The Complete Walkthrough for:
Playstation 2, XBox, PC

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III.  NORMANDY MANSION (2 Secrets)
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You begin facing the mansion.  Don't worry about the dogs yet, they're not coming after you unless you go right up to them and you're not going over there yet anyway.  Go behind the shed to your right and climb in the back window.  As soon as you start to move, the Creepy Monk Leader (Silas) will follow you in in a cut scene and then you'll have to beat him unconscious before you can do anything.  Once he's out, you need to go examine the lockbox on the shelves next to the chalkboard with the numbers on it.  The numbers indicate the Fibonacci Sequence which is simply a sequence in which the next number is the sum of the two numbers in front of it. (1+1=2, 2+1=3, 3+2=5, 5+3=8; thus 1,1,2,3,5,8)  This being like a hint and all, it means that the number you need to unlock the box is
related to this.  Quite simply, you just need the next numbers in the sequence, so it's solved like this:

5+8=13, 8+13=21, 13+21=34  or  13, 21, 34

Unlock the box with the combination 132134.  Get the key found inside and leave the shed.

 

Time to deal with the dogs.  Walk straight out from the shed to the other building and find the boarded up door at the end.  (You should be looking almost straight at it when you exit the shed).  Break down the door. Inside this small room, locate the freezer that you can examine, and get the steak out from inside. 

 

Head back out of this little room and over to the open cage with the dog bowls in it.  Put the steak in the bowl (You only need to put it in one bowl, the steak will appear in both bowls after you do it)  Walk out of the cage and turn to the left (back towards the room with the freezers).  You'll see a big square on the sidewalk there (it’s a shadow of the belfry) and there is a rope there.  Pull the rope and the bell will ring and the dogs will run up to eat.  You are now a friend to the dogs and they are no longer a threat.

 

Now you need to turn the bridge so you can get to the mansion, so go down to the big spool just below the shed.  Grab the crank and turn it to spin the bridge around.  (NOTE:  This action is SUPER picky compared to every other action you will do in this whole game.  Do EXACTLY what the indicator on the bottom of the screen is showing you . . . .do not get ahead of it, and don't fall too far behind what it is indicating.  You will need to spin it 4 times.  It's annoying, but keep trying.)  Once the bridge is spun, head across to the mansion.  Don't let the dogs upset you, they're your friends now, but it kind of freaked me out the first time I saw them running at me.  Go up to the door and use the key you found in the shed.

 

Now that you are standing inside, ignore the stairs in front of you for now and head into the alcove on the left.  Look in the cabinet you find there and you will find the AENEAS STATUE. 

Go into the room opposite the cabinet with the lions head with the fleur de lis discs over it.  Notice that there is a disc missing.  Well, now you know what to do with that disc you found back in the Louvre, but now she's bitching about not remembering how they are supposed to be rotated, so we'll have to figure that out.

Head towards the back of this room and look on a little table on the left side.  Sitting right there in front of everybody with no puzzle or locks or cabinets or anything is the CUPID STATUE.  Grab it.

Keep going out the back of this room and head up the stairs you find here.  You can examine the stained glass windows here, but at the moment it is meaningless to you, so head all the way to the top of the stairs.  The PRIORY RING is what unlocks this door, so unlock it and head in.

You find yourself in a bedroom (wish I had a bedroom like that). 

First, examine the bed and find **DA VINCI'S TANK**

Now go to the dresser and examine it.  There is a poem you need to read in the top center drawer, which gives you a clue as to how you are going to rotate the discs downstairs.  There is a large bandage in the middle drawer on the right.  The drawer on the bottom left is locked, but once again, the PRIORY RING is the key to unlock it.  In that drawer you find the VULCAN STATUE. 

 

Now head back out the way you came in and go observe the stained glass windows.

You'll see that each window has a God on it and Sophie will tell you the story of each one.  Each God has a fleur de lis symbol in a pane above it rotated in a certain direction.  Each line of the poem you found in the dresser refers to one of these God's, and your goal here is to figure out which God each line refers to and therefore which direction their respective fleur de lis is facing.

It's all very confusing at first, but for the purposes of this walkthrough, head down to the fleur de lis discs over the lion's head and examine the discs again.  Turn them like this:

(The direction refers to which way the TOP of the design faces)

DOWN, RIGHT, UP, LEFT

The lion’s mouth will open and give you the VENUS STATUE. 

Now head back up to the bedroom.

Go all the way through the bedroom and into the library on the other side. Stay on the top level for now and go to the table you see to your left. Look inside the box first and you'll get the JUPITER STATUE, then read the note on the table. 

 

After you've read the text of the note, you'll get your second cryptogram of the game.  Give it a shot first (hint:  the symbols always represent the same letter in EVERY cryptogram you will do in the whole game), but if you don't wanna, this is what it says:

JUPITER IS
ABOVE VULCAN
AENEAS IS BELOW
MARS MARS IS TO
VULCANS RIGHT

Now head down the stairs to the lower part of this library.  Upon reaching the bottom of the stairs you will be treated to another cut scene and another "You don't have any choice close quarters fight with a crazed monk". Once you have disposed of the monk, examine the table with the skeleton sitting on it like a monk fight spectator.  Examine the funky UFO lookin' thing and a statue will roll out from under it.  Move your gaze to the floor under the table and pick up the MARS STATUE. 

Pick either door out of this room and make your way back to the stairs you saw when you first entered the mansion and head up.

Halfway up there is a little overlook area with two paintings.  Examine the painting on the left and you'll find the **JUPITER SPHERE**


Now head the rest of the way up the stairs to the room at the top.

In this room, go to the round table with the pentacle on it and place all 6 statues on it (They will all line up on the platform on the left side of the table). 

Once they are all there, its time to place them all on the pentacle in the correct spot and facing the correct direction.  Put them on the pentacle in THIS ORDER:

Put Aeneas on the lower right point
Put Mars on the upper right point
Put Cupid on the lower left point
Put Jupiter on the top point
Put Venus in the center
Put Vulcan in the upper left point

When you are done, make sure that all the statues are FACING VENUS, and that Venus is facing Aeneas.  You'll get a cut scene, and when it’s over, you'll be
in the garden below.

The concept here is pretty simple, it’s just a matter of getting it done.  The garden is a big replica of the pentacle table you just completed.  You simply have to go around the outside and rotate all the statues so that they face Venus, which is pretty easy considering that when the statue is facing the right way, a big box pops up on the screen and tells you that it’s right. The trick is the 3 guards wandering around in there.  Fortunately, it does allow so that you only run into one guard at a time (MOST of the time.  One time I did get snagged by two at once.), and you can usually sneak up on him and take him out with a stealth attack.  Just be sure to drag them out of the way so one of the other guards doesn't find him and wake him back up (Metal Gear Solid flashbacks).  The safest bet is to drag them to one of the statues that you have to rotate . . .they don't go there on their patrol.

 

Once you have them all turned the right way, the Venus statue will rise up out of the ground to reveal an entranceway beneath it.  Of course, you should go there and enter.

So now you're in the "Underground Grotto".  Before I go any further, it’s only fair to tell you that this is the one puzzle in the game that has me
completely stumped.  I'm still not sure what or where the pattern is, but I can help you recognize when you are close and get it finished so you can get
the hell out of here.

First, there is a statue on either side of the room.  Go to the one that looks like King Tut and take the TORCH (You can examine the other statue, but there is nothing there to examine until the puzzle is completed, and then it’s a cut scene anyway, so forget it).  Light the torch on one of the flaming birds. 

Now, you can do what I did and run around for 45 minutes just lighting torches until you get lucky and the puzzle solves itself or you can do this:

Starting from scratch before you've lit any torches, imagine the torches in a clock format.  When you walk in the room, the one furthest from you being the 12 o'clock position, illustrated as shown below:

Now light the torches in this order:

12 o’clock
10 o’clock
5 o’clock
10 o’clock
2 o’clock
10 o’clock
7 o’clock

(Many thanks to 'maceasar' on the IGN Message Boards for this description of solving the puzzle!)

A cut scene ensues, the LASER ETCHED KEY is retrieved and the level is over.

 

<---Go to the previous level
Jump to any level below
- I. The Louvre
- II. Saint Sulpice
- III. Normandy Mansion
- IV. Bank of Zurich
- V. Chateau Villette
- VI. Biggin Hill Airfield
- VII. Temple Church
- VIII. Westminster Abbey
- IX. Rosslyn Chapel
- X. The Louvre Revisited
- XI. Rosslyn Chapel Revisited
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This page © Copyright 2006, Eric S. Waechter

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