Walkthrough and Guide For

Written by TheGum
Version 1.1
(This guide has been reprinted and reformatted by MadRoX for candiedskull.com with written permission from (TheGum) Brad Russell. All text remains in its original form as written by the author.)

Home Controls, Skills, Tips Weapons, Vital Suits Enemies
Walkthrough Boss Guide Targets Credits, Copyright, Other


Enemies
Yeah, there is one page in the book on enemies, but I will do better than that. Kill all big enemies by shooting at the red weak spots, where ever those are.

Bugs
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They come from holes and don't do much. They can jump at you, or toss little blobs at you, and they attack by opening their flaps. I call them bugs because all they do is get in the way. There are these red ones that show up toward the end of the game. They can blow you up, so kill them quickly.

Trilid
Trilid
Or buggers. They are the pests of the sky. Not much damage either, but destroy their holes as well.

Dongos
Dongo
They attack by rolling into wheels and charging at you. Dodge or jump out of the way. Grenades and shotguns can kill them directly and when they are in groups, but the weak spot is on their tails.

Chryatis
Chryatis
Come in medium and large. Weak spots on legs and on the tail between their legs (yo!). You can just back away from these things and fire, and that tends to buy you time. Either avoid the bigger ones, or quickly take out the tail or you will take heavy damage. The big ones also have a ranged attack.

Hornets
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Only a few here and there. Same story, aim for the abdomen. They have a missile attack which is easy to avoid, but the eletrical charge is not.

Worms
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Aim for the weak spot before they launch their needles.

Scorpions
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Tough these things are. Blow the tail before it can stab you for massive damage and the rest will be easy.

Bomb Bags
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Big round things with feelers on the bottom. They blow up in your face, so kill them before they reach you; and they can be either slow or fast.

Snow Pirates/Soldiers
Snow Pirates/Soldiers
Headshots count on all humans. No difference between the two types. They aren't that smart either, it takes ten to give them a chance.

Vital Suits
Vital Suits
Not as tough when you have some rockets, or the plasma gun. Some can have the pilots shot to free the mech.