Act 2 Navigation Instructions: Click the link below to get to the place on this page you want to be. Click on any of the cog symbols (
To pretty much sum up the goals of this chapter, at first Dom says to get to the Stranded Outpost. Once here, you will find out that one of the Stranded owes Dom a favor, and he's about to hand it in in the form of Marcus and Co. borrowing his Junker, a giant vehicle. In this chapter, you will proceed towards the Junker and try to obtain it, drive it (for one Chapter - the only time in the game), and then end the Chapter with a huge shoot-out! You are introduced to two new enemies in this Chapter: Boomers and Kryll. Boomers are large large Locusts that carry Boomshots and have a load of health. Kryll are just annoying sons of *****es. Throughout the chapter, you must shoot propane tanks to procede through the level. If you don't, the Kryll will soon eat you alive. Remember something for this Act - IF IT'S DARK, DON'T STAND IN IT! IF IT'S LIGHT, STAY THE HELL IN IT! Remember that and you should do okay. Other than that, standard procedure.
LEFT PATH Keep heading forward on your path until you see an opening in the wall on the
left. Go inside here. In the little closet like thing inside is some grenades
if you need them. When he says something about trying to find another way
inside the building, wait for the cutscene to start. I believe it starts when When the Boomers appeared, they blew a hole in the wall. After killing them
both, head through this wall that they blew open. It is a hallway; head down
it until you can't go down it anymore. You'll see a Corpser. You don't have
to fight it until Act 3, if that's even the same Corpser. Anywho, head down Head through this room until you get to the room with a lot of rusted shelves. Behind one is some grenades if you are low; if you through even one at the Boomers earlier, it wouldn't hurt to go ahead and pick them up. Head through the one door on your level that's not the way you came in. In this alley, to your right is a small ammo box if you need it, and to your left is where the fight begins. Immediately take cover behind the first small wall. Look at the big hole in the wall directly north of you. Keep your Lancer trained there and wait for a sniper to appear. Take him out first. Now you can concentrate on the ones outside; it's standard procedure - Lancer if there a good distance from you and shotgun if they decide to get close. Before you head inside, help out your pals across the fence if it looks like they're struggling. Once you head inside, head directly right and come around this way. There are two Wretches in here and one will probably come at you right about now. Shotgun him. Take cover behind anything and start shooting on harder difficulties; on Casual, I just went through here with the shotgun. This is where the left and right paths meet up, so look underneath the right path for the "Afterwards" segment. RIGHT PATH Head along this long alley; I recommend Roadie Running. Coming around the corner, you will see in the distance what (to me) looks like a broken refridgerator door. Once you get up on it, you should see that it is simply some broken cement. Even if it was a refridgerator door, head up it. To your immediate left is a pillar that will fall down and give you a checkpoint. Head over the pillar and up the stairs into this room. Watch the cutscene, and do whatever you gotta do to take out the Boomers. I used the Lancer and a grenade or two. After you kill the last one, look to the left of the staircase you came in from
(looking to the left means as if you were facing the staircase, not coming up
it). There is a small hallway that you must head down. You will see a
retreating Corpser that has no meaning to you, unless of course it is the same Head through the room the Locust came out of. Emerging on the next walkway reveals an ammo box to your right, so pick it up if you need it, and head out the door on the left wall. Head down the steps, and once you reach the ground, look behind the steps for some grenades if they are needed. Head forward and you should encounter two Locusts.... Even on Insane, I used the shotgun on them, but if for some reason that isn't working, take cover and use the Lancer. Before you take out the Locusts on the ground, though, it might not be a bad idea to use your Lancer on the sniper that appears in the giant hole in the building. After they are dead, head inside the building. I recommend immediate cover
behind the last wall you encounter before running out of walls to hide behind,
not counting the pillar. If you are just reading this, it might not be a bad
idea to point out there's a Troika. ^_^ Now, there are two Wretches. One Again, I'll repeat what I said for the Left Path. I went through here with the shotgun on Casual. If that doesn't work for you, simply take cover and use the Lancer. It's not that complicated stuff; just remember not to poke your head out for too long if you don't want to end up dead. This is where the left and right paths meet up, so look underneath this section for the "Afterwards" segment. AFTERWARDS Kick down the door to the left of the Troika (facing the Troika from the Right Path). You can't; Jack has to come cut it open. This is the only time in the game Jack cutting a door open isn't a signal for an Emergence Hole. Just stand near the door and listen to everyone while Jack goes to work, and head through the door when he gets it open. Head through here until you get to the stairs that's behind the small wall you have to jump over. Immediately head down the stairs to your right until you reach a dead end. There is a couch down here; chainsaw it to reveal some Cog Tags (CT13).
Head back the way you came. Now head through the door on what would be your left coming from the hallway. Thus starts the next chapter.... INSANE NOTES The Right Path is by far the easier path to take. Other than that, not much to say here; it's a fairly easy chatper. As soon as you get outside, head left. There are two small walls; one is a
thick block (the first one you encounter) and the next one is really thin (the
second one you encounter). The thin one is the one you want to take cover
behind. Now, this is one of the times you DON'T want to attempt my Boomer After the Boomer falls, the rest of this section depends on your difficulty and
skill. If you are playing on Casual and are fairly confident with the Shotgun,
feel free to run-and-gun all enemies in this area with it. If you are playing
on Casual and are, no offense, a "noob," then stick with my Insane strategy. Inside, head up on the catwalk (I believe that's what it's called, although I'm not sure). Where you get to the T-section where the right side falls, head left. Around this corner, make sure you have the shotgun ready as a few Wretches come after you here. Now head through the door, but take it slowly. Outside, there are several Wretches that come at you from the roof hanging out over the stairs and some on the ground that come up the stairs. This is not hard at all, even on Insane. Just wait for them to get a little too close and make them look down the barrel of your shotgun. ;) When you get to the bottom of the stairs, STOP and turn around. Underneath the staircase is a set of Cog Tags (CT14).
Now head back to the staircase. Directly across from the staircase and behind a wall is a large ammo box if you need it. Now head down the alleyway and take cover once you go around the next corner. There is a Boomer here that appears as well as some Locusts. Take out the Boomer first with the Lancer and the other Locusts later if you can. Either that or go at them with the shotgun, but I recommend killing the Boomer first. Now head down to the right of where the Boomer was. There is a low wall; hop over it. When you pass the broken fence almost as soon as you hop the wall, there is a car. Take cover behind it. You will notice a symbol at the bottom of the screen that looks like a man pushing a block with an X beside it. Push that car! Keep pushing it until you can't push it no more. To the right of the where the car stops moving is a block. Take cover behind it. Now equip your grenades (if you don't have grenades, there are some right where you take cover to take him out) and chunk one up on that platform. I ALWAYS kill him... maybe there's not enough room for him to get off the Troika or something, but I always kill him. You should be able to, too. Take cover behind one of the three blocks. Now kill any thing that comes near you, including some Wretches. Use the Lancer to kill everything that usually hides behind the low wall. When you kill everything and the hole seals, you can finally move on. Now just keep moving through the areas until you get a little Point-of-Interest icon to pop up. When you do, don't head towards the gate yet. Head straight from where you come into this area until you see some mailboxes in between two trees. Behind this is a Cog Tag (CT15).
Now move toward the point of interest and it should activate a cutscene and the end of this section.... INSANE NOTES Well, if you take my advice on the last section, you should have no trouble, and I told you specifically what to do in the earlier section with the Boomer on Insane. This wasn't really that hard of a section for me on Insane, except for the first part with the Boomer, and that was because I kept hiding behind the car... beat it first time when I hid behind the wall. Shouldn't be that hard if you know what you are doing (which if you've beat Hardcore and Casual, you should know decently what you are doing, lol). This is the easiest part in the game. Literally. Don't believe me? Walk forward until the cutscene starts. INSANE NOTES If you have trouble on this part.... I will bitchslap you. You are THE WORST GAMER EVAR! When you start, head down to the very end of this section to the fire and kick open the door on your right. Head through here and keep heading through this old house until you get to the end of a hallway with a door you can kick open. There are no enemies. When you kick open the door, immediately head STRAIGHT FORWARD until you get to
the low wall and hide behind it. Equip your shotgun because there is ALWAYS
someone who runs right up to me here. Once you kill him, take your pistol and
shoot the propane tank in front of the door of the little shack thing directly
in front of you. Get your Lancer out, hop over the wall, run up to the door Now when you get to the bottom of the stairs, look for a little wheel that you can hop on and turn. Start turning like mad. I never kill anything, but if you keep dying because of Dom's incompetence, hop off every now and then and kill some people. If your health ever gets dangerously low, just hop off and take cover until it goes back up and then hop back on and keep turning until you reach the end. They all die when you reach the end. Head up the stairs and forward until you get to the two guys that say, "Stay there! We're coming over! Stay under the light!" Now head in the shacks to the right and start stocking up on ammo. There is a Longshot in this shack if you didn't pick it up earlier and wish to do so. Proceed through the house, kicking open doors. There are no enemies. Once outside, there are two propane tanks. One is directly in front of the car and the other is way over to the right of the car. Shoot them both. Get into a position of your choice; I like the car in front of the propane tank to the right of the first car. Shotgun anyone close and snipe any far. NOTE: I will be saying "snipe" for now on. That is because the sniper/shotgun combo is WAY better than any other combo in the game, even if it does take you a small amount of time to get used to. If you decided to stick with the Lancer/shotgun combo, when I say "snipe," use the Lancer. Once everyone is dead, head forward until you get to where it's dark and you can't proceed any further. Look to your left and you should see a shed in the darkness. There is a propane tank there. Shoot it. If you go in here, you will find a Cog Tag (CT16).
Now turn around and shoot the propane tank to the left of the car. Take cover behind the car. Now if you have the Longshot, try to snipe the Troika. If you can't snipe it or you have the Lancer, run forward and shoot all Propane tanks (if you take cover behind the cabinet and look in the indent in the wall to the left, there is one and to the direct right of that one is another one) and then chunk a grenade at the Troika. On the left side is an opening. There's a pointless propane tank there (the Kryll never come after me here, so don't shoot it unless you want to). Head through here. Head through the building here. The last door before you leave the building (or correction: door to the last hallway before you leave) has a Wretch that bursts out, so have your shotgun ready. Now leave the area and hit the checkpoint. In this area, head straight forward. Head around the bend with your shotgun ready. Don't go outside. Wait for the Wretch to come in, blast him, and head outside. Take cover behind the small wall to the right of the door across from where you came in. Use the Longshot to take out everyone. In door to the left of this small wall is some grenades. When everyone dies, a propane tank blows up and one or two Locusts will come out. If you're really close to them, shotgun them. If not, Longshot them from a good distance. Head in this area and around this bend. Outside, take cover behind the burnt out car. Now start pressing X rapidly until you hit the end of how far you can push the car. Now get out and dash for the guy that is almost always hiding behind the small wall here with your shotgun. I did this on Insane mode, too, and lived, just with little health. Let your health come back up on Insane mode, and head inside. Now take cover beside the door and flip around it to the left side of the door. Chunk a grenade in there and start shotgunning. When they all die, keep heading down the hallway and look out the window at the end. See a propane tank behind a dumpster? Shoot it. Now head outside, and look up to your left. If you haven't killed him already, he's probably going to be dead soon, if you know what I mean. Of course, the Longshot is the easiest weapon for the job. Now head down the alleyway and through the door. Head through this building; it's really straightforward. Listen to Anya. When you hit the door you can kick open is where the real fight starts. Kick open the door. If you have the Longshot, don't even go outside yet; snipe the two Locusts. If you don't have the Longshot, it's standard procedure you're probably used to by now. From the left of the small wall Dom always hides behind is an archway. Head
through here and duck behind the first small wall. This is the first place you
will really wish you had got the Longshot if you didn't. If you have the Longshot, all I have to tell you is this: shoot s**t up. If you don't, I always IF YOU WANT THE COG TAG IN THIS AREA, point the spotlight slightly right of the small wall Dom is nearby before the whole move-Dom-across-the-area thing. Now when you go outside, instead of going right where Dom is, head to the left and pick up the Cog Tag (CT17).
When you get to Dom, kill any left over enemies and head up this street. Here is what I always do, but if you want to stay in the street, feel free to. To the left of the burnt out car is a doorway. Head through here and take the
right door. Run to the window, shoot the propane tank, switch to shotgun, hop
out, kill anything nearby, and take cover behind the small wall. Do this all
quickly. Now kill anything nearby or running towards you and chunk a grenade
in the hole. Now snipe off the rest of the enemies and move down the street, INSANE NOTES If you didn't pick up the Longshot like I told you, this will be really hard. Most of the game is made so much easier with the Longshot/Shotgun combo, so why didn't you pick it up? Ignoring that, I can't really help you. I played the Lancer/Shotgun combo on Casual and Hardcore, so any tips apply to that, not Insane. But for the most part, it is the same, except for the last fight where you hop out of the window. I did that but had so much trouble doing it. I had more luck blind-throwing a grenade around the small wall as it usually went near the hole and plugged it then standing up and taking aim because when you do that you lose health. Yes, for the most part, everything on Insane is the same as Casual, you just have to try it a lot more. This chapter's not that bad, though, compared to others. There are two large ammo boxes to the left and right of you. Pick them both up or one per person if you are playing co-op. Head through the one door in this room and make a left where the light starts flickering. Now, on Casual, feel free to go ahead into the door here. The light will come on, and then the Stranded will play a really "funny" prank on you, but you'll live. I die every time I let him prank me on Insane, so just stay behind until the light comes on and stays on. Anyway, once it does, head through this room and into the opposite hallway. Get your shotgun ready. About halfway down the hallway, three Wretches come after you. Shotgun them all and then head into the room they came out of. If you've got the Lancer, chainsaw the cabinet here so you can move forward. If you have the Shotgun/Longshot combo, you'll have to waste a few shots on the cabinet. Do so and move forward in the kitchen across the hall. Take cover on one of the sides of the door here, because about five more Wretches will come after you; shotgun them into oblivion and head through the door they came out of. Head out across the room. To your right is a small ammo box if it is needed and to your right is the outside. Head outside. Hang an immediate turn around the wall here to pick up a set of Cog Tags (CT18).
Now to move on to the next chapter, shoot the propane tank in the car. It will start rolling down the hill. Run along with it. Chapter complete. You can also quickly stand in front of it after shooting the propane tank but before it starts rolling for a smooth ride down. And that's it; Chapter complete.
INSANE NOTES Really, this part is easy. You fight, what, eight Wretches? Come on, man! Remember not to go into the first room where the Standed pranks you or you will die, and if you experiment with my hidden propane tank, the Kryll have a good chance of killing you before you can get over there, so be careful. Head over to the gas station. Wait for the gasmanperson (lol) to tell you that he didn't fill the Junker up. Head over to the place the Point of Interest indicates and start spinning the wheel until the gasmanperson tells you it's full and that there's ammo in the back. If you want a Longshot, there is one, some grenades, and some large ammo boxes. Stock up, and when you hear a Locust shout, you know it's about to go down. Here's two different strategies, depending on your choice of weapons: SHOTGUN/LONGSHOT Simply take cover in the doorway of the little gas shack thing and snipe off
all of the enemies with the Longshot, except of course for the ones that decide
to get a little close. When they all die, get out your shotgun. To the right
of where these enemies were is where a Boomer and several Wretches appear. You
will want to use your shotgun to take out all the Wretches while keeping an eye
out for where the Boomer shoots his Boomshot. When all Wretches are dead, use
the Boomer/Shotgun tactic to kill off the Boomer. Now duck behind the small
wall most of the first Locusts that appeared hid behind and snipe off all
the rest of the Locusts that appear. Shotgun them if they get close. The SHOTGUN/LANCER There is a really small wall in front of the longer small wall the Locusts like
to hide behind. Take cover behind it and pick off Locusts with the Lancer.
Shotgun any that come close, and a lot of them will. When they die, pull out
your shotgun. A Boomer and several Wretches appear to the right of your position. Shotgun all Wretches, being wary of the Boomer's location and where he
fires his Boomshot. Upon all of their deaths, take cover somewhere, anywhere,
if it is Insane and try to pick off the remaining Locusts that appear with the
Lancer. On Casual, I simply ran around with my shotty. ^_^ After they all die
quickly run inside and pick up any ammo that you want to get before the INSANE NOTES I don't care if you are 100% against the Shotgun/Longshot combo, pick up the
Longshot inside of the shack and follow the strategy above for it. If you
want your precious Lancer back, grab it when you run back inside before the
cutscene starts. It seems to me that the hardest part is the first, so if you A driving Chapter, AWWW YEAAAAH! ...actually, I really hate this chapter, and if you are playing on Insane, you really will, to. Let me give a quick summary of where you drive: On the highway, down (literally) an off-ramp, around a small section on a normal road, up an off-ramp, and on the highway again. On this second highway, simply run; that's what I did, and it works most of the time. However, I really recommend not trying to run through the whole Chapter, or you will die. Anyway, the Junker can only fire the UV Turret or drive at one time, not both. To switch between them, press X. So, if you were driving along and you see some Kryll, press X and then fire and then press X again to drive around some more. Got it? Good. As soon as you round the first corner, some Kryll appear out of a giant thing that reminds me of a clocktower. Kill them and move on. You will hop a small broken section and go right around some rubble and some more Kryll will burst out of a building a little bit ahead of you and on your right. Fry 'em. Some more are on the right; kill them too. I had some more hit me from behind when I sat there long enough. I think they are supposed to hit you later but I sat there for a while, lol. Either way, kill them. You will hit a part where you HAVE to smash through some rubble and then a part where you can go around the right followed by a jump off of a small broken section. The one building you can probably easily concentrate on directly ahead of you is swarming with Kryll all around it. FRY. THEM. ALL! A LOT more come from behind you, as well. If you have killed all in front, when the gasmanperson says, "SIX O' CLOCK!" turn directly around and fry the first thing you see moving. Directly ahead of this is an off ramp to the right. Head down it... and down... literally. Now make a left and follow this small road forward until you can't anymore. Make a right. You will hit a small tunnel-like-thing and some more Kryll will burst out of a building ahead of you and to the left. Just fire and you should take them all in one go. Take a right, another right, another right, and you are now back up on the highway. This is the part where I booked it straight for the end. If you want to kill everything, fine. I'm not telling where they appear because it's just easier to run. Smash through all rubble in your way. Hit jumps. La la la. Until you get to the very end and start the cutscene that ends this annoying (on Insane) chapter. INSANE NOTES You will hate this chapter... HATE IT! Kill EVERYTHING during the first highway and normal road trips, and then RUN on the second highway! If you are like me, you will always finish so deep in the red it makes you sweat... you just wonder how you managed to scrape through that.... Move towards the battle. Heading down the walkway there is a doorway on your
left (with a burning toilet inside). In there is several regenerating ammo
boxes and a Longshot. Pick up the Longshot. There are no short-range enemies
here; only long-range that are a b***h to hit with the Lancer. You could use
the turret at the very end of the walkway, but don't. It's too hard to hit
everything and you lose health really fast. At the very end of the walkway is
a broken wall with an Longshot and grenades behind it. To kill the first few
enemies and Emergence Hole, shoot out of one of the two windows inside the room
with the burning toilet. I do not believe any of the Locusts shooting out of INSANE NOTES None. Use the Longshot, and this is easy. |
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