Solo Player Walkthrough for:
Gears of War Logo
Written by Cuzit
Version 1.0
(This guide has been reprinted and reformatted by Candied Skull with written permission from (Cuzit) Matt Silvey. All text remains in its original form as written by the author.)
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Act 3

Navigation Instructions: Click the link below to get to the place on this page you want to be. Click on any of the cog symbols () to return to this list.

Belly of the Beast Overview
Downpour
Evolution
Coalition Cargo
Darkest Before Dawn
Angry Titan
Tip of the Iceberg


Belly of the Beast Overview

Say goodbye to the Kryll... finally. While you see them in this chapter, they don't hunt you, finally. No more effin' propane tanks. :)

However, you now have to deal with the Lambent Wretches... annoying SoBs, truly. Learn the distance to shoot them with the shotgun so they don't hurt you when they blow, and fast. The magnum helps a lot for the long-range ones, too.

After the first parts, you will go underground in the Locust mines and face WAY more Luminent Wretches than Locusts. That will suck in the long run, at least on Insane. At the very very end of this Chapter you will be introduced to Theron Guards, upgraded Drones. They are more armored and take more shots to kill... two Longshot bullets on Casual and Hardcore and three on Insane! They
also carry Torque Bows and they have deadly accuracy with them. You can survive an arrow or two on Casual, but if you see yourself getting stuck with one on Insane... say bye bye. If you see two vertical glowing orange lights and/or hear something "charging up," duck down behind something, no matter what you are doing, or get up out of there, or you will die.

You also finally fight the Corpser at the end of this chapter. I don't know if it's the same one from earlier or not, but you fight it, and I will say that it is THE easiest boss EVAR.


Downpour

Literally just head straight forwards through the woods until you reach a building and see a door ahead of you. Just go there and watch the cutscene that splits your team up. After the checkpoint, equip either the Shotgun or Magnum and head forward, picking up ammo as you go if needed. At the end, make a left and fight your first Lambent Wretches. Magnum them at a distance or shotgun them from afar. If you are playing on Insane, try to magnum most of them before they get near enough to make you have to worry about shotgunning them.

Move across this area. Through the doorway is some more Lambent Wretches. Magnum them from afar or Shotgun them when they get close. Hang left around the next corner and then, after the first building and on the second, right. Go around the corner and at the end of the long dock is a set of Cog Tags (CT19).


Cog Tag Location #19

Now come back up and keep making your way around the building. On the left is an elevator that the power is out of, so make a right and go to the very next building on the right. Inside is a button you can press that will turn the power back on. Now go back to the elevator room and ride the elevator to top. Cross the small planks that serve as a bridge, run across the rooftop, and hop through the window. One chapter down....

INSANE NOTES

The Wretches will give you a HARD time here. Just try to magnum them before they all get close to you. You will likely die a lot when you first have to fight them; I did. Just use the time to practice and learn the correct distance to get if you wish to shotgun them. Practice this, and learn this skill, or you will never make it through this act. And now seems as good a time as any to learn....


Evolution

Pick one of the hallways and go down it. When you press the button, the door will jam. Now go to the other hallway you didn't pick and press the button to go through. Head through the hallways until you see the cutscene with the Wretches killing everybody. Head left and press the button on this door to activate another cutscene where a Stranded with a shotgun temporarily joins your team. Head right from where you came into this room and wait for him to open the door. Head around the walkway into the next room. The Point of Interest is... Baird and Cole in the sewer system.

"Hi boys!"
"I can smell you two a mile away!"
"Screw you, man. You get down here and see how much you like it. There's room
for one more. It's a fucking party down here."

Whoo, lol. Anyway, the door opens, head through it. Follow the stranded guy. Around the first corner is a door to the left. Inside is an ammo box if you need it, but be warned that a Wretch jumps out to attack you on your exit of this room, but only if you entered it in the first place. Follow the stranded down the stairs. Stop when he steps onto the wooden place. He will fall through the floor and get killed. Your objective is to get to the other side, but certain boards fall. It is random every time, so you will just have to be careful. If you hear creaking, back off of that board quickly and find another route! On the far right side in the corner is a set of Cog Tags (CT20) so pick them up before moving on.


Cog Tag Location #20

If you fall, don't waste ammo. Facing the exit to the room, the way out of the area is in the southwest corner. Climb the ladder quickly, bust down the door, and be more careful!

Proceed through the room and pick up the ammo if it is needed. Open the door and go inside. On the floor is a Lancer you can switch with if you want to. On Casual, this is what I used here and it was fairly easy. On Insane, I was paranoid about losing my shotgun or longshot and not being able to get it back for a long time, so I never switched them. I don't believe the door will close so you can switch if you want to, but this is what I did.

Hang a left around the pillar in front you. When you hear some glass shatter or some kind of Locust grunt or something, turn around and head back to the room you came out of. Along the way some time, you should see a cutscene which causes the Laminent Wretches to invade the room. On Insane, this is "Uh-Oh!" time. Get in that room, back against the wall, get your shotgun, and wait. Dom may or may not run in here. Let him take as many as he wants out, he will usaully come running towards you by the end, though. Any Wretch that gets in the doorway will be shot. On Insane where you die REALLY easy from these things either hitting you or blowing up near you, this is a lifesaver when they start coming from all sides. In this room, you can't be overtaken unless you let yourself become overtaken.

When the "danger song," as I call it, stops playing, move out of the room and up towards where the Wretch that screamed in the cutscene was. Head through the door and right down the hall. A Lambent Wretch will jump out, but just one so it's not that much of a problem. Head right through the next door and start turning the wheel. Two doors will open on either end of the hall. The right one holds a small ammo box and a pistol. The right one holds stairs and the rest of the level.

Heading down the stairs, there are several ammo boxes. You may think you're at a dead end here since you can't turn the wheel to open the door, but you are not. Dom just takes his sweet damn time sometimes, and he has to be down here to activate the arrival of Cole and Baird. Now the thing blocking the wheel rises so you can turn it and proceed into the next room.

You will immediately be alerted to a Lambent Wretch crawling along the ceiling. Using your magnum, shoot it. Switch to your shotgun and go to work, using the Longshot to take out the one or two Drones that appear if they don't come right up to you. There is a small hallway where most of your enemies will come from. Head down it. There are lots of Lambent Wretches down here, but you now have three teammates helping you so it shouldn't be a problem at all. Just take them all out. At the end of the long hallway on one side is a door. Kick it open. Marcus can't, so Jack must. This signals an elevator appearing with a Boomer and a Drone with a Shotgun. Get a grenade and throw it over the small opening in the top of the gate when the elevator is low enough so that the grenade sits on the floor of the elevator. Since there is no room to escape, this takes out the shotgun-weilder. It also takes out a good chunk of the Boomer's health. When the door opens, head in with the shotgun and make short work of it. If you killed everything before trying to open the door (which is the smart thing to do) you will just have to worry about him, and if you shotgun him fast enough you don't have to worry about getting hit with a melee or his Boomshot. When you kill him, Jack gets the door open.

This place is LOADED with ammo. Pick everything you can up. You're leaving the area and won't be coming back, anyway. There's a Cog Tag (CT21) down at the bottom. Head down the stairs all the way until you get to the carts and then look to to your right. It's over there.


Cog Tag Location #21

After pickng that up, or if it is your second time through the game and you already have it, head upstairs. Heading upstairs, the room you would need to go in would be on your left. There is a computer in there. Press the button and head downstairs to get on the mine carts and end this chapter.

INSANE NOTES

The part after the falling board part with all the Lambent Wretches was EXTREMEMLY HARD for me. Until I got the idea to go inside that little room with the shotgun. It makes it really easy. This works because most of the time the Wretches can't run right in the room, so they have to skid to a stop and turn to go through the doorway. When they are stopped, they are within range of a one-hit shotgun kill and not moving, so they won't slide into you and hurt you. However, there is more than one clips worth of Wretches, so when you have to reload, make sure you Active Reload, because I almost got over-powered here because I missed my reload for some reason (and the two times I did it the whole game, to, it had to be here and during the RAAM fight!).

After that room, you will cry at how easy the Lambent Wretches are in the next scene, what with more room to move around in and four members on your team (including you).


Coalition Cargo

NOTE - I think by default Marcus always grabs the first cart. This is the one I'm writing the tutorial for. Maybe at a later date I will add a strategy for the second cart in the co-op section.

You are now on a mad mine cart ride through this level. It isn't even that hard. Let me say this now - just like the Burnt Rubber chapter, I'm going to tell you where the enemies are. Use the shotgun on Casual and Hardcore, as the Lambent Wretches don't do enough damage to kill you when they blow. However, on Insane mode, you should use the Magnum and try to shoot them early enough that they blow up before your cart even crosses over them. If you try to shotgun them, they seem to fall in your cart a lot, and since you can't move out of the cart, on Insane, that means instant death. I would imagine the Lancer would be a lot better here than the magnum (but not on Casual), but since I use
the Shotgun/Longshot combo, I wouldn't know from experience.

There's a bunch of Drones on your right as you start this. Don't bother shooting them; just stay down. When Anya reroutes to stop you from going into the fire, keep your shotgun/magnum out. There are about three Wretches that come from the ceiling, all coming from a hanging rooftop that comes from the right or left, so watch out for those, because they usually mean a Wretch will come from one of those. When you get outside, there are two Locust Drones on a platform far to the right, but if you stay down they can't damage you so don't bother with them. When you head inside again, wait for the cart to stop. Quickly eliminate any Wretches coming toward you and look to your left. There will be a Locust standing there that you have to kill before moving on. You are within shotgun distance. Now it's the same as the first "hallway," with about three Wretches coming at you from low-hanging ceilings leading off to the left or right. You will go down an elevator at the end of this hallway. You
will keep going along until you see a Boomer. The Boomer will not harm you if you stay down. The next hallway has no foes.

Pick up the ammo box if it is needed and head through the door. In here, you may or may not have to fight a Wretch. One comes out, but either on your side or Dom's side. Shoot it if it comes out on your side or try to help out Dom if it comes out on his side and head through the door. You are now in a LONG hallway. There are several Wretches that appear on your way. Just keep the Shotgun in hand and walk slowly, and be careful. When you enter the "core room" where you are on a walkway hanging high in the sky (not in the sky-sky, if you know what I mean, but pretty damn high) walk to the end. Get out your Longshot/Lancer and start unloading into the Boomer that appears on the platform below you. If it doesn't die by the time the platform raises, do your best to avoid any Boomshots flying around and move in with your shotgun. Help out Dom a little bit with his Boomer with your Longshot, if you want to. Yep, that's the end of this chapter.

INSANE NOTES

I already mentioned what to do on Insane during the mine cart ride, and if you follow it, it shouldn't be too hard. Just try to kill the Wretches as soon as you possibly can. Don't waste ammo on anything that I didn't tell you to, and be careful with the Boomers. Those Boomshots hurt.


Darkest Before Dawn

During the cutscene where you descend into the mine, the game likes to glitch up for me on co-op. The mine doesn't load quick enough or something, and it looks like you're descending into nothingness. Weird. It's fine on one-player, however.

Anyway, head down the solitary path until it reaches an intersection. Keep heading straight forward to the very end to reach a set of Cog Tags (CT22).


Cog Tag Location #22

Now turn around and take the one other path at the intersection. As you head down it, there will be Lambent Wretches that come after you. They aren't that hard to take out, especially if you chain their explosions, but still, be careful. If they start to overtake you, retreat and let the AI handle them. Move on.

When you get to a slightly steeper slope with a flat opening at the bottom, you will encounter more Wretches. Same tactics apply. Walk to the end of this section to slide down a waterfall. Pick up the ammo box if it is needed and move forward. There are a lot of Locusts down here; Longshot everyone. Most of them won't try to come up close to you, which is odd since most of them are
packing Shotguns. Enter the area where the enemies were. To your immediate left is small section that has some Cog Tags (CT23).


Cog Tag Location #23

Up the stairs and inside the building is an ammo box. Proceed straight down the path.

The Point of Interest is a collaspable stalagmite-stalactite-like thing joined together. If you have the Lancer, shoot it. If you have the Longshot, simply snipe the Locust Sniper and move on, with your shotgun equipped. As you move down the path and out of the enclosed area, you will be ambushed by more Lambent Wretches. Shotgun them all. This is fairly easy as they all come from one direction and there's no flanking or anything (if you don't move too far down, that is). Head down the path. It splits up for literally about two seconds, with no differences whatsoever.

As you reach the bottom (the area with the two small walls on either side with a small opening in the middle), you will get a checkpoint. At about the time the path splits, a group of Lambent Wretches will make their way towards you. Try not to move too far forward and take them all out. The left path contains some large ammo boxes if you need them but no other attractions. The right path has some more Wretches, a Boomer, and your destination. Take cover behind something and take out all of the Wretches before sniping the Boomer. Move down to the pillar really close to the Boomer to Lancer it if you don't have a Longshot. Now head to the path off to the right.

At the checkpoint, you will fall again... great.

In this room, there are a LOT of Lambent Wretches. This area is a b***h on Insane, I swear. The way I managed it was by standing as far over north of where you start as possible. Turn around and shotgun any Wretches who get close to you. After killing them all, one explodes and makes an exit for you. Head out that exit to get a checkpoint and a split path... great.

LEFT PATH

Gamespot says to take the right path, I say to take this one. I dunno, it seems easier, but it may just be me.

Anyway, head forward, shotgun in hand. Take cover behind the small wall to the left of the ammo box. Wait for some Wretches and blast 'em when they get near. There is a Locust or two up top to Longshot/Lancer. Head forward, underneath the right path, and take cover behind the first small wall. Same process as before; wait for Wretches, shotgun 'em, and Longshot/Sniper the Locusts. On
Insane, the ones on Dom's path will pester you, so take them out, as well. As you move forward, some Wretches drop in on you from above. Shotgun them all, and head forward. That's it - Checkpoint, and we can move on to the "Afterwards" segment.


RIGHT PATH

This path is harder for me, even though Gamespot says it's the easier choice of the two. I don't really know, but maybe it's because I'm so used to doing the Left Path. No matter what the cause is, you picked the path and we're going to walk through it.

Head down the path, shotgun in hand. Move forward and take cover behind the pillar. Let me note this quickly - if you get overpowered and are dying at the pillar, move back to the rocks. Now, moving on, shotgun all the Wretches that come after you first and then Longshot/Lancer the Locusts that hide behind the rocks up ahead and shoot at you. When they are dead, head up the path and over
the Right Path. Hide behind a patch of wall tall enough so that Marcus stands up while behind it. Now repeat the same process as before; Shotgun the Wretchs that come after you and Longshot the Locusts. The Locusts on the Left Path will bother you a little bit on Insane, so use your Longshot to take them out, too, before moving on. Move forward. When you get to the part where the large
pillar-rock is in between the two paths, several Wretches will drop in on you. Shoot to kill. Lastly, two more easy to take out with either the Lonshot or Shotgun Locusts will appear. Kill them and end this bulls**t.

Now, see the "Afterwards" segment.

AFTERWARDS

Whoo, you finally beat one of those paths, good for you! You get a shiny new checkpoint and a load more enemies to kill just up the path....

As you head down the path, there is a small off-branch on the right that holds some ammo if you are low. Now proceed forward and meet a lot more Locusts in this hallway....

Take cover behind the first available wall. Try to take out most of the Wretches crawling along the ceiling with the Magnum. Any Locusts that get close (which they like to do here, for some reason) shotgun them. Any that do not want to get close, Longshot them. Gradually make your way down this hall repeating this process.

As you walk out into the big opening, you will see a Corpser to your left. OMG OMG OMG OMG OMG! *cough* Anyway, make a 180 degree turn and head to the left to find a set of Cog Tags (CT24).


Cog Tag Location #24

Now turn around and head north until you hit a checkpoint and the next chapter.

INSANE NOTES

The Wretches are, for the most part, surprisingly easy if you know what you are doing. The reason for this is that you're not being ambushed like in that one scene earlier in this Act and by now you probably have learned the right distance away from one you should be if you plan on shotgunning it.

The Left Path does seem easier to me on Insane. However, there is a strategy for the Right Path, too, so if the Left Path's giving you troubles, try the Right Path. No guarantees, though.

At the last firefight of this Chapter, make SURE you don't leave cover! Try to get all of the Wretches (there's only three) with the Magnum before they even get near you. Otherwise they will start jumping you and making you leave your cover. There also seems to be a Locust that works his way up to nearby you. Be wary of him and shotgun him for deciding to leave his post. The Longshot
makes the rest of this battle fairly easy.


Angry Titan

This whole thing is just a boss fight with the Corpser. Read the Corpser strategy below, and after you beat him, head around the path towards where Cole and Baird appeared. Head through this area and it will seal behind you. Checkpoint and another chapter.

BOSS!
CORPSER

This is without a doubt the easiest battle in the game. Read the entire strategy and memorize it - it's not that hard. Then put it to play. You need to put it to play quickly on Insane, because Wretches will come out if you do not. They will make life hell. However, they are timed, not triggered by an
event, which means if you work quick enough, no Wretches will appear.

The strategy is simple, basic, and probably been used time and time again.

The Corpser tries to crush you by raising its leg and stomping you. It raises the leg nearest you. So go stand by a leg and wait for it to raise it. When it does, run it as far as you can. Now take aim, shoot it's stomach. If you blind fire you will probably hit it. Now it will scream in pain and raise its
head up. Shoot its neck. Not its chin. Not its chest. Not its head. Its neck. It will roar and back up. Do this three times in quick succession. Now it is backed up as far as it can go. It is on a platform. Still standing on the rock (not the platform) look on each side of the platform for two little hedges that keep the platform locked in place. Give each one a blast with the shotgun, which causes it to break. The Corsper falls into the Immulsion, and your task is complete. If this was Hardcore or Insane, say hello to a shiny new Achievement. ^_^

INSANE NOTES

This is really, really easy, but I want to say one thing - beat it quickly or don't.


Tip of the Iceberg

The end of Act 3 is near. Are you ready? If you are playing Insane, or even Hardcore, you sure as hell better be. No bosses, just the Theron Guards who have a height and accuracy and one-hit-kill advantage and a long-ass walk to do if you fail. Have fun!

...now, you know I wouldn't leave you hanging like that. As you proceed forward, you will get a Point of Interest. It is the Torque Bow. Pick it up if you want, but I advise against it. I hate the thing, but if its your first time through the game, pick it up and have fun with it, I guess. Anyway, proceed up the path. Marcus tells Dom, Cole, and Baird that he and Dom will go straight into the pumping station while Cole and Baird flank right. However, you don't have to head straight into the pumping station! In fact, I advise against it!

Head down the right path you're not supposed to. Keep walking until Dom says,"Do you hear that? What the hell's that sound?" You should probably be at about a chipped L-shaped wall. Take cover here and draw your Longshot. When Marcus says, "Let's clear that station!" start looking for victims to snipe. This is a whole lot easier than going on the right path (right as in right and wrong, not right as in left or right). However, if it is your first time through the game and you are playing on Casual, feel free to take the Left Path (I feel I said this a little to late)! But on anything harder than that....

Oh, and by the way, this whole segment needs the Longshot, so if you don't have it, you're kind of screwed. You'll have to get up on the platform and pray.

When the enemies just are coming anymore, head down where Cole and Baird likely are and up the ramp. Now just take cover and be careful. Slowy make your way around the entire platfrom, killing anything and everything. When everything is dead, head down the ramp and keep going straight. Look for a green button to press; it is more over towards the right. OMG! You completed this Act!

INSANE NOTES

This is SO hard on Insane. Follow my strategy. If you don't have the Longshot then you're screwed. Try something else, but... I really can't help you. I use the Longshot, there's no reason not to.

 
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