Act 5 Navigation Instructions: Click the link below to get to the place on this page you want to be. Click on any of the cog symbols (
This is it. The last act. Are you ready? The data Jack collected at the end of Act 4 was a large map of the Locust tunnels - larger than what the humans knew about. The lightmass bomb can destroy them all, and that is what we're here to do. Set off the bomb, and basically, blow sh*t up. When you start out, there will be two snipers on the platform you see above you so take them out. I started this chapter with a Torque Bow and Lancer, so use that, but preferably use the Longshot. Pick up the Longshots they drop if you want. Makes your life easier in this chapter. Now, the next part was sort of hard for me because I was stuck with the Lancer.
Use the shotgun if you can to take out the Wretches that come from the hole in
the fence on the left side and plug the Locust hole that appears. Now, over on
the right side, two more holes appear. One just has Wretches, so plug it if
you want (there are some grenades behind the dumpster in front of the hole if INSANE NOTES Well, watch out for the snipers. Definetly ignore the Locusts in the train. For the most part, don't try to plug the last Emergence hole. Watch out for the Wretches. It's not really that hard. It's just you and Dom again. On a train. With a bunch of pissed off Locusts, and their leader. Yeah, you heard right. It's going down. Head up between the two boxes. On the next cart, there's a box on the right and a small wall of redish pipes on left. When you pass those, there's one more box. Take cover here and start going to work with your Longshot or Lancer making sure you don't move from here until everyone is dead. Move up to the next cart and take cover behind the first small wall of white pipes on the left. Start sniping, not moving until everyone is dead. Don't throw grenades on this cart, you know, kind of considering there's just a big ass container of what is probably propane. It's explosive, at any rate. There's two larger white pipes at the end of this cart. Take cover behind the first one, and scan the area. If there are no enemies, proceed. Move past the large donut wheels (I call them that, sometimes they remind me of wheels and sometimes they remind me of donuts. Speaking of which, have you ever been to the Dunkin' Donuts across from WalMart in Daytona Beach, Florida? G*d*mn they've got some good donuts!) and take cover on the end of the largest rack of red pipes. Go to work with your sniper until every last Locust is eliminated. Pick up ammo and try to open the door. You can't. Jack has to open it. Good news is that your on a train, so no Emergence holes. Bad news (or maybe not so bad) is that you have to fight a Berserker. DUM DUM DUM!
You have three means of eliminating the boss. 1. THE "OH, SH*T! WHERE'S THE RAILING?!!?" METHOD Go to the very end of the train. As far as you can go. Using your pistol or Lancer, lure the Berserker toward you. Stand in front of the drop off of the train. When he rushes you, roll out of the way. Mission accomplished. 2. THE "PRETTY EXPLOSION" METHOD Go the cart with the big propane tank on it. Lure him on it. Throw a grenade at the feet of the propane tank. Run like hell off the cart towards the exit door. If he fell with the train, mission accomplished. If not, just repeat Method 1, but with a shorter train. 3. THE "SHINY GREEN LIGHT" METHOD Go to the propane tank cart. Start heading to the next cart after it. See the green light on the railing? Lure the Berserker on the cart PAST it and then very quickly press the button. The cart falls, and so does the Berserker. Mission accomplished. AFTER THE BOSS FIGHT The door is unlocked, so head through it. As soon as you head inside the door, pick up the Cog Tags (CT28) on the ground.
Head inside the next train and take cover on the wall. Start sniping/Lancering and shotgunning. Stay away from the windows. You should be fine. Keep heading through the train until you come outside again and the first big noticeable thing you see is another donut wheel. Fall back inside and start sniping from the door until everyone is dead. There will be a few shooting at you from inside the next cart. When you head inside this next cart, you should here Anya saying, "Delta - Good news. You've got chain guns on the roof of your car." Go over to the door on the opposite side on the right. Turn around and head straight. Pick up these Cog Tags (CT29).
Now head through the aftermentioned door. Climb the ladder and pick a chaingun. This next section will take a little bit of luck on Insane. Use the chainguns, but if your health gets too low try to fall back as quickly as possible. There is a Torque bow at the bottom of the ladder. I'm not sure if it respawns or not, but if things get desperate, the Torque makes a good killer of the Reavers but for the most part stick with the chainguns. Keep them zoomed in (press Left Trigger) unless you need to make a quick turn. You will jump for joy when you hear the "killed all enemies" sound. Turn around and climb back down the ladder. The door is now open, and you get a checkpoint. Watch the big round things fall. When they do, three Luminent wretches come after you. Don't climb over the small wall yet; take them out first, then climb over the small walls. Head inside and press the button. Three more Luminent Wretches in this room; stand inside the doorway and take them out. Head around to the open door with your shotty ready, as there's a Wretch in the next small area. Head outside and press the green button that makes the tubes fall. Don't press the green button inside the little area here. Kill the Wretches as they come if Dom doesn't. Don't waste ammo on the Reavers, just try to ignore them. Head inside and prepare for a Wretch fight. Go halfway down the cart and look to your right. See the last window before the wall in this section? A wretch will burst through in a second. Kill him (or maybe her). Now head to the very last window on the left and wait for a Wretch to come through it. Now look up at the ceiling on this end. See the hole in the roof? Try to aim your reticule at the ground underneath the hole. When the Wretches start falling through, take them out. Eventually, they will start coming out on the side you entered from, so head down on that end and aim at the ground underneath the hole in the roof. Some more will come down from the exit end before all the ones from the entrance end die, so watch your back. Head outside. You now have forty seconds to get to the end of this cart, which is not hard at all. Just run for it (not Roadie Run) and shotgun any Wretches in your way. When you get to the end, it will automatically fall, and may kill several Wretches in the process. Kill any leftovers. Head inside. If you make two rights, there's some grenades at the end of this
hallway. Press the green button and head through the door. In this outside
area, press the green light on the outside. When you get to the end of this
cart, turn around and look at the small building on this cart. Head inside and
Now head inside the ammo room.... INSANE NOTES This is really quite easy except for the Troika/Reaver part. I gave you the best help I can, and I'm sorry. It took me a long time and I got lucky, so just cross your fingers. Try co-oping it if you just can't beat it.
PREPARATION I'm going to give you my strategy for beating him. Come up with your own, if you wish. This FAQ is mine and therefore follows my strategy. In the ammo room, don't press the button.
Now, at A is a Lancer and an ammo box. At B is a Longshot, some grenades, and an ammo box. At C is a Torque Bow. Switch out your shotgun for the Torque Bow. Switch out any other weapon you was using for the Longshot if you haven't been using it. Max out grenades and ammo. Wait for the Torque Bow to respawn (it doesn't take that long, but it feels like it does) and pick it up. With 12 Torque, 24 Longshot, 30 Magnum, and 4 Grenades, you're set to open the door. THE FIGHT Watch the cutscene. Take cover in front of where you start. RAAM is covered
with Kryll. While covered, he takes no damage. He is equipped with a portable
Troika, so yes, it is very powerful. The Kryll leave sometimes to come after
you. Sometimes he will send them, and sometimes they just leave on their own,
but only in light. The only other way to make them leave is by explosions, "Blind fire" the Troika for a few seconds to get it charged before you poke your head out. Quickly aim and fire. If he's stuck, get back in cover and switch to your Longshot. Don't even bother reloading the Torque yet. Pop out and shoot him. Active Reload, shoot him again. Repeat until the Kryll come back to him. They will come after you, but remember that as long as you're in the light - which your are - you're safe. Now switch back to the Torque and Active Reload. Repeat this process. If on a higher difficulty than Casual, when he reaches your little hiding spot, go around it (not OVER it) and head straight down the middle. You will come across a small wall that is almost as long as the cart. Hop over it, take cover here, and repeat. There is a Troika behind you that is worthless. This is the easiest way to beat him, so if you're having trouble, co-op him! Either that or... there's a glitch you can exploit.... THE GLITCH Before the fight, pick up 12 Torque Bow, 600 Lancer, and 4 Grenades. When the fight starts, head to the most farthest northeast box on the CART YOU START ON. Now here's where it gets random. Sometimes Dom will distract RAAM and screw you over; just try again if he does. Random fire the Lancer to draw RAAM's attention towards you. When he stands on the opposite side of your box, he's stuck. Stay in cover, but poke your head out. Does he occassionally shoot at you, but very very very rarely, if at all? No? Then he's glitched, and the only thing that will unglitch him is leaving cover, so DON'T LEAVE COVER!
See that little wall behind RAAM? Blind throw a grenade at it. It will land at RAAM'S feet. Now blind fire with the Lancer - you should get a clip in. When you run out of grenades, switch to your Torque Bow and aim at the small wall (NOT at RAAM or you will kill yourself). Shoot it and quickly Active Reload. Keep shooting the wall and he will fall shortly. [Note from Candied Skull - This video shows the RAAM glitch in action. I did this in the "Casual" difficulty setting, however I can verify that it works in ALL difficulty settings at this time. I can't, however, guarantee that a future update to the game won't fix this glitch.]
INSANE NOTES Use the same strategy, just be more evasive. If you can't win, co-op it, and if that's not working, glitch him. I know I said I wouldn't advocate it, but I had to glitch him the first time (I went back and beat him normally though afterwards) to win.
...now that that's out of the way.... This section is of course about the ending of the game, Gears of War. The ending will be revealed here, as well as any questions relating to it go here. Basically, if you have a question about the ending, come here. If there's anything not here that you need, email me, or ask someone else if I don't know the answer.
The ending starts as you lay the last bullet on General RAAM. You see him fall backwards, blood going everywhere.... He's dead. Finally. Revenge for Kim? Not so much so; by now, Marcus has probably forgot about Kim's death; what is important is planting the data for the Lightmass bomb. And to sum it up, the Lightmass bomb activates, Marcus and co. escape, and you find out that this isn't the ending of the Locust... which sets up GoW2. For the script, read the script section.
Section may be cancelled. I'm not sure; there's not many theories. If you
have some - yours or otherwise, send them in, and this section may live, but
I'm too lazy to come up with my own and I don't remember the "popular" ones. Yes, here is a script fo the ending of the game. ^_^ "Let's do this!" *Dom hops onto Raven* *Marcus moves towards Lightmass bomb, does some fancy fingerwork* The Lightmass bomb appears to be charging. Marcus - "Here we go." Dom - "Hey! On our way." The train is speeding along the tracks. Camera zooms to show that the track is out on the upcoming bridge, falling into a pool of Immulsion. The train speeds towards it while the Raven comes up beside the train to pick up Marcus. Hoffman - "Marcus! Let's go!" Dom - "Hold still dammit!" Dom - "Move up! Let's go! Let's go!" Hoffman - "Hey, we've got a problem!" Train gets dangerously near the end of the line. Hoffman - "This is it, Marcus!" Marcus jumps towards Raven. Train falls into pool of Immulsion. Lightmass bomb sets off little rocket like things that swim through the Locust tunnels. Screen shows some Locusts underground, minding their own business, and then a rocket drops in on their heads.... Corpser trying to escape from the blast, but doesn't make it... Marcus is barely hanging onto the helicopter by Dom from way up in the sky. Hoffman reaches his hand out to Marcus, who takes it. Dom and Hoffman pull Marcus into the Raven, which flies away into the distance. Dom - "So what are we doing tomorrow?" Hoffman - "Earlier today your gears sucsessfully deployed the Lightmass bomb. We have destroyed the enemy stronghold. This war has exacted a heavy price from all of us. It ahs torn our world apart. But you have my word that we will rise again." Locust queen - "They do not understand. They do not know why we wage this war. Why we cannot stop." Camera is moving away from where the Raven flies away. You see a Locust on a Reaver. Locust queen - "...will not stop. Why we will fight and fight and fight. Until we win.... ...Or we die. ...and we are not dead yet." Reaver takes off and flies into the distance.... And we can't forget the Cole rap song. ;)
Download the MP3 HERE! HOW DID I GET THIS SCRIPT? I beat RAAM and watched the ending and typed really fast. I also used a video for help:
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