Candied Skull once again brings you
the only guide you'll ever need for:
Mini Golf Home
Hole In One Guide
Medals
Achievements

In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.

Traveler Course

#1 Hotel Hideaway
#2 Saloon Brawl
#3 Graveyard Shift
#4 Slippery Slope
#5 Barrel Blast
#6 Death Canyon
#7 Duck Shoot
#8 Skeeball
#9 Bullseye
#10 Spinner
#11 Pirate Ship
#12 Bumper Cars
#13 Transporter
#14 Laseriffic
#15 Pinball
#16 Planetoid
#17 Two Planets
#18 Rocket Man

Explorer Course

#1 Prairie Dogs
#2 Dead Man's Creek
#3 Tipi Camp
#4 Railroad Car
#5 Train Station
#6 Water Tower
#7 Bump N' Run
#8 Wind Tunnel
#9 Loop Da Loop
#10 Stack The Deck
#11 Gopher Smack
#12 Rolling Tube
#13 Pistons
#14 Tubular
#15 Turntables
#16 Space Station
#17 Galactic Maze
#18 Space Bar

 

Hole #10 Spinner

This one is all timing. Aim the ball straight up the middle and position the camera so you can see the lights above the hole you are aiming for. The lights flash in a pattern (left arrow - right arrow - left arrow - flag). As soon as the right arrow flag lights up, begin your stroke and release when the power is about halfway into the yellow. This times the ball so that it passes through the hole when the flag light is on, which will cause the spinner to stop and drop the ball out over the mechanism that will put the ball right into the hole.

Hole #11 Pirate Ship

Again, this is all about timing. You can't see it from where you stand, but there is a hole in the top of the hill right beneath the swaying pirate ship, right in the center. I believe this will work from either side, but I personally wait until the ship is up to the left. Just as it begins to drop again, push the button to start your stroke and release it just as the power meter goes into the yellow zone. This should put the ball on the top of the hill while the ship is up to the right and should drop it in the hole. Getting it in there will cause the cannon below to shoot the ball out and right into the hole for completion.

Hole #12 Bumper Cars

It is possible to get a hole in one on this course by going straight across through the bumper cars. A couple of times I even pulled it off, but the movement of the cars is far too random to come up with any kind of strategy, so I personally like to just send it around the outside. I turn to the right. There is a dark spot in the grass that I use as a reference, and I aim just slightly to the right of it. Power up your shot as close to exactly halfway through the yellow zone as you can. This should run the ball all the way around the outside and into the hole.

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