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BOSS - Wheel Tank
I'll call this guy the Wheel Tank - oh yes, that is a great name. Anyway, start
by jumping into the nearest VS and then make sure you pick up some other weapon
on your empty arm (you have to position the new gun on the side it will go to,
or else it will replace the other gun). When he lands in the center, you should hover to his back side and be firing at
his weak spot on the tail while in the air. You should fire as you land as
well. He may turn, he may get stuck, he may follow you, whatever he does you
need to keep firing at that spot. The best is when he sticks his claws into the
wall because you get mucho time with the tail. Whenever he is turning toward
you, you should go to the air and get back behind him; if for nothing else, at
least fire as you are in the air.
Hopefully, he dies before he starts rolling up the walls. If he doesn't, then
you need to try your best to keep and eye on his movements, you need to stay
away from the center, and you need to be in the air as he rolls to the ground
behind you. Just do your best to avoid taking a direct strike and you will be
fine. If the worst happens and he gets you a lot, just hop into the other suit
and finish the fight. Just be still as he attempts a last blow.
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BOSS - Mech 1 "The Jumper"
Battle starts with some minions, so get the mech in the snow to the left and go to town on the mechs. When about one is dead the boss mech should show up in the center. Make sure the other mechs are dead first, then focus on the boss.
Well, it is a mech. It jumps around and fires back at you. All I did was keep
both my gatling guns on it, stopped when it jumped high, and resumed when it
landed. I believe that the missiles it fires can be shot from the air as they
leave the launcher on its shoulder; so keep the crosshairs at that spot. I
was able to kill it before my ammo ran out, but there is plenty around if you
do. And don't worry about the men on the ground, they don't cause much damage.
Another mech if your's breaks. Easier than the last fight.
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BOSS - Mech 2 "The Pink One"
This mech is considerably tougher than the last, but with some luck you can win the day in just as easy a fashion. Here is the key to victory: you need to be in the air as she fires a rocket. Tentatively, she goes: machine gun, laser, and then rocket, and then she jumps in the air. If jumping in the air all the time works best, then do it, but finding out when she fires a rocket and when she fires the laser will do you good. I can't really say I know the perfect routine, but simply stay in the air and last as long as possible.
You should fire the machine gun at all times, whether you hit or not, at least use the ammo. Use the rockets only after she has landed, and only when you are certain you will hit; you don't have time to miss, but it won't really be the end of the world. I could use up my rockets and a lot of bullets before losing my mech, but there are more weapons on the ground for your mech. However, I would not advise getting anything unless you got a lot of health and will be able to use the weapon; so don't get new stuff if your robot is about to blow. I don't know what will happen for you, but I always lose my VS. If you had some rockets of your own, then you should use them. But even better is the big VS rocket launcher on the ground. If she has a small block of health left, one big rocket will end the fight. To be honest, I can't guarantee what will happen when you lose the mech. Your goal with the mech is to bring down her health as much as you can so that you don't have to do much on foot.
NOTE: if there is another mech in the area, use it, I never had a chance to
look.
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BOSS - The Hornet
You want to attack this guy when he is still in the air. He will be still after moving to a new location and before he performs another attack. The set of missiles your VS brings will be the best during this time. And that is pretty much it as far as attack. I hope you remember the weak spot is red.
*NOTE: when he goes far away, you need to hide behind the big rock.
As for defense, you need to use the central rock pillar as your shield for
everything he throws at you. But this is especially hard when he is directly
above you, so just take your licks. Stay on the move and try to last as long
as possible. When the tail goes red, he becomes much faster and will not need
much more to die. One rocket from the launcher on top of the pillar will kill
him at this point.
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BOSS - Thorax
This battle is very simple. You shoot the weak spots on both legs until each are gone, then you blast the weak spot on the head. Don't worry about what he is doing, there are two more fully equipped VSs in this room. You just keep both triggers pulled and the crosshair on the weakspots. I'm sure those tiny spikes on his body are for something, but don't concern yourself. Both legs will regenerate, but you just keep firing away. This bug will fall after you get him on the ground about three times, and damage to the legs seem to count too, so you got this guy easy.
And be sure to hit the frozen corpse.
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BOSS - Green Eye
Now you are fighting this guy. Despite the expectations set by the first part of the mission, this is the hardest boss of the game; mainly because it demands the most amount of skill from you. I will describe something that is very easy for me, but you may need a few tries to get this down.
Green Eye has eight weak spots on both sides of his back. When those are gone he will reveal four more on his head, and then those will lead to one big one in the same place. Sounds easy enough, but this guy brings ice missiles that must be avoided. And you need to find the central platform on the side of the center building. It is located on the side that Green Eye began from, and is not that big. This platform is crucial because it is above ground and it is your best launching point for taking to the air. Also, you shouldn't need any extra weapons.
Start by getting in some shots at the spots on the side that faces you, but then quickly jump and hover to the central platform as you take some more shots at him. If you keep a constant steam of bullets, you should hit the ice missiles before they get you. Try to follow him for as long as you can (Y), but eventually he will either pull away, or you will get all four weak spots on his inner side. Keep following around the center and hope he will flip directions after passing the platform. If he does not, then you need to hover to that side and take out the weak spots by jumping fanatically to avoid the ice; stay in the corner or by the wall, he will back-ram you if you go behind him.
However they fall, with those spots gone the next set will appear on his head. This is when he will go berserk and become much faster and much more fierce. He will sometimes crawl around the center, he will often ram into the walls regardless if you are there, and his ice attack gets faster. You need to keep moving and it should be in the air. Just be as quick as you can before his attacks start to work. If you are quick enough, you may not realize when the big spot shows up. Once it does you need to go all out and send whatever you have left at that point.
All that sounds simple, but you need to be able to move in the air, fire and be
accurate, know when to jump on the platform, and you must be in motion to
avoid the ice. The ice is a killer for two reasons: it can put you in a cycle
where you are hit and don't get up for a while, and it covers your vision.
You don't get a second mech, and neither are you allowed to finish the fight
on foot. If you are having trouble, just know that being airborne and not
wasting much ammo are keys to a quick victory.
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BOSS - Mech 3 "The Quad"
Not a fun fight, all you do is fire at him and nothing more, because you don't
have time to be creative. He has some notable attacks: he can ram you when he
changes to tank mode, he can always fall on top of you, and he has a bunch of
guard bots above him. Be out of the way and preferably on the raised areas
when he turns to a tank, avoid being crushed, and go ahead and ignore the bots
as they only get replaced. He tends to land on the raised areas when you are
in a VS, but he will go for you when on foot.
As you enter the field, move forward and swap you rockets for a quicker gatling
gun. Then go back to the door and move up the way, just so you can get a clear
shot as he enters. The gameplan is simple: pull the triggers and don't let go.
Stay in motion and hover around the arena at all times. Mainly, you want to
dodge his ram attack, but also stay near the raised areas so that the little
bots don't hit you much. That is pretty much it, but I noticed two things:
possibly the bottom of this boss is a weak point, and I think that you can make
his missiles (or whatever those three things he shoots) blow up in his face.
Both, I believe, cause a good bit of damage, but either way, you will do both
if you are constantly shooting.
If you get on foot, all I can say is use your rockets and stay in motion.
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BOSS - Mech 4 "The Tank"
Before you touch the ground, try to destroy the three small tanks on the ground first. Then jump to the ground, then up to the ledge on the right side that has some more vital suits. This ledge is your comfort zone, and leaving puts you at risk to the world, but don't stay in one spot for too long. I am sure that aiming for the side is the best option, and the front is just a waste of ammo. Anything is good, so long as you are aiming at the legs. Rockets and the grenades in the center are your best friend. Just stay in motion and jump from the floor to the ledge to avoid his attacks, but while he is in quad mode, you probably want to go to the floor.
Of course, more mechs to use, but if he is almost done for, just use your
rockets to finish him off on foot if you must.
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BOSS - Red Widow
This fight can get messy in a hurry. So work fast and keep your eye on the prize: her legs. In the tank mech (in walking mode) it will be hard to know exactly where you are aiming, and no, you can not change the camera. You are supposed to aim for the two back legs. You do so by placing the back of the tank over where you think the legs are, because that is all you can do; thankfully, the weak spots on the legs are big. A few vulcan rounds and a cannon blast will take out one leg, then you must work on the other. Make sure you are aiming at the back legs since this boss tends to twist around a lot. And once one leg is gone, you have to work quick on the next or the other will pop back up.
When both legs are gone she will fall to the ground and let you have a whack
at the weak spot on her head, so try to be in front of it when she falls (you
should aim at the legs while under her head, so she should fall in front of
you anyway). Unload on her cranium with all you got, and if you have trouble
hitting the spot just hover in the air for a bit. Do this about three times and
you will win; hopefully before a bunch of little bugs are on the ground, and
before she starts getting into her big attacks, like webbing. All of this is
done while you ignore the minions. Just make sure you are focused on the back
legs and this fight will be easy. Oh yes, other mechs in case you screw up,
but those mechs are not as good as the tank.
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BOSS - Akrid King
I don't know what this thing is, but it is the last Akrid boss. Begin by firing a rocket at the top of one of the arms, the weak spot is at the very tip. When it retreats, hop out of your VS, shoot that little weak spot as you run to the hole the arm went into, follow the little tunnel, and then fire at the tip while it is outside the body, run back out when it goes in. Get back on your machine and do it again to the same arm. The tiny spots on the body are points where some Trilid emerge, so keeping those shut will help, but the spots will reform. You have to chase the arms into the tunnels two times apiece before they are gone. Before then, the arms tend to pound the ground three times to attack you; if you go as far to the corner from them, that arm will miss, but the other arm can still hit you. It is best to hit the arms after the third hit while they lay on the ground, but then do your best to hit them in the air. When both are gone, you can focus on the body.
Keep the two holes closed as you can while the head is within the body. The
head will pop up and launch little bullets into the air, and then it will ready
a huge blast. After that blast the head will be revealed from the mouth and
let you briefly take a shot at the tip. Make sure you aim for the tip of the
head, or else you will do no damage. When its health is low, for some reason,
it will begin to show its head more; so just finish it off. Through the fight,
make sure you avoid the attacks by weaving around the field, and don't let
those ice bombs get you either. Lots of suits and lots of ammo, only problem is
the little energy you have coming into the battle, which makes this a timed
fight. Go through the door when you win.
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BOSS - Mech 5 "Bandero's VS"
Well, I'd be lying if I said there was an easy, or not so obvious way to kill this guy. It comes down to you avoiding his missiles and his ram attack, then pop him with some missiles of your own before he runs away. The drill mech has a cannon that fires pretty fast, so it is a good choice. The best time to get him is after he rams from one side of the room to another, where he is still for a brief time. You can't really chase him down, so just wait for him to show himself. I found this fight a bit easier from the side of the room he came from, just because it was more open and he tends to stay around that area. Going into the pillars leaves you at risk from all sides, so get through there quickly. When he gets in close, just back away and get in some good hits, but I don't think you can avoid all of the damage.
There are a couple of spare suits in here, some containers of heat in the
corners, and when you are on foot, rockets may be enough to finish the battle.
Not a hard fight, just make sure you don't waste much ammo and that you keep
a read on where he is.
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BOSS - Mech 6 "The King VS"
Final boss, you are almost done. Okay, I know there are a bunch of ways to kill this guy. I will give you the shortest and easiest way I found. For one, you need to know that pulling the right trigger when near him, and then letting go after a brief moment will unleash a very cool sword attack. That is the only attack I found useful, and it takes away a good bit of his health. Your gameplan for the fight is to stay with him, move to his side to avoid his guns, and then move in for an attack, rinse and repeat.
From the start, follow him around the sky as best you can. He tends to move a
lot during the early stages of the fight, so keep with him and don't lose
sight or he will get you. You want to get right next to him and unleash a
slightly charged melee attack, and don't worry if he moves as your suit will
usually correct the aim and still hit him, or the attack is just that big.
Eventually, he will call up a gun, and after a bit he will bring up another.
This is when a direct attack is not good, so you will from then on have to move
to his sides and stay away from the front of the guns. These guns are the real
enemy in this fight, so if you can avoid those you are good to go. All that is
left is the same "get close and strike" routine. I know he does some varied
attacks and he will attack you when you get close, but early on you probably
won't get hit once if you follow him. If you keep on his tail the whole duel,
you should kill him with a bit of life left on you. May take a few tries, but
you will get him. And feel free to use the other attacks too.
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Good job with the bosses Capcom, really are the best part of this game.