Candied Skull once again brings you
the only guide you'll ever need for:
Mini Golf Home
Hole In One Guide
Medals
Achievements

In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.

Traveler Course

#1 Hotel Hideaway
#2 Saloon Brawl
#3 Graveyard Shift
#4 Slippery Slope
#5 Barrel Blast
#6 Death Canyon
#7 Duck Shoot
#8 Skeeball
#9 Bullseye
#10 Spinner
#11 Pirate Ship
#12 Bumper Cars
#13 Transporter
#14 Laseriffic
#15 Pinball
#16 Planetoid
#17 Two Planets
#18 Rocket Man

Explorer Course

#1 Prairie Dogs
#2 Dead Man's Creek
#3 Tipi Camp
#4 Railroad Car
#5 Train Station
#6 Water Tower
#7 Bump N' Run
#8 Wind Tunnel
#9 Loop Da Loop
#10 Stack The Deck
#11 Gopher Smack
#12 Rolling Tube
#13 Pistons
#14 Tubular
#15 Turntables
#16 Space Station
#17 Galactic Maze
#18 Space Bar

 

Hole #1 Hotel Hideaway

What really needs to be said about this one. It's a straight line and nothing between you and the hole but an occassional scorpion. Wait for him to be out of the way, power up just barely into the yellow on the power guage and let it rip. It'll drop right in.

Hole #2 Saloon Brawl

Another easy one. Just wait for the scorpion to be out of the way and hit the ball straight up the ramp into the saloon. Let the power guage fill about a quarter of the way into the yellow and watch it go under the door of the saloon. The ball will then be engaged in a "bar fight" and be tossed out the window into the hole. (On occasion, the ball will not go into the hole when it's tossed out the window, but it's about 80% guaranteed)

Hole #3 Graveyard Shift

They're starting to get a little trickier now. Aim your shot behind the second tombstone on the left. Power your shot up to right at the beginning of the orange on the power meter. If the shot was aimed correctly, you'll pick up the "Free stroke" pickup on the way around the back of the open grave and the sunken area that the hole is in usually helps guide the ball into the hole. This method usually results in a "Dodo" for the hole (0 - Zero strokes).

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