Solo Player Walkthrough for:
Gears of War Logo
Written by Cuzit
Version 1.0
(This guide has been reprinted and reformatted by Candied Skull with written permission from (Cuzit) Matt Silvey. All text remains in its original form as written by the author.)
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Act 2

Navigation Instructions: Click the link below to get to the place on this page you want to be. Click on any of the cog symbols () to return to this list.

Nightfall Overview
Tick TicK Boom
Grist
Outpost
Lethal Dusk
Dark Labryinth
Powder Keg
Burnt Rubber
Last Stand

Nightfall Overview

To pretty much sum up the goals of this chapter, at first Dom says to get to the Stranded Outpost. Once here, you will find out that one of the Stranded owes Dom a favor, and he's about to hand it in in the form of Marcus and Co. borrowing his Junker, a giant vehicle. In this chapter, you will proceed towards the Junker and try to obtain it, drive it (for one Chapter - the only time in the game), and then end the Chapter with a huge shoot-out!

You are introduced to two new enemies in this Chapter: Boomers and Kryll. Boomers are large large Locusts that carry Boomshots and have a load of health. Kryll are just annoying sons of *****es.

Throughout the chapter, you must shoot propane tanks to procede through the level. If you don't, the Kryll will soon eat you alive. Remember something for this Act - IF IT'S DARK, DON'T STAND IN IT! IF IT'S LIGHT, STAY THE HELL IN IT! Remember that and you should do okay.

Other than that, standard procedure.


Tick Tick Boom

As soon as the chapter starts and you gain control of Marcus, run forward and hop over the low wall. As you come to the first corner and turn right, there will be a dead body on the ground. Next to this body is a shotgun with full ammo. Anya tells you the Hammer of Dawn is offline, so you might as well switch it out for something useful now. Pick it up, and head forward. Marcus will now inform the group that they have to split in two.... Really, it doesn't matter much, although many people will say the right path is easier. Either way, they both come out at the same place, so pick whichever you prefer.

LEFT PATH

Keep heading forward on your path until you see an opening in the wall on the left. Go inside here. In the little closet like thing inside is some grenades if you need them. When he says something about trying to find another way inside the building, wait for the cutscene to start. I believe it starts when
Dom and co. gets up the stairs and get inside on their path. Watch the cut scene, and read up on Boomers in the enemy section if you want. Here's how I beat it - throw one or two grenades, bust out the shotgun, and make him eat lead. If you don't want to do that, try to find a good place to take cover and start blasting with a Lancer (as its really your only option left). I hate the Boomshot, and I really wouldn't recommend picking it up (feel free to do so if you wish).

When the Boomers appeared, they blew a hole in the wall. After killing them both, head through this wall that they blew open. It is a hallway; head down it until you can't go down it anymore. You'll see a Corpser. You don't have to fight it until Act 3, if that's even the same Corpser. Anywho, head down
the path to the left of the giant Emergance Hole (with the Corpser) and you will enter a large room with a lot of low walls. Heading straight, you should quickly see the exit hallway (I mean, it's not like it's hidden, lol). There is a Locust that so kindly opens the door for you. Give him a taste of your
shotgun and head through the door he opened.

Head through this room until you get to the room with a lot of rusted shelves. Behind one is some grenades if you are low; if you through even one at the Boomers earlier, it wouldn't hurt to go ahead and pick them up. Head through the one door on your level that's not the way you came in.

In this alley, to your right is a small ammo box if you need it, and to your left is where the fight begins.

Immediately take cover behind the first small wall. Look at the big hole in the wall directly north of you. Keep your Lancer trained there and wait for a sniper to appear. Take him out first. Now you can concentrate on the ones outside; it's standard procedure - Lancer if there a good distance from you and shotgun if they decide to get close. Before you head inside, help out your pals across the fence if it looks like they're struggling.

Once you head inside, head directly right and come around this way. There are two Wretches in here and one will probably come at you right about now. Shotgun him. Take cover behind anything and start shooting on harder difficulties; on Casual, I just went through here with the shotgun.

This is where the left and right paths meet up, so look underneath the right path for the "Afterwards" segment.

RIGHT PATH

Head along this long alley; I recommend Roadie Running. Coming around the corner, you will see in the distance what (to me) looks like a broken refridgerator door. Once you get up on it, you should see that it is simply some broken cement. Even if it was a refridgerator door, head up it. To your immediate left is a pillar that will fall down and give you a checkpoint. Head over the pillar and up the stairs into this room. Watch the cutscene, and do whatever you gotta do to take out the Boomers. I used the Lancer and a grenade or two.

After you kill the last one, look to the left of the staircase you came in from (looking to the left means as if you were facing the staircase, not coming up it). There is a small hallway that you must head down. You will see a retreating Corpser that has no meaning to you, unless of course it is the same
Corpser you fight at the end of Act 3. After watching it retreat if you did so, head left down this hall and take cover behind the small wall. Keep your shotgun in hand. Eventually, a Locust should take out the door and come out. Shotgun blast, anyone?

Head through the room the Locust came out of. Emerging on the next walkway reveals an ammo box to your right, so pick it up if you need it, and head out the door on the left wall. Head down the steps, and once you reach the ground, look behind the steps for some grenades if they are needed. Head forward and you should encounter two Locusts.... Even on Insane, I used the shotgun on them, but if for some reason that isn't working, take cover and use the Lancer. Before you take out the Locusts on the ground, though, it might not be a bad idea to use your Lancer on the sniper that appears in the giant hole in the building.

After they are dead, head inside the building. I recommend immediate cover behind the last wall you encounter before running out of walls to hide behind, not counting the pillar. If you are just reading this, it might not be a bad idea to point out there's a Troika. ^_^ Now, there are two Wretches. One
always comes after me right about now, but if one doesn't now, both will come after you in a minute. Now try to get behind the pillar while taking out one of the Wretches that is usually around the pillar. Another will usually come; take him out, too. By now, usually Dom or Cole will get near the Troika for me and make the Locust manning it get off of it, which is a good thing. If not, flip around the pillar and take cover behind the couch. Now you are within shotgun distance. Happy hunting, lol.

Again, I'll repeat what I said for the Left Path. I went through here with the shotgun on Casual. If that doesn't work for you, simply take cover and use the Lancer. It's not that complicated stuff; just remember not to poke your head out for too long if you don't want to end up dead.

This is where the left and right paths meet up, so look underneath this section for the "Afterwards" segment.

AFTERWARDS

Kick down the door to the left of the Troika (facing the Troika from the Right Path). You can't; Jack has to come cut it open. This is the only time in the game Jack cutting a door open isn't a signal for an Emergence Hole. Just stand near the door and listen to everyone while Jack goes to work, and head through the door when he gets it open.

Head through here until you get to the stairs that's behind the small wall you have to jump over. Immediately head down the stairs to your right until you reach a dead end. There is a couch down here; chainsaw it to reveal some Cog Tags (CT13).


Cog Tag Location #13

Head back the way you came. Now head through the door on what would be your left coming from the hallway. Thus starts the next chapter....

INSANE NOTES

The Right Path is by far the easier path to take. Other than that, not much to say here; it's a fairly easy chatper.


Grist

As soon as you get outside, head left. There are two small walls; one is a thick block (the first one you encounter) and the next one is really thin (the second one you encounter). The thin one is the one you want to take cover behind. Now, this is one of the times you DON'T want to attempt my Boomer
trick, for the simple reason that there is too many enemies in the area to get up close to the Boomer. However, because of the Boomshot, the Boomer should be your first target, ALWAYS. So... whip out the trusty old Lancer, and get to firing. If you ever, EVER here the Boomer shout, "BOOM!" duck down. I don't care what you are doing; duck down. It will always hit you and instantly kill you if you are not moving fairly quickly or are behind cover. Just keep the pressure on the Boomer, and whip out the shotgun for any Locusts who get too close (and keep a watch to the right, too; sometimes they like to flank).

After the Boomer falls, the rest of this section depends on your difficulty and skill. If you are playing on Casual and are fairly confident with the Shotgun, feel free to run-and-gun all enemies in this area with it. If you are playing on Casual and are, no offense, a "noob," then stick with my Insane strategy.
If you are playing on Insane, stay where you are (maybe moving up to the low wall in front of you) and pick off enemies with the Lancer. Always keep an eye out to your right. When you proceed, no matter what difficulty it is, hop over the wall you're behind, the one in front of it, hide behind the truck to take out any enemies in this little area, and head up the stairs across from the truck. There are usually about two enemies up here that are easily taken out with a shotgun if you didn't take them out earlier with the Lancer. To your left (coming up the stairs) is a large ammo box, and to your right is where you need to go. Now, take cover behind the low wall or the block and shoot everything mid-range with the Lancer and close-range with the shotgun. Note that there is a sniper in the building in front of you; I recommend taking him out first. After killing everyone, there will be one more that comes through the door that leads out of this area. Kill him and move on through that door.

Inside, head up on the catwalk (I believe that's what it's called, although I'm not sure). Where you get to the T-section where the right side falls, head left. Around this corner, make sure you have the shotgun ready as a few Wretches come after you here. Now head through the door, but take it slowly.

Outside, there are several Wretches that come at you from the roof hanging out over the stairs and some on the ground that come up the stairs. This is not hard at all, even on Insane. Just wait for them to get a little too close and make them look down the barrel of your shotgun. ;)

When you get to the bottom of the stairs, STOP and turn around. Underneath the staircase is a set of Cog Tags (CT14).


Cog Tag Location #14

Now head back to the staircase. Directly across from the staircase and behind a wall is a large ammo box if you need it. Now head down the alleyway and take cover once you go around the next corner. There is a Boomer here that appears as well as some Locusts. Take out the Boomer first with the Lancer and the other Locusts later if you can. Either that or go at them with the shotgun, but I recommend killing the Boomer first.

Now head down to the right of where the Boomer was. There is a low wall; hop over it. When you pass the broken fence almost as soon as you hop the wall, there is a car. Take cover behind it. You will notice a symbol at the bottom of the screen that looks like a man pushing a block with an X beside it. Push that car! Keep pushing it until you can't push it no more. To the right of the where the car stops moving is a block. Take cover behind it. Now equip your grenades (if you don't have grenades, there are some right where you take cover to take him out) and chunk one up on that platform. I ALWAYS kill him... maybe there's not enough room for him to get off the Troika or something, but I always kill him. You should be able to, too.

Take cover behind one of the three blocks. Now kill any thing that comes near you, including some Wretches. Use the Lancer to kill everything that usually hides behind the low wall. When you kill everything and the hole seals, you can finally move on.

Now just keep moving through the areas until you get a little Point-of-Interest icon to pop up. When you do, don't head towards the gate yet. Head straight from where you come into this area until you see some mailboxes in between two trees. Behind this is a Cog Tag (CT15).


Cog Tag Location #15

Now move toward the point of interest and it should activate a cutscene and the end of this section....

INSANE NOTES

Well, if you take my advice on the last section, you should have no trouble, and I told you specifically what to do in the earlier section with the Boomer on Insane. This wasn't really that hard of a section for me on Insane, except for the first part with the Boomer, and that was because I kept hiding behind the car... beat it first time when I hid behind the wall. Shouldn't be that hard if you know what you are doing (which if you've beat Hardcore and Casual, you should know decently what you are doing, lol).


Outpost

This is the easiest part in the game. Literally. Don't believe me? Walk forward until the cutscene starts.

INSANE NOTES

If you have trouble on this part.... I will bitchslap you. You are THE WORST GAMER EVAR!


Lethal Dusk

When you start, head down to the very end of this section to the fire and kick open the door on your right. Head through here and keep heading through this old house until you get to the end of a hallway with a door you can kick open. There are no enemies.

When you kick open the door, immediately head STRAIGHT FORWARD until you get to the low wall and hide behind it. Equip your shotgun because there is ALWAYS someone who runs right up to me here. Once you kill him, take your pistol and shoot the propane tank in front of the door of the little shack thing directly in front of you. Get your Lancer out, hop over the wall, run up to the door
of the shack, get the chainsaw revved up, and go in there and kill the sniper (alternatively, use the shotgun; I just like to do this because it's the last time in the game I will chainsaw someone if I can avoid it). Now I recommend switching out the Lancer for the Longshot, but feel free to keep the Lancer if it is on Casual. If this is Insane, it's almost like an requirement to get the Longshot, lol. Now's your earliest opportunity. Anyway, whether you pick up the Longshot or not, head to the right of the shack (right as in facing it coming from where you came into the area). At the little block that has a tree in the center is usually one last Locust with a shotgun hiding for me. If so, kill him. Now proceed forward, hugging the wall until you get to some stairs. Head down them.

Now when you get to the bottom of the stairs, look for a little wheel that you can hop on and turn. Start turning like mad. I never kill anything, but if you keep dying because of Dom's incompetence, hop off every now and then and kill some people. If your health ever gets dangerously low, just hop off and take cover until it goes back up and then hop back on and keep turning until you reach the end. They all die when you reach the end. Head up the stairs and forward until you get to the two guys that say, "Stay there! We're coming over! Stay under the light!" Now head in the shacks to the right and start stocking up on ammo. There is a Longshot in this shack if you didn't pick it up earlier and wish to do so. Proceed through the house, kicking open doors. There are no enemies.

Once outside, there are two propane tanks. One is directly in front of the car and the other is way over to the right of the car. Shoot them both. Get into a position of your choice; I like the car in front of the propane tank to the right of the first car. Shotgun anyone close and snipe any far.

NOTE: I will be saying "snipe" for now on. That is because the sniper/shotgun combo is WAY better than any other combo in the game, even if it does take you a small amount of time to get used to. If you decided to stick with the Lancer/shotgun combo, when I say "snipe," use the Lancer.

Once everyone is dead, head forward until you get to where it's dark and you can't proceed any further. Look to your left and you should see a shed in the darkness. There is a propane tank there. Shoot it. If you go in here, you will find a Cog Tag (CT16).


Cog Tag Location #16

Now turn around and shoot the propane tank to the left of the car. Take cover behind the car. Now if you have the Longshot, try to snipe the Troika. If you can't snipe it or you have the Lancer, run forward and shoot all Propane tanks (if you take cover behind the cabinet and look in the indent in the wall to the left, there is one and to the direct right of that one is another one) and then chunk a grenade at the Troika.

On the left side is an opening. There's a pointless propane tank there (the Kryll never come after me here, so don't shoot it unless you want to). Head through here. Head through the building here. The last door before you leave the building (or correction: door to the last hallway before you leave) has a Wretch that bursts out, so have your shotgun ready. Now leave the area and hit the checkpoint.

In this area, head straight forward. Head around the bend with your shotgun ready. Don't go outside. Wait for the Wretch to come in, blast him, and head outside. Take cover behind the small wall to the right of the door across from where you came in. Use the Longshot to take out everyone. In door to the left of this small wall is some grenades. When everyone dies, a propane tank blows up and one or two Locusts will come out. If you're really close to them, shotgun them. If not, Longshot them from a good distance. Head in this area and around this bend.

Outside, take cover behind the burnt out car. Now start pressing X rapidly until you hit the end of how far you can push the car. Now get out and dash for the guy that is almost always hiding behind the small wall here with your shotgun. I did this on Insane mode, too, and lived, just with little health. Let your health come back up on Insane mode, and head inside. Now take cover beside the door and flip around it to the left side of the door. Chunk a grenade in there and start shotgunning. When they all die, keep heading down the hallway and look out the window at the end. See a propane tank behind a dumpster? Shoot it. Now head outside, and look up to your left. If you haven't killed him already, he's probably going to be dead soon, if you know what I mean. Of course, the Longshot is the easiest weapon for the job.

Now head down the alleyway and through the door. Head through this building; it's really straightforward. Listen to Anya. When you hit the door you can kick open is where the real fight starts. Kick open the door. If you have the Longshot, don't even go outside yet; snipe the two Locusts. If you don't have the Longshot, it's standard procedure you're probably used to by now.

From the left of the small wall Dom always hides behind is an archway. Head through here and duck behind the first small wall. This is the first place you will really wish you had got the Longshot if you didn't. If you have the Longshot, all I have to tell you is this: shoot s**t up. If you don't, I always
used the pistol (this was Casual, mind you) until I ran out of ammo and then switched to the Lancer... aimed... and shot. Either way, when everything is dead, there is a small ammo box behind you, which I always need. Directly in front of the small wall you hid behind is a dresser. Shotgun it or grenade it and shoot the propane tank behind it. Now move across to the area where the Locusts appeared was. Head down the street, shooting propane tanks. To get the first one, go all the way to the darkness and look left. There is a mailbox. Stand to the left of it and look to the right behind the rubble. Now from the small rock look left behind the rubble and shoot it. Once you get down to the small wall, stay still until you get the Point of Interest sign pointing to the Spotlight. Everytime I move ahead, Dom always moves with me and gets killed by Kryll unless I wait for the cutscene in which Marcus tells Dom to stay in place is over. At any rate, head inside the building. There are no enemies. When you get to the top, man the spotlight. It is very similar to a Troika. Your goal is to keep the spotlight on Dom as long as possible. It's not that hard. When you finish your goal, equip your shotgun and head outside. There are two Wretches you will meet on the way. Head outside and to the right where Dom is.

IF YOU WANT THE COG TAG IN THIS AREA, point the spotlight slightly right of the small wall Dom is nearby before the whole move-Dom-across-the-area thing. Now when you go outside, instead of going right where Dom is, head to the left and pick up the Cog Tag (CT17).


Cog Tag Location #17

When you get to Dom, kill any left over enemies and head up this street. Here is what I always do, but if you want to stay in the street, feel free to.

To the left of the burnt out car is a doorway. Head through here and take the right door. Run to the window, shoot the propane tank, switch to shotgun, hop out, kill anything nearby, and take cover behind the small wall. Do this all quickly. Now kill anything nearby or running towards you and chunk a grenade in the hole. Now snipe off the rest of the enemies and move down the street,
shooting the one propane tank as you go, until you reach the cutscene that starts the next chapter and finally ends this long one.

INSANE NOTES

If you didn't pick up the Longshot like I told you, this will be really hard. Most of the game is made so much easier with the Longshot/Shotgun combo, so why didn't you pick it up? Ignoring that, I can't really help you. I played the Lancer/Shotgun combo on Casual and Hardcore, so any tips apply to that, not Insane. But for the most part, it is the same, except for the last fight where you hop out of the window. I did that but had so much trouble doing it. I had more luck blind-throwing a grenade around the small wall as it usually went near the hole and plugged it then standing up and taking aim because when you do that you lose health. Yes, for the most part, everything on Insane is the same as Casual, you just have to try it a lot more. This chapter's not that bad, though, compared to others.


Dark Labryinth

There are two large ammo boxes to the left and right of you. Pick them both up or one per person if you are playing co-op. Head through the one door in this room and make a left where the light starts flickering. Now, on Casual, feel free to go ahead into the door here. The light will come on, and then the Stranded will play a really "funny" prank on you, but you'll live. I die every time I let him prank me on Insane, so just stay behind until the light comes on and stays on. Anyway, once it does, head through this room and into the opposite hallway. Get your shotgun ready. About halfway down the hallway, three Wretches come after you. Shotgun them all and then head into the room they came out of. If you've got the Lancer, chainsaw the cabinet here so you can move forward. If you have the Shotgun/Longshot combo, you'll have to waste a few shots on the cabinet. Do so and move forward in the kitchen across the hall. Take cover on one of the sides of the door here, because about five more Wretches will come after you; shotgun them into oblivion and head through the door they came out of. Head out across the room. To your right is a small ammo box if it is needed and to your right is the outside. Head outside.

Hang an immediate turn around the wall here to pick up a set of Cog Tags (CT18).

Cog Tag Location #18

Now to move on to the next chapter, shoot the propane tank in the car. It will start rolling down the hill. Run along with it. Chapter complete. You can also quickly stand in front of it after shooting the propane tank but before it starts rolling for a smooth ride down. And that's it; Chapter complete.

Odd Place To Put A Propane Tank, No?

This is NOT required, I just thought I'd mention it, because when I posted about this and my discovery, no one had heard of it, or atleast no one that replied. If anyone emails me saying, "OMG this is cOLD! I am SO the discoverer of this!" it's too late; everyone seems so keen to jump into a topic when someone says they discovered something saying "cOLD! cOLD!" and no one did it for mine, and now it's too late to prove any different. So now that that's out of the way.....

I happenened to notice an odd propane tank one day while playing the game - I believe it was on my first Insane playthrough. I had turned around for whatever reason from the car and spotted a propane tank. I couldn't shoot it in time to get over there without getting killed by Kryll, what with it being so
far away and my light source (car) rolling away from me. Curiousity killed the cat, so I let the car roll away and I ran back over to the door that I came out of. I took aim with a grenade about where I thought the propane tank would be and threw a grenade. I luckily hit the right spot the first time. I ran over there to find... nothing. Just a hidden, blown-up propane tank. As far as I can tell, no easter eggs, no secrets, no cog tags, no anything. WTF? So what is the point of this propane tank being here? Was you originally supposed to go over that direction to go to the gas station or something? There's a Cog Tag in the area, perhaps it was originally over there but it was moved for whatever reason?

My thoughts: It was the original, moved location of the Cog Tag in this area. Either that or it hides a secret or easter egg, either removed or one I'm overlooking.

To see it:

1. Stand at the doorway to this area

2. Chunk a grenade in its general direction and hope it hits - you may have to set the car on fire and run over there and turn around to see the propane tank and get an estimate. It is behind a lot of rubble directly behind the rear bumper of the car.

3. If you hear the sound of a propane tank igniting, good! Quickly Roadie Run over there - on Insane, where I discovered it, I had literally half a second or so before the Kryll would have killed me, so be careful.

4. Have fun. Look around and see the sights, lol. If you get tired and want to move on with the game, "snipe" the propane tank in the car with your pistol and Roadie Run over to the car when it ignites.

Odd place to put a propane tank

If you discover anything, please e-mail me, as I would like to know!

 

INSANE NOTES

Really, this part is easy. You fight, what, eight Wretches? Come on, man! Remember not to go into the first room where the Standed pranks you or you will die, and if you experiment with my hidden propane tank, the Kryll have a good chance of killing you before you can get over there, so be careful.


Powder Keg

Head over to the gas station. Wait for the gasmanperson (lol) to tell you that he didn't fill the Junker up. Head over to the place the Point of Interest indicates and start spinning the wheel until the gasmanperson tells you it's full and that there's ammo in the back. If you want a Longshot, there is one, some grenades, and some large ammo boxes. Stock up, and when you hear a Locust shout, you know it's about to go down. Here's two different strategies, depending on your choice of weapons:

SHOTGUN/LONGSHOT

Simply take cover in the doorway of the little gas shack thing and snipe off all of the enemies with the Longshot, except of course for the ones that decide to get a little close. When they all die, get out your shotgun. To the right of where these enemies were is where a Boomer and several Wretches appear. You will want to use your shotgun to take out all the Wretches while keeping an eye out for where the Boomer shoots his Boomshot. When all Wretches are dead, use the Boomer/Shotgun tactic to kill off the Boomer. Now duck behind the small wall most of the first Locusts that appeared hid behind and snipe off all the rest of the Locusts that appear. Shotgun them if they get close. The
gasmanperson has a magnum and he actually helps out a lot, atleast more than Dom. Quickly run inside and pick up any ammo you haven't already before the cutscene starts and you leave the area.

SHOTGUN/LANCER

There is a really small wall in front of the longer small wall the Locusts like to hide behind. Take cover behind it and pick off Locusts with the Lancer. Shotgun any that come close, and a lot of them will. When they die, pull out your shotgun. A Boomer and several Wretches appear to the right of your position. Shotgun all Wretches, being wary of the Boomer's location and where he fires his Boomshot. Upon all of their deaths, take cover somewhere, anywhere, if it is Insane and try to pick off the remaining Locusts that appear with the Lancer. On Casual, I simply ran around with my shotty. ^_^ After they all die quickly run inside and pick up any ammo that you want to get before the
cutscene starts and you leave the area.

INSANE NOTES

I don't care if you are 100% against the Shotgun/Longshot combo, pick up the Longshot inside of the shack and follow the strategy above for it. If you want your precious Lancer back, grab it when you run back inside before the cutscene starts. It seems to me that the hardest part is the first, so if you
are careful, after beating the first part, you've got this one in the bag.


Burnt Rubber

A driving Chapter, AWWW YEAAAAH!

...actually, I really hate this chapter, and if you are playing on Insane, you really will, to.

Let me give a quick summary of where you drive: On the highway, down (literally) an off-ramp, around a small section on a normal road, up an off-ramp, and on the highway again. On this second highway, simply run; that's what I did, and it works most of the time. However, I really recommend not trying to run through the whole Chapter, or you will die.

Anyway, the Junker can only fire the UV Turret or drive at one time, not both. To switch between them, press X. So, if you were driving along and you see some Kryll, press X and then fire and then press X again to drive around some more. Got it? Good.

As soon as you round the first corner, some Kryll appear out of a giant thing that reminds me of a clocktower. Kill them and move on. You will hop a small broken section and go right around some rubble and some more Kryll will burst out of a building a little bit ahead of you and on your right. Fry 'em. Some more are on the right; kill them too. I had some more hit me from behind when I sat there long enough. I think they are supposed to hit you later but I sat there for a while, lol. Either way, kill them. You will hit a part where you HAVE to smash through some rubble and then a part where you can go around the right followed by a jump off of a small broken section. The one building you can probably easily concentrate on directly ahead of you is swarming with Kryll all around it. FRY. THEM. ALL! A LOT more come from behind you, as well. If you have killed all in front, when the gasmanperson says, "SIX O' CLOCK!" turn directly around and fry the first thing you see moving. Directly ahead of this is an off ramp to the right. Head down it... and down... literally. Now make a left and follow this small road forward until you can't anymore. Make a right. You will hit a small tunnel-like-thing and some more Kryll will burst out of a building ahead of you and to the left. Just fire and you should take them all in one go. Take a right, another right, another right, and you are now back up on the highway.

This is the part where I booked it straight for the end. If you want to kill everything, fine. I'm not telling where they appear because it's just easier to run. Smash through all rubble in your way. Hit jumps. La la la. Until you get to the very end and start the cutscene that ends this annoying (on Insane) chapter.

INSANE NOTES

You will hate this chapter... HATE IT! Kill EVERYTHING during the first highway and normal road trips, and then RUN on the second highway! If you are like me, you will always finish so deep in the red it makes you sweat... you just wonder how you managed to scrape through that....


Last Stand

Move towards the battle. Heading down the walkway there is a doorway on your left (with a burning toilet inside). In there is several regenerating ammo boxes and a Longshot. Pick up the Longshot. There are no short-range enemies here; only long-range that are a b***h to hit with the Lancer. You could use the turret at the very end of the walkway, but don't. It's too hard to hit everything and you lose health really fast. At the very end of the walkway is a broken wall with an Longshot and grenades behind it. To kill the first few enemies and Emergence Hole, shoot out of one of the two windows inside the room with the burning toilet. I do not believe any of the Locusts shooting out of
the windows can be killed, so deal with it. Now head outside. There are two Locusts on the roof directly ahead of you. They are not that hard to spot if you zoom in with the Longshot. Use the Y button to locate the next Emergence Hole and simply snipe from outside behind one of the long low walls. If you get low on Longshot ammo or run out, run inside the building or to the end and pick up some ammo; they regenerate. To the left slightly of the emergence hole in a hole in the wall is a sniper. You can shoot the roof and make it cave in on him... or you can snipe him. When they start coming from the buildings on the far right side, hide behind a low wall, or preferably the broken wall (if that prick Dom hasn't took it... *grumbles*). Snipe them. Pick up ammo when done. When you hit the second checkpoint of the area, a Boomer appears. Headshot him a few times until he falls and then kill all his minions that hide in he buildings. Snipe, snipe, snipe.... When the Boomers appear behind you, look for a giant rolling barrel to fall and start spilling what looks like gas or maybe that Emulsion stuff. If you look underneath it, you will see a propane tank.... Shoot it, and watch the Boomers get crushed....

INSANE NOTES

None. Use the Longshot, and this is easy.

 
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