The Complete Walkthrough for: |
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Playstation 2, XBox, PC |
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************************************************************************ You start off here freezing in the rain and cops are beating on the door. Go to the dumpster nearby and push it in front of the door. Behind the dumpster you just moved, there is a power switch. Activate the power switch and move over behind the rail car.
Release the brake on the rail car and walk carefully behind it. The cops will be shooting at you, but the rail car is your cover, so stay behind it and you'll be fine. When the car stops, you are at the end and you can enter the door you've come to.
You are standing very close to a "Bunker Map" on the wall next to the door you came in. Right next to that is a tool box in which you will find BOLT CUTTERS.
Go to the left side of the plane (as you are looking at it) and find the gate with the padlock. Cut the lock, enter the fence and climb the ladder. Get the large bandage off the table then activate the controls to move the crate.
Climb back down, go back into main hanger area and two guards come in to ruin your day/evening/weekend. Dispose of both of them. Enter the cage you revealed by moving the crate. Get the FLARES off of the shelves in there, then open and enter the trapdoor.
Follow the dark stairwell all the way down until you get a cut scene. When its over, enter the very dark room and open the grate on the floor and crawl down. Go forward to another short set of stairs, go down and find a gate with a padlock. Cut the lock with the bolt cutters and head down the new hallway.
Go through another door and head to a fuse box that is straight in front of you. Take all the fuses (3 of them).
Turn to your left and head into the next room until you hit the railing, then turn right. There is an alcove here and at the back of it, there is another fuse box with 300 amp fuses (2 of them) you can take.
Go all the way to the opposite end of this room from this set of fuses (STRAIGHT ACROSS, do not go downstairs yet!), and climb the ladder to the Control Room.
In here, find a first aid kit on a shelf behind some cleaner, then take the elevator to the control tower. Up here you will have more cut scenes and another fuse box. Take all the 300amp fuses (3 of them). Go back down to the control room. A guard meets you there. Defeat him.
Go back down again and there are two guards patrolling here. Do what you will with the guards, but make your way back to the opposite side and take the ladder down into the lower area and then come back to the far end to find the "fuse box", "switch" and the"schematic".
Use the UV light on the schematic. Go to the fuse panel and put in the correct fuses to activate the "left generator", "right generator", and "surface door" (Generators take all the 300amp fuses, surface door takes the 50amp fuses).
The fuse box should end up looking something like this:
(You will indeed have leftover or extra fuses) Pull the switch.
Now head back the way you have come so far through this level. When you get past where you took all the fuses from, down the long hallway and then down the short set of stairs, creep up and you'll see a guard pass from left to right. Sneak up behind the guard and stealth attack him and take him out.
Head back towards the door that you could not open because it had no power, and there is a guard there with his back to you. Knock him out, pull the switch and the door opens.
Follow this path until you reach a ladder. Take the ladder up to the next floor and you'll find another ladder. Take this ladder up and you'll find yourself back up in the rain and outside.
There are two guards here, but it is very possible to sneak up on both of them and take them both out with stealth attacks. Once they are taken care of, go to the cage at the back of the gas tank and cut the lock with the bolt cutters.
Open the valve you find there to release the gas.
Go over to the ladder on the building and climb to the roof. Sneak up and stealth attack the guard here and then use the flare on the edge of the building.
Consider this level over.
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This page © Copyright 2006, Eric S. Waechter |
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