Candied Skull once again brings you
the only guide you'll ever need for:
Mini Golf Home
Hole In One Guide
Medals
Achievements

In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.

Traveler Course

#1 Hotel Hideaway
#2 Saloon Brawl
#3 Graveyard Shift
#4 Slippery Slope
#5 Barrel Blast
#6 Death Canyon
#7 Duck Shoot
#8 Skeeball
#9 Bullseye
#10 Spinner
#11 Pirate Ship
#12 Bumper Cars
#13 Transporter
#14 Laseriffic
#15 Pinball
#16 Planetoid
#17 Two Planets
#18 Rocket Man

Explorer Course

#1 Prairie Dogs
#2 Dead Man's Creek
#3 Tipi Camp
#4 Railroad Car
#5 Train Station
#6 Water Tower
#7 Bump N' Run
#8 Wind Tunnel
#9 Loop Da Loop
#10 Stack The Deck
#11 Gopher Smack
#12 Rolling Tube
#13 Pistons
#14 Tubular
#15 Turntables
#16 Space Station
#17 Galactic Maze
#18 Space Bar

 

Hole #16 Planetoid

This one is frustrating because the ball tends to get a mind of its own and do what it wants, but the best way seems to be to aim just slightly to the right of center. Power your shot up to about a quarter of the way into the yellow zone. Any harder and the ball leaves the ground and goes into "orbit" and you'll get an "Out of Bounds". Then just cross your fingers and hope for the best. You can try going the opposite way around the planet, and sometimes it works, but going the way you first start out facing seems to have less obstacles up the middle.

Hole #17 Two Planets

This one is pretty easy, but it's still kind of a flip of a coin as to when it works. I usually aim just slightly to the left of where it starts you out. Full power is what it's going to take to get the ball over to the other planet, otherwise it'll just drop in between the two. At this point, you've got about a 50/50 chance of the ball going straight into the hole. The other half of the time it will just plant itself right next to the hole.

Hole #18 Rocket Man

This one is all about timing, but it's still pretty easy. A nice way to finish off this tournament. Aim to the right towards the little stone archway just past the "Par" sign. Your goal is to get the ball into the crater that intermittently blows steam just beyond it. While the crater is blowing steam, power up your shot to about 3/4 of the way into the yellow zone. This should put the ball in the crater when it isn't blowing steam, and once it's in there, it's over. The ball will be shot out of a small crater on the main course and right into the rocket containing the whole to end the course and the tournament. Congratulations!

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