Candied Skull once again brings you
the only guide you'll ever need for:
Mini Golf Home
Hole In One Guide
Medals
Achievements

In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.

Traveler Course

#1 Hotel Hideaway
#2 Saloon Brawl
#3 Graveyard Shift
#4 Slippery Slope
#5 Barrel Blast
#6 Death Canyon
#7 Duck Shoot
#8 Skeeball
#9 Bullseye
#10 Spinner
#11 Pirate Ship
#12 Bumper Cars
#13 Transporter
#14 Laseriffic
#15 Pinball
#16 Planetoid
#17 Two Planets
#18 Rocket Man

Explorer Course

#1 Prairie Dogs
#2 Dead Man's Creek
#3 Tipi Camp
#4 Railroad Car
#5 Train Station
#6 Water Tower
#7 Bump N' Run
#8 Wind Tunnel
#9 Loop Da Loop
#10 Stack The Deck
#11 Gopher Smack
#12 Rolling Tube
#13 Pistons
#14 Tubular
#15 Turntables #16 Space Station
#17 Galactic Maze
#18 Space Bar

 

Hole #10 Stack The Deck

This one is another Carnival "freebie" as long as you get the timing right. It's very similar to the "Spinner" hole from the previous tournament in that you need to time your stroke with the lights of the card suits. You want the ball to pass through the arch when the green club is lit, which will drop the ball out of the green club on the course and right into the final cup. The timing is fairly easy to catch. Aim straight up the center and watch the lights. The red heart will light up twice before the green club does. The SECOND time the red heart lights up, begin your stroke and hit the ball when the power meter is halfway through the yellow zone. By the time the ball gets to the top, the green club will be turned on and you'll be finished with this hole.

Hole #11 Gopher Smack

I suppose "Whack-A-Mole" was protected by trademark agreements, so we get "Gopher Smack" instead. The place you want to put the ball is a large hole at the back of the set of "gopher holes" that are being intermittently raided by gophers. The easiest plan of attack I found for this hole is to aim straight up the middle of the course. Begin your stroke when the front middle gopher is up and looking at you and release the stroke when the power meter is about half full. By the time the ball gets up that way, the gopher should have crawled back into his hole and you'll be using that hole to launch your ball back to your target hole near the backboard. If you manage to get it in the right place, the ball will go underground where a friendly gopher will pop up below and toss the ball into the final cup for you.

Hole #12 Rolling Tube

This one can be a little frustrating, but a combination of timing and power will end this course for you pretty quick. There is a hole in the center of the "rolling tube". Wait until that hole is at about 11:00 in its rotation and then begin your stroke. You want to power up the shot only just barely into the yellow zone. This should place the ball at the hole in the tube and allow it to drop in, where not only will it drop into a funnel that will put it down by the final cup, but also activate the vacuum hole which assures the end of this course.

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