of the Freak Show. Enter the marker there to buy a ticket and begin. There are a total of 8 Go-Kart races to be completed. The first 5 races are at the Go-Kart track at the Carnival. The last 3 races are street races which will be found at trophy icons on the map after the first 5 track races have been completed.

Grand Prix Go-Kart Races (At the Carnival) --

When you begin the race, you will be seated in your Go-Kart awaiting the countdown. The controls for the Go-Kart are quite simplistic. Steer with the left analog stick, "X" button to accelerate, square button to brake, and pushing square and "X" simultaneously will make you do a powerslide. You can bump your opponents to knock them into the walls, but be warned that they can do the same to you and they aren't in the least bit shy about doing it. In fact, it will often seem to be their primary concern. Get the feel of each track and try to anticipate the hairpin turns with the aid of your mini-map. Use the powerslide to navigate the hairpins, and feel free to use shortcuts across the grass to cut off a little time. Generally, once you get yourself into first place during the race, it is pretty easy to stay there as long as you don't run into the walls. Quickly maneuvering the hairpins will also give you a considerable gap between you and your opponents, as they don't seem to get through them very well. Note this as well if you are behind, since this will give you an opportunity to catch up. Each race is on the same track, but the track is slightly reconfigured for each race with the use of barriers. The difficulty of each race will increase slightly, and in the last two races, the number of opponents will increase. Completing race 1 will unlock the Crash Helmet in your wardrobe, which you can wear while riding the scooter (that I KNOW you've bought by now!) to keep from getting in trouble for riding with no helmet.

Race 1 - 3 opponents, unlocks Crash Helmet, unlocks Race 2
Race 2 - 3 opponents, unlocks Race 3
Race 3 - 3 opponents, unlocks Race 4
Race 4 - 4 opponents, unlocks Race 5
Race 5 - 5 opponents, unlocks Go-Kart Street Races

Go-Kart Street Races --

These races are found at the trophy icons on your map as they are unlocked after you have completed the Grand Prix Go-Kart Races.

Street Race 1 - Old Bullworth Vale --

The marker for this race is found on the sidewalk just east of the front doors of the Happy Endings Retirement Home. The path for this race is a simple track around the retirement home and the outside edges of Bullworth Gardens. This is a three lap race and you will have 3 opponents. Your path around town will be clearly marked so you don't go off course and take the wrong streets. The concept and controls for these races are the same as the Grand Prix Races, the only difference now is that you will have to dodge
pedestrians and cars. Don't hit any of them as this will alert the police and having them after you will just make the race that much more difficult. Cutting corners over the sidewalk is your friend in these races, just be sure to do it without hitting the pedestrians. Complete the third lap in first place and you win the race, unlock Street Race 2 and get a monetary reward of $20.

Street Race 2 - Old Bullworth Vale --

The marker for this race will appear on the sidewalk near the Crab restaurant just north of and across the street from the large pier at the south end of this part of town. This track is relatively short, but it will take you through the shopping area of Old Bullworth Vale and around behind the boxing gym. There are more obstacles and pedestrians to avoid in this race, making it a little more difficult, but cutting the corners and using the sidewalks when possible can quickly give you the advantage here. This race is again three laps, but you have only 2 opponents this time. Win the race and you unlock Street Race 3 and earn a monetary reward of $25.

Street Race 3 - Blue Skies Industrial Park --

The marker for this race appears after you unlock Chapter V. Head straight in to Blue Skies Industrial Park from New Coventry, straight past the Police Station on your left and when you get to the next intersection to the south of the Police Station, look on the corner to your right and you should see this marker. This is a 3 lap race in Blue Skies that will take you straight across the back of the factories, north up the west side of the map, wind you back east through the trailer park and back down to the starting point. You'll find your most effective shortcuts in the trailer park. You'll only have two opponents again in this final race, but they will be working hard to make your life difficult. Finish these three laps in first place and you have completed ALL of the Go-Kart Races, earn a monetary reward of $30 and you have unlocked a Go-Kart you can use anytime you want that you will find parked beside your bike garage in the school parking lot near the abandoned bus. Given a choice, you'll probably never drive anything else ever again!

E. Bike Races

You unlock the Bike Races after you complete the mission 'Beach Rumble' in Chapter II. All the races are available from 12:00 pm to 11:00 pm. You will race on whatever bike you drove to the marker to start, or if you did not arrive on a bike, you will be given one just like your opponents. There are a total of 14 Bike Races that you must do in order in each of three parts of town. The path for each race is very clearly and frequently marked, so I won't go into the details of each individual race except to tell you the rewards of each and where to find them. The concept is the same for all of the races. In each race you have 3 opponents. When the
race begins, you repeatedly and rapidly push "X" to pedal the bike as fast as you can, just like you've probably been doing for most of the game already. You can throw fireworks and eggs at your opponents, but I don't recommend it as it usually does nothing more than slow you down. You can punch your opponents by pushing either L2 or R2 (depending on which side they are on) but unless they just won't leave you alone, this can slow you down as well. Just pedal your brains out until you get to the end. Even if you are on an equivalent bike, you are still always faster than your competition, so as long as you just focus on pedaling and not wrecking the
bike, you should easily win every time. The races are:

Old Bullworth Vale --

The "sign up sheets" for these races are on the side of the Shiny Bike shop right next to your bike garage in Old Bullworth Vale. Winning each race will open up the next race in this series of seven.

Race 1 - Reward $20 - 1 Lap
Race 2 - Reward $25 - 1 Lap
Race 3 - Reward $30 - 1 Lap
Race 4 - Reward $35 - 1 Lap
Race 5 - Reward $40 - 1 Lap
Race 6 - Reward $45 - 2 Laps
Race 7 - Reward $50 - 1 Lap

Bullworth Town --

The "sign up sheets" for these races are on the north side of the Shiny Bike shop in Bullworth Town. Winning each race will open up the next race in this series of four.

Race 1 - Reward $20 - 2 Laps
Race 2 - Reward $25 - 2 Laps
Race 3 - Reward $30 - 1 "Lap" (Just a "start to finish" race north to south)
Race 4 - Reward $35 - 1 Lap

New Coventry --

The "sign up sheets" for these races are on the wall outside the area that goes to the Bike Park in New Coventry. There are only two races in this series.

Race 1 - Reward $30 - 2 Laps
Race 2 - Reward $40 - 2 Laps

Bullworth Academy Championship Race --

This is the final race of all of them and will unlock after ALL other Bike Races have been completed. The "sign up sheet" for this race appears on the wall right outside the front gate of Bullworth Academy. It is the longest race and runs from Bullworth Academy through Bullworth Town, New Coventry, Blue Skies Industrial Park and back over to Bullworth Academy. Complete this final race and you are rewarded with $50, and a bike helmet and jersey are unlocked in your wardrobe. The BMX helmet is unlocked in your wardrobe for completing all the races and the large BMX trophy appears on your dorm room window sill as well.

 

F. Lawn Mowing

Available 8:00 am to 8:00 pm

This task is classified as a job as it serves no other purpose than a place to earn some cash. It is marked on your map as a green dollar sign in the park in Old Bullworth Vale. Go there and enter the blue marker to begin. The task is what it says it is, mow the grass. Hop on the mower with the triangle button, hit the gas with the "X" button, brake and reverse with the square button. Ride on and mow the overgrown grass. This task has three stages:

First stage - mow at least 70% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25

Second stage - mow at least 80% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25

Third stage - mow at least 90% of the grass to pass the stage and earn $15
OR manage to mow 100% of the grass to earn $25

Completing all three stages of Lawn Mowing will unlock a second location where you can mow grass and earn larger amounts of cash, however it will not be accessible until you have unlocked Chapter 4.

Lawn Mowing 2 is found at the first house on the right, directly to the west of the Happy Endings Retirement Home in Old Bullworth Vale. The task is pretty much exactly the same except there are four birdbaths in the yard that you need to avoid. If you hit them, they will break and it will count against the money you earn. Feel free to run over the Gnome in the yard to pick up that collectible, it won't count against you. You also earn more money in this level of mowing. $20 for doing the minimum amount and $40 for doing 100% in each stage.

 

G. Paper Route

Available 8:00 am to 7:00 pm (Stage 1)
Available 1:00 pm to 7:00 pm (Stage 2 thru 5)

This is another task classified as a job and can be found at the green dollar sign marker in front of the news stand in Old Bullworth Vale. Enter the blue marker here to begin this task. This task is also very simple, but throws a couple of curves at you in the later stages. The basic concept is this. When the task begins, you are on a bike. Head straight up the street to the first yellow marker on the map and pick up the papers. From that point forward, ride the bike around to the new markers that appear on the map. These new markers are paper boxes, and hitting them will not be as hard as you think it is going to be. (Remember the old quarter sucking
video game Paperboy? NOT that hard! . . . .and yeah, I'm that old.) As you approach the box, simply hold L1 to target the paperbox. When the box is targeted, push R1 and let the paper fly. As long as there isn't an obstacle between you and the box, the paper will go right in, every time. Aren't you relieved? But wait . . .in the later stages you'll be plagued first by a dog that chases you. He's mostly just an annoyance because he's too slow and can't catch you, so he pretty much just runs behind you and barks. You also will run across some egg throwers as you work your way into Tad's neighborhood and eventually you'll get a nice combination of both the dog and the egg throwers. The dog is always slow and the egg throwers always have lousy aim, so you should have much of a problem getting through this task. With each stage, you earn more customers for the next stage.

Stage 1 - 7 customers
Stage 2 - 10 customers
Stage 3 - 14 customers
Stage 4 - 20 customers
Stage 5 - 24 customers

H. Errands

There are a total of 50 errands for you to do spread all over the map. Only 30 of them are required to accomplish 100% in the game. Errands are nothing more than short, simple tasks that a person will ask you to do, and in return the person will pay you for completing the errand. There is a total of $980 to be earned by completing all of the errands, so if you need to make some purchases, this is an easy way to pick up some cash. To begin an errand, go to the specified location at the specified time and look around for a person to come up to you and ask you for a favor. When they are there they will be indicated on your mini map by a blue marker and the person will have a blue arrow over their head. Target them with L1 and press "X" to accept the errand. Here is where they can all be found and what they'll ask you to do:

**Bullworth Academy Campus**

1. Algernon - 'Escort Algie'

Pays $15
Location - Near his locker on the second floor of the school building
Available - School hours, during non-class time

Task: Walk with Algie to the library and protect him along the way.

2. Vance - 'Bog Roll'

Pays $10
Location - Boy's bathroom, first floor of the school building
Available - All school hours

Task: Get the roll of toilet paper from the janitors closet and bring it back. Toss it over the wall of the stall to Vance.

3. Max - 'Bog Roll 2'

Pays $15
Location - Same place as #2
Available - All school hours

Task: Same as #2, just for $5 more

4. Sheldon - 'Blow The Toilet'

Pays - $10
Location - Outside boys bathroom, first floor of school building
Available - All school hours

Task: Throw the firecracker he gives you in a toilet.

5. Sheldon - 'Fire Alarm'

Pays $15
Location - Near the stairs in the school building, either floor
Available - 9:00 am to 3:00 pm

Task: Pull the fire alarm

6. Casey - 'Locker Stuff'

Pays - $10
Location - Hallway by the principal's office, main school building
Available - Non class hours

Task: Stuff two kids into lockers

7. Gloria - 'Locksmith'

Pays - $10
Location - Bottom of the stairs on the first floor, main school building
Available - All school hours

Task: Break in to three lockers.

8. Constantinos - 'Secret Admirer'

Pays - $10
Location - Second floor hallway, between the office and Art Room
Available - Non-class hours

Task: Break into a locker and put in the flowers.

9. Melody - 'Secret Admirer 2'

Pays $10
Location - first floor, near the English room
Available - Non-class hours

Task: Exactly the same as #8.

10. Pedro - 'Takin' Out The Trash'

Pays $15
Location - on the sidewalk between the fountain and main school building
Available - Non-Class school hours

Task: Stuff three students in trash cans.

11. Constantinos - 'Egg Girls Dorm'

Pays $10
Location - In front of the boys dorm
Available - 7:00 pm to 11:00 pm

Task: Hit the outside of the girls dorm with three eggs.

12. Karen - 'Egg Boys Dorm'

Pays $10
Location - In front of the girls dorm
Available - 7:00 to 11:00 pm

Task: Hit the outside of the boys dorm with three eggs.

13. Christy - 'Details'

Pays $10
Location - School parking lot
Available - 7:00 pm to 11:00 pm

Task: Escort Christy back to the girls dorm. Protect her from bullies.

**Bullworth Town**

14. Monson - 'Detective Jimmy'

Pays $25 and "Incognito Hat" in wardrobe
Location - In front of Town Hall
Available - 8:00 am to 7:00 pm

Task: Monson is a cop and he wants you to take a photo of a dirty cop.

15. Otto - 'Water Balloons'

Pays $20 and Water Balloons unlocked
Location - In an alley just north of the Shiny Bike Shop, he may appear on the roof
Available - 8:00 am to 7:00 pm

Task: Do the water balloon tutorial, and hit three people with water balloons.

16. Algernon - 'Lost Jacket'

Pays $20
Location - Just south of the Police Station, on the sidewalk
Available - 9:00 am to 6:00 pm

Task: Retrieve Algie's jacket and bring it back to him.

17. Ivanovich - 'Thank You For Not Smoking'

Pays $15
Location - Oil Spill gas station
Available - All the time

Task: Beat up the two Greasers on the roof of the gas station.

18. Handy - 'Free Drugs'

Pays $15
Location - Next to Easy Drugs Store
Available - 8:00 am to 7:00 pm

Task: Smash the trash cans to find the hobos medication.

19. Mr. Bambillo - 'Lost Dog'

Pays $15
Location - Near the Mental Dental building, across from the Comic shop
Available - 8:00 am to 7:00 pm

Task: Find the man's dog, and have him follow you back to his owner.

20. Bethany - 'Lost Dog 2'

Pays $15
Location - South of the Police Station headed toward the abandoned theater
Available - 8:00 am to 7:00 pm

Task: Same as #19

21. Tobias - 'Stolen Bike'

Pays $15
Location - In front of the Shiny Bike shop
Available - 7:00 pm to 11:00 pm

Task: Chase the guy on the stolen bike. Knock him off and take the bike back to the owner.

22. Handy - 'Weird Hobo'

Pays Black Cowboy Hat unlocked in wardrobe
Location - Near Mental Dental and the Comic Book shop
Available - 8:00 am to 7:00 pm

Task: Give the hobo some change and he'll give you the hat.

**Old Bullworth Vale**

23. Mrs. Lisburn - 'The Widow'

Pays $15
Location - Happy Endings Retirement Home front yard
Available - 8:00 am to 9:00 pm

Task: Pick flowers and put them on her husbands grave.

24. Mrs. Lisburn - 'Great Escape'

Pays $25
Location - Happy Endings Retirement Home front yard
Available - 7:00 pm to 11:00 pm

Task: Escort Mrs. Lisburn to the park entrance. She walks slow, so don't start this too late.

25. Mr. Huntingdon - 'Fast Food'

Pays $25 and Fast Food outfit in wardrobe
Location - Burger joint
Available - 8:00 am to 7:00 pm

Task: Make the three fast food deliverys on the scooter. (Timed)

26. Mr. Martin - 'Crab Traps'

Pays $20
Location - Seafood Restaurant just north of the large pier
Available - 8:00 am to 7:00 pm

Task: Swim out in the bay and collect the crabs.

27. Casey - 'Bullworth Vale Tag'

Pays $20
Location - Upper area of Bullworth Vale Gardens
Available - 8:00 am to 9:00 pm

Task: Spray any three tags in Bullworth Vale

28. Karen - 'Lost Teddy Bear'

Pays $15
Location - Just east of the gazebo beside the boxing gym, on the beach
Available - 8:00 am to 7:00 pm

Task: Beat up the bully that stole her Teddy Bear and bring it back to her.

29. Pedro - 'Shipwreck'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 7:00 pm

Task: Swim around to the south side of the island in the middle of the bay and walk up on the shipwreck. (Grab the G&G card while you're here if you want.)

30. Justin - 'Swim Meet'

Pays $20 and unlocks the Tiny Swimsuit in your wardrobe
Location - On the beach near the lighthouse dock
Available - 8:00 am to 7:00 pm

Task: Swim out and around the bouy and back before the timer runs out.

31. Pedro - 'Balancing Act'

Pays $20
Location - At the end of the large pier
Available - 8:00 am to 9:00 pm

Task: Swim all the way to the southwest side of the island (near the shipwreck). Climb up on the small area on the island and walk the balance beams across the small columns to the other shore. (Grab the rubber band out here if you want.)

32. Mr. Svenson - 'Goin' Postal'

Pays $20
Location - Near the southeast entrance to Bullworth Vale Gardens
Available - 8:00 am to 7:00 pm

Task: Pick up a package and bring it back to him without getting bit by the dog.

33. Mr. Sullivan - 'Coming Attractions'

Pays $20
Location - Inside the Carnival, between the gate and the Souvenier tent
Available - All the time

Task: Take pictures of the Fun House, the Big Squid and Round The World.

**New Coventry**

34. Vance - 'Vehicular Vandalism'

Pays $25
Location - Between the train bridge and the Yum Yum Market
Available - 7:00 pm to 11:00 pm

Task: Break 11 parts of the car before the timer runs out. Use the bat until it breaks, then just punch it.

35. Christy - 'Escort service 2'

Pays $30
Location - Near the Yum Yum Market
Available - 7:00 pm to 11:00 pm

Task: Walk Christy to the In and Out Motel. Protect her from the Greasers.

36. Salvatore - 'Spazz Delivery'

Pays $20
Location - In front of the Spazz Warehouse near your bike garage
Available - 9:00 am to 5:00 pm

Task: Deliver the package he gives you to another man in Blue Skies.

37. Otto - 'New Coventry Tag'

Pays $25
Location - Under the train bridge
Available - 3:00 pm to 11:00 pm

Task: Spray any three tags in New Coventry.

38. Buckingham - 'Infidelity'

Pays $25
Location - Near the Final Cut clothing store and barber shop
Available - 3:00 pm to 11:00 pm

Task: Go to the In and Out Motel and take a picture of his wife kissing the other guy without being seen.

39. Morrison - 'Tenement Fires'

Pays $25
Location - In front of the tenements
Available - 8:00 am to 7:00 pm

Task: Take the fire extinguisher and put out the 6 fires inside the tenements.

40. Ivanovich - 'Tag Proof'

Pays $25
Location - On the road to the south leading out of the tenements area
Available - 3:00 pm to 11:00 pm

Task: Take a picture of someone spraying a tag.

41. Morrison - 'Rat Infestation'

Pays $25
Location - In front of the tenements
Available - All the time

Task: Kill the 18 rats inside the tenements.

42. Justin - 'Egg The Tenements'

Pays $20
Location - Near the Spazz Industries Warehouse and Wonder Meats
Available - 7:00 to 11:00 pm

Task: Hit the Greasers building with three eggs in the tenements area.

43. Miss Abby - 'Help The Elderly'

Pays $40
Location - Anywhere on the sidewalk between Final cut and Blue Balls
Available - 7:00 pm to 11:00 pm

Task: Escort Miss Abby to the tenements and protect her from the Greasers.

**Blue Skies Industrial Park**

44. Mr. Castillo - 'Cable Guy'

Pays $30
Location - By the Spencer Shipping warehouse
Available - 3:00 pm to 9:00 pm

Task: Destroy the four satellite dishes

45. Otto - 'Greasy Eggs'

Pays $30
Location - Next to Spazz Industries
Available - 8:00 am to 7:00 pm

Task: Egg the two Greasers.

46. Mr. Buckingham - 'Rat Poison'

Pays $30
Location - North end of the docks
Available - 9:00 am to 5:00 pm

Task: Kill the four rats. (Sometimes they will fall in the water and kill themselves, making this REAL easy!)

47. Mr. Castillo - 'Shipping and Receiving'

Pays $30
Location - Near the Townie clubhouse (your save house)
Available - 8:00 am to 7:00 pm

Task: Take the package you are given and deliver it to the man near the Police Station.

48. Otto - 'Vehicular Vandalism 2'

Pays $30
Location - Near the Wonder Meats Warehouse (Where Russell was hiding)
Available - 7:00 pm to 11:00 pm

Task: Destroy the 11 parts of the car. Start off with the bat, then just punch it.

49. McInnis - 'Lost Cargo'

Pays $30
Location - In the middle of the docks area
Available - 8:00 am to 7:00 pm

Task: Swim out to the sunken boat and retrieve the man's package and bring it back to him. (Grab the rubber band on the boat while you are here if you want to.)

50. Gregory - 'Loons On The Loose'

Pays $30
Location - Front gate of the Asylum
Available - 8:00 am to 7:00 pm

Task: Find the two escaped patients and lead them back to the Asylum.


 

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