Candied Skull once again brings you
the only guide you'll ever need for:
Mini Golf Home
Hole In One Guide
Medals
Achievements

In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.

Traveler Course

#1 Hotel Hideaway
#2 Saloon Brawl
#3 Graveyard Shift
#4 Slippery Slope
#5 Barrel Blast
#6 Death Canyon
#7 Duck Shoot
#8 Skeeball
#9 Bullseye
#10 Spinner
#11 Pirate Ship
#12 Bumper Cars
#13 Transporter
#14 Laseriffic
#15 Pinball
#16 Planetoid
#17 Two Planets
#18 Rocket Man

Explorer Course

#1 Prairie Dogs
#2 Dead Man's Creek
#3 Tipi Camp
#4 Railroad Car
#5 Train Station
#6 Water Tower
#7 Bump N' Run
#8 Wind Tunnel
#9 Loop Da Loop
#10 Stack The Deck
#11 Gopher Smack
#12 Rolling Tube
#13 Pistons
#14 Tubular
#15 Turntables
#16 Space Station
#17 Galactic Maze
#18 Space Bar

 

Hole #13 Transporter

This was probable the hardest one to figure out in the whole Traveler Tournament, but once my buddy Tom and I messed with this course for the better part of an hour, we finally got it where we could consistantly get a hole in one. Aim at the middle of the blue block just to the left of the spring power up. (This is one of the few holes where you'll actually use a power up) If you're watching the video, you'll see that I powered up my shot to full strength, but Tom kept telling me that he was getting it consistantly by only going just to the top of the orange zone, so whatever is most comfortable for you. The ball will bounce, grab the power up, bounce again off the wall near the "Par" sign and head toward the hole. Use the spring power up to get the ball over the wall blocking you from the hole, and the resulting bounces should place the ball right into the hole.

Hole #14 Laseriffic

This hole is a lot less intimidating than it looks. Aim just to the left of where the laser beam closest to you originates from. Wait until the laser beams are just about to turn off, power up your shot to the very start of the orange zone and let it go. The ball will bounce over to the corner of the wall with the vacuum hole pickup, grab it and then bounce right into the vacuum just created to be sucked in to the hole.

Hole #15 Pinball

This hole is all about luck. It's nothing more than pinball, the trick is knowing what you need to get the hole in one or the "Dodo". Just hit your ball up the hill to begin the pinball part, and use the "B" button to work the flippers. You'll notice there are two holes that you want to try to get the ball into. (Marked for your convenience by flashing BRIGHTLY!) The yellow hole will switch the underground tube so that when you miss the ball with the flippers and the ball falls through, it will go right into the hole to end the course. The blue hole on the pinball game will give you a free stroke. So if you can manage to get the ball into both holes one time, you'll get the "Dodo". Getting just the yellow will get you the hole in one and getting just the blue will get you an "Eagle".

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