Candied Skull once again brings you
the only guide you'll ever need for:
In order to keep these videos from becoming too much of a "page loading nightmare", we'll keep it to 3 videos per page. Please click on the link below for the mini golf hole you'd like to see.
This course is 50% luck and 50% finesse. There are 3 possible holes to get your ball in to begin with, which will result in 3 different outcomes. For lack of a better term, we'll refer to each of the three areas that have a target hole as "cul de sacs". The one you really want is the one on the left. That one will drop your ball straight into the final cup. The hole in the cul de sac straight in front of you will drop you to the left and below the final cup and the hole in the cul de sac on the right will drop you to the right and above the final cup. The easiest method to get the ball into the left cul de sac is to aim straight up the middle of the course, or perhaps slightly to the left. Just power your stroke barely into the yellow zone and you'll roll slowly onto the rotating turntable in the middle. Since the turntable is rotating clockwise, when the ball hits the turntable, your ball will be thrust off to the left and into the desired cul de sac. Now is where the luck comes in. Depending on how you hit the turntable and how fast it decides to throw it, your ball can end up just about anywhere inside that cul de sac. A little persistance and minor adjustments here and there will eventually land the ball into the hole, with the guarantee that you get the final cup and the hole in one.
Hole #17 Galactic Maze
This course has an interesting "twist" to it. It can be maddening to try to finish with a hole in one, but when you get it, you'll be more than satisfied. The key here is the spring power up right in front of you. There are two methods of getting the hole in one, both of which involve the spring power up. The "UFO method" demonstrated in the video takes a picky aim and a little timing. Watcht the UFO that flies over the course and wait until you see it come to a stop in the top right corner of your screen. Wait for it to fly away again, wait about 5 more seconds, then press the button to begin your stroke. There are two triangular outcroppings on your left, and you want to aim so that the ball goes just past the end of the second one. Power your stroke right to the beginning of the orange zone. The ball will pass through the spring pick up, deflect off the opposite wall and come back. If aimed correctly, it will bounce back and deflect again off of the top of the further outcropping, sending it to the right. At this point you need to use the spring power up to get over the walls and heading up the hill approaching the far right corner of the course. On that hill, if you've timed it right, the UFO will suck the ball up to the bottom of it and proceed to carry it across the course, dropping it at the top of the hill above the final cup where, with any luck, it will roll down the hill and into the hole.
The less complicated "rebound" method given to me by my good friend Tom requires a little less in the timing department. Turn left from the way you are facing and aim toward the left side of the blue satellite dish. You want to power your shot about halfway into the yellow zone. The ball will deflect off the wall and pick up the spring, then use the spring to bounce the ball over the divider to the area with the final cup. Good aim and just enough stroke power will put the ball right in the cup.
Hole #18 Space Bar
Thankfully, this last course gives us a break from all you've been through up to this point! Looking slightly right as you look up the ramp right in front of you, you see the end of a red pipe pointed right at you. Aim your shot right into the center of that pipe, power your stroke up to about 3/4 of the way into the yellow zone and off you go! The pipe does the rest and spits the ball out the other side and right into the final cup.
Congratulations! You've got a hole in one on every hole!