
Weapons
Not many weapons in this game, oh well.
| Item | Description |
| Standard weapon, but good all the same. Should keep at all times. | |
| Of course this is the close range gun, but I only used it early on when the Dongos were plentiful. | |
| Long range weapon (press up or down on d-pad). Can give you head shots, but this gun sucks when close. I prefer the long range of the machine gun to this. | |
| Should almost always have in the second slot. Kills mechs in a hurry, and it does the same to Akrid. Just a cool gun. | |
| Shoots homing balls of plasma. Use if you wish, but don't forget to charge up some shots. Res says that a charged shot will knock a pilot out of a mech. | |
| Swap the machine gun for this puppy. This thing can take out everything in decent time, even VS's. Just slower to deliver all that damage, but good all the same. |
| Item | Description |
| Basic type, nothing special. Keep these over the rest as there are just more of them. | |
| Really cool to use, but they aren't that fast. And not many in the game. | |
| They stick to things, and that's it; take a while to blow up. | |
| Not as strong as the rest, but they freeze targets for a while. Not many of these either. |
Vital Suits
So I can have something else, but also so you can try out the moves to see
which suit you have.
PTX-140

A - Hover
Y - Dash
X - chainsaw thing
GTF-11

A - Hover
Y + LS - slide dash
GTF-13M (sled transformer)

Y - transform
A - Accelerator
X - Brake
LB - Jump Boost in sled
GTB-22

A - double jump
Y -vertical long jump
X - smoke screen
GAB-25M (Tank)

LT - cannon
RT - drill
X - drill dash
Y - transform
(the weapons can't be changed)