The Complete Walkthrough for:
Playstation 2, XBox, PC

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II.  SAINT SULPICE (2 Secrets)
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Once the opening sequence is done you'll be standing in a bedroom.  There is a small bandage on the table between the beds, other than that, there is nothing useful in here at all.  Head out and go to the bedroom straight across.  Examine the dead sister on the floor (make sure you examine her outstretched hand).  Examine the desk and read stuff.  The numbers "7:14" are important.  That's all you can do in here for now, so go out of this room and go to the door to the right (balcony) and enter.

Cross the balcony to the other door (there is nothing useful on the balcony) and enter.  You find yourself in a closet, so search around and be sure to find the CAN OF OIL and the BOLT CUTTERS and then head back across the balcony.

Back in the living quarters area, head into the little alcove with the two doors in it.

The door to your right is the sister’s room and if you knock on her door, she will give you hints, but if you're using this guide, you don't need her. Go out the other door.  First things first, there is a creepy monk walking away from you.  Simply creep up behind him and knock him out with a stealth attack, then search around this area (don't go down the stairs yet) and you'll find the diagram on the wall that tells you the letters that corresponds to symbols.  Note this because you'll need this twice in this level --

or you can just keep using this walkthrough 'cause I'm gonna tell you anyway. Head back to the room with the dead sister on the floor.

If you examined her hand earlier, he said something about her pointing to the bed.  Stand beside that bed and pull it out of the way.  You will reveal a safe on the floor that has a slide puzzle lock.  The center row of the puzzle has symbols in the blocks underneath the slider tiles. These tell you what letters should be in the center row using the earlier noted diagram.  You want the center row to say "SION".

 

I generally hate these kind of puzzles, but its already pretty close and you can make that arrangement in about 5 moves.  Complete it and it will open to give you the BRONZE SLIDE. 

Head back out to the area that had the alphabet diagram.

Now you can head down those steps and enter the door, then you will go through yet another door and you'll be standing in one big ass room. There are two creepy monks walking around in here, one of whom is right in front of you with his back to you.  Creep up behind him and stealth attack his butt.  There is a large bandage in this area where you knocked him out, behind a round concrete thingy with a cross on top. The other creepy monk is way down near the other end of this giant room. Hunt him down and take him out.  (There MAY be a third creepy monk in here, I forget, but I don't think so.)  You may now freely explore this
very large room.  You can listen to the stories on all 14 of the posts, but note the little platform on the bottom of each one.

Get the **TIN COIN** in the window of the dark alcove between #'s 9 (IX)and 10 (X).

The quickest way to get this done is to go down to the end of the room between #'s 7 (VII) and 8 (VIII)where you will find two fountains that look like seashells.  In the fountain closest to #8 you will find an ORNATE KEY.

Grab this key and head all the way back up to the room with the dead sister and the "under the bed" puzzle.  Use the ornate key on the armoire.  (Once again, be sure to center the camera on the keyhole of the armoire.) Look inside to find a small statue of Jesus after his death, then head back down to the giant room.


I don't believe the creepy monks come back when you return, so you should be ok.  Now we're ready to finish up this room (for such a large room, there isn't a whole lot to do here).  Go to the alcove between #'s 3 (III) and 4 (IV).  Read the book there and then turn to the stone tablet on the floor and examine it.  Using what you learned in the book, you know that you have to turn the left dial to "Aprilis" and the right dial to "XI".

Just outside the alcove, a piece of the floor will rise up and there you will find another small statue of Jesus carrying the cross.

Now head down to the large double doors near pillar #7.  You'll know you are at the right one because it is locked with a padlock.  Yank out the trusty BOLT CUTTERS and unlock the door.  You will go up a short set of stairs and enter another door. 

You are standing in front of the church organ.  To your left there is a small bandage on the floor.  Go to the crank to the right of the organ and use it to change the clock to 7:14. A slot in the floor will open up in front of the organ keys and you will get the COPPER SLIDE.  Now head back to the large pillar room.

Three creepy monks return in the pillar room when you return, so do what you have to do to get rid of them.

Now go to pillar #7 and examine it.  Put the statue of Jesus carrying the cross on the platform.

From there go to pillar #14 and put the remaining statue there.

A trapdoor in the floor between pillars 10 and 11 will unlock and that’s where we're going next.  Open the trapdoor and enter.

You'll find yourself in a cave. 

There is a stack of boxes immediately to your right, behind which you will find **DA VINCI'S ORNITHOPTER**.

Head around to the left to the stone table with the 3 lanterns on it. Stand behind the table and examine it.  Use the can of oil on the oil valve. 

Now open the lanterns and put the sliders that you found in the appropriate lantern (Put the BRASS SLIDE in the BRASS LANTERN, etc) and use the matches to light all the lanterns. 

 

You will now see the word "JERUSALEM" projected on the wall.  That's a hint, folks.

Now go to the crypt to the left of the lanterns (left as you are looking at the word projected on the wall) and push it to the side.  Behind it you will find a series of buttons with those symbols on them that you found in the alphabet diagram at the beginning of this level. 

The symbols all correspond to the letters in the word "JERUSALEM" and therefore need to be pushed in that order.  (Since there are two "E's", the first one you push is indicated by 1 dot and the second indicated by 2 dots)  To help you out, I'll translate the buttons in the diagram below:

When the puzzle is solved, a door in the floor will open up and you will get a list of all the Grand Masters of the Priory of Sion.  You will never use this or hear mention of it again in the rest of the game, so I'm not entirely sure why we had to go through all this except to be able to move on to the next level of the game. As soon as the cut scene is done, two creepy monks will be heading towards you from the way you came in and they are blocking your hasty exit. Since facing two of these guys in a fight when you are alone RARELY works out in your favor (ESPECIALLY TRUE on the PC version!), hide behind the crypt opposite the button puzzle.  (There is one of those golf club looking things on the floor there for your convenience - although I'm not sure what a golf club is doing in an ancient crypt).  Keep an eye on these two and when they head in separate directions, do your best to creep up behind one of them and take him out with a stealth attack (usually the easiest one to get is the one that heads towards the lanterns).  You are then free to fight the other monk as you wish.  (If you do manage to get discovered by both monks, simply take the option to run away and get as far away as possible. It doesn't take long for them to believe they lost you and resume their patrol)  Head out the way you came in after you've disposed of the monks.

Now that you've made it out of that trap and are back up in the large 14 pillar room, you will find that the game has kindly placed 3 monks into this room now.  You can either carefully beat the crap out of all of them one at a time, or slowly creep past all of them . . .either way, your goal here is to get back to the door to head back upstairs.  Once you've chosen your method, get to the door and head back up.  You are going to knock on the door of the sister’s room and get the cut scene that ends the level.  Yay you.

 

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- I. The Louvre
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